First Steps Together
Cross the elemental pools, use the yellow lever and lift, then take turns on the purple buttons. Push the box left to reach the upper route.
Play level → Level guideCAMPAIGN 1 · 32 LEVELS
Shared switches, winding ruins, and the first sparks of teamwork.
Start this campaign →Learn the controlsPressure plates respond to heroes and movable weights. Match each switch’s color to its lift or gate. Walk past automatic levers; for other devices, use the on-screen Use button or press E or Enter nearby. Push square blocks to reach higher ledges and roll round weights onto plates. The elemental rules still apply: stay in your own safe pool, avoid toxic goo, and reach both matching doors.
Tap an available jewel to play. Complete levels to unlock connected paths and follow the tutorial requirements shown on the map. Your progress is saved on this device.
Cross the elemental pools, use the yellow lever and lift, then take turns on the purple buttons. Push the box left to reach the upper route.
Need a hand? Every room has its own page with the game and instructions. You can read the instructions before unlocking the level.
Cross the elemental pools, use the yellow lever and lift, then take turns on the purple buttons. Push the box left to reach the upper route.
Play level → Level guideUse your matching pool routes. Hold each button for your partner, balance over the hanging planks, then extend the bridge to the exits.
LockedComplete level 1 to unlock. Level guideCross the centre mound and take your matching pool on the next floor: Fireboy goes right, Watergirl left. Ride the outer fans up, collect your diamonds, then drop inside toward the central exits.
LockedComplete level 2 to unlock. Level guideWatergirl: push the box onto the right hanging lift to raise Fireboy. Hold the upper-right plate while Fireboy crosses the upper gate and turns the lever. Collect the diamonds on your way down and meet at the lower-left exits.
LockedComplete level 3 to unlock. Level guideTake turns with the three levers to reach the top. Cross your matching pool, then balance the linked lifts together. Jump off before a lift sinks into the dangerous pool below. Collect the side-ledge diamonds, then jump inward to the exits.
LockedComplete level 4 to unlock. Level guideFireboy starts above, Watergirl below. Jump across the three opposite-element pools, turn at the far wall, then follow the lower path back to your own door. Both heroes must arrive.
LockedComplete level 5 to unlock. Level guideRoll the stones onto the matching pressure plates. Hold the green switch for your partner, open the sliding passage, and turn the lower lever. Collect the white diamond before meeting at the exits below.
LockedComplete level 6 to unlock. Level guidePush the lower, inner weight first to shift the purple bridge; then send the upper weight down the other shaft. Each hero must visit the bottom lever beyond their own pool. Climb back using the right-hand steps and meet at the central exits.
LockedComplete level 4 to unlock. Level guideCollect the upper diamonds, then split up: Fireboy follows the lava floors on the left while Watergirl descends beside the far-right wall. Switch off the sideways fan with the red lever. Meet on the lower ledges and jump left over the goo to both exits.
LockedComplete level 8 to unlock. Level guideBoth levers begin OFF. Lower the upper-left bar with the far-right lever before collecting the high-left diamond. Fireboy operates the far-right lever, while Watergirl operates the lever below the left blue pool. Collect the diamonds on your matching routes and descend across the small islands above the goo to both exits.
LockedComplete level 9 to unlock. Level guideWatergirl climbs the left steps and holds the middle plate. Fireboy climbs the right side and opens the lower purple passage. Then share the blue lever to collect the required white diamond and reach both exits.
LockedComplete level 10 to unlock. Level guideCollect your diamonds on the upper ridges before dropping down. Cross the three hanging planks carefully, then take the outside paths to the bottom exits.
LockedComplete level 9 to unlock. Level guideOne hero releases the ceiling stones while the other positions them below. Build a route to the upper white diamond, then use the paired pressure plates to reach both lower exits.
LockedComplete level 12 to unlock. Level guideCross the lower stepping stones, ride the left fan, then use the weighted seesaw to reach the upper ledge.
LockedComplete level 4 to unlock. Level guideTrade places on the yellow and purple plates. Clear each side’s diamonds before using the pink lever and upper red plate to reach both exits.
LockedComplete level 14 to unlock. Level guideFireboy climbs the outer left steps while Watergirl takes the inner steps. Lower both colored platforms, collect your diamonds, then exchange the two right-hand exits.
LockedComplete level 15 to unlock. Level guideWatergirl controls the upper levers while Fireboy climbs the maze. Collect the white diamond, release the upper passage, and reunite at the exits.
LockedComplete level 16 to unlock. Level guideTake turns opening the elemental crossings.
LockedComplete level 14 to unlock. Level guideCross both hanging planks, exchange the red plates and bring the rolling weight onto cyan. Collect all fourteen diamonds before entering the matching lower doors.
LockedComplete level 18 to unlock. Level guideUse the outer steps to share the upper switches, collect the white diamond in the fan, then send three rolling weights to the lower plates and reach both doors through the right-hand shaft.
LockedComplete level 19 to unlock. Level guideSwitch the right fan off, share the counterweight platforms and use the original crate to lift Fireboy. Collect all ten diamonds, stop the crosswind and return to the matching doors.
LockedComplete level 14 to unlock. Level guideRide the pulsing fans to the upper controls, hold Green for the lower fan passage and exchange the Pink lift. Collect all twelve diamonds before returning through the upper-left exit route.
LockedComplete level 21 to unlock. Level guideKeep Fireboy on the starting roof while Watergirl holds Pink. Exchange the Cyan passage and Green lever, collect the white diamond, then return to Pink once more to free Fireboy before both exits.
LockedComplete level 22 to unlock. Level guideBalance the upper seesaw to push the crate onto the purple plate. Take turns on the paired lifts and weight the lower seesaw to reach both exits. The verified exit route collects five of fourteen optional diamonds.
LockedComplete level 4 to unlock. Level guideSwitch off the upper wind, hold Green while your partner opens Purple, and take turns across the hanging platform. Collect all twelve diamonds before returning to the lower-left exits.
LockedComplete level 24 to unlock. Level guideFollow your matching top pool to the outer shaft. Use the lower fans and stepped shelves to reach the central updraft, then cross to your matching exit.
LockedComplete level 25 to unlock. Level guideUse the three fans to bring the rolling weight onto purple. Collect the white diamond and open the rotating passages before reaching both exits.
LockedComplete level 26 to unlock. Level guideStop the upper crosswind, move the Purple bridge left and keep Green open. Exchange upper and lower routes, collect all eighteen diamonds and reach both bottom-right exits.
LockedComplete level 25 to unlock. Level guideRoll the upper weight through its narrow passage, share the pulley and hold both coloured plates with the original ball and crate before returning to the exits.
LockedComplete level 28 to unlock. Level guideExchange the two pressure plates, move the original crates onto and off the pulley, open Purple and return to both exits with all eight diamonds.
LockedComplete level 4 to unlock. Level guideCollect all fourteen diamonds through the two upper loops, open the Yellow passage, then use the paired Green plates to pass the final rotating gate together.
LockedComplete level 30 to unlock. Level guideUse the lower lift to fetch the crate, help Watergirl cross the lava on it, then park the crate and rolling weight on the two pressure plates to reach the white diamond and both exits.
LockedComplete level 31 to unlock. Level guideThis independent campaign contains 32 reconstructed layouts. All 32 rooms have verified completion walkthroughs. Verification means a controls-only simulation reached both exits; it does not mean every room has been tested by a new human player. It is not an official release.
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