Forest · LEVEL 16 · Verified walkthrough
Take different left-hand stairways, lower the platforms above the pools, and loop through the upper corridors before exchanging the two right-hand exits.
Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Forest Temple · 16 of 32 |
|---|---|
| Collectibles | 6 fire diamonds, 6 water diamonds. 0 marked diamonds required; 12 optional. |
| Hazards | 1 lava pool, 1 water pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 2 levers, 2 moving platforms |
| Win condition | Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower right. Watergirl: lower right. |
Fireboy starts below Watergirl. Go LEFT, jump onto the stone mound, and continue across the bottom orange pool. It is safe for him. Jump near the left bank for the orange diamond, then continue to the narrow stairway against the far-left wall. Watergirl can wait on her starting shelf.
Start near the middle of the shaft and jump RIGHT onto the first foothold. Continue with short running jumps between the alternating steps: move towards the next step, then jump and steer onto it. Land before turning for the next jump. Near the top, step towards the shaft before jumping past the projecting stone, then jump RIGHT onto the highest long walkway.
Fireboy goes RIGHT along the roof, collecting both orange diamonds. At its far-right tip, drop through the opening against the outer wall. Follow the small right-hand steps down to the broad lever corridor. Jump LEFT over its raised stone sections and continue toward the two levers.
Walk LEFT past the PURPLE lever and then the PINK lever, leaving both ON. Purple lowers the platform above the blue pool; pink lowers the platform above the bottom orange pool. Collect Fireboy’s orange diamond beside pink. Each lever stays in its chosen position until you toggle it again.
At the left end of the lever corridor, jump straight UP, then steer RIGHT onto the diagonal stone ramp. Follow that higher corridor RIGHT. At its right-hand steps, jump UP again before steering LEFT onto the next long walkway. Travel LEFT and collect the orange diamond on its sloping middle section.
Continue LEFT and drop down the inner stair shaft, beside the outer stairway you climbed earlier. Stop on the dry bank beside the blue pool. Jump onto the lowered PURPLE platform, then jump RIGHT to dry stone. Collect the orange diamond beyond the pool and follow the corridor RIGHT into the upper orange door.
Watergirl travels LEFT from her starting shelf, crossing her blue pool safely and jumping for the blue diamond at its left bank. In the INNER stair shaft, leave space on the right before jumping LEFT onto the first foothold. Continue with short running jumps, alternating right and left and landing before each turn. At the last right-hand foothold, move close to its inner edge, jump straight UP, and only then steer RIGHT onto the walkway.
Watergirl collects the blue diamonds on this walkway, goes RIGHT off its end, and turns LEFT along the corridor below for the next blue diamond. Drop at that corridor’s left end to reach the pink lever. Make sure PINK remains ON before leaving; if walking past turned it OFF, use it once more. Continue RIGHT through the blue diamond on the lever floor.
At the far-right end of the lever corridor, jump UP before steering LEFT onto the first projecting step. Repeat to reach the next step. Jump RIGHT onto the outer-wall foothold, then jump UP and steer LEFT onto the roof. These vertical starts keep the overhanging stone from blocking the jump.
Travel LEFT across the roof. Drop through the center of the OUTER stair shaft against the left wall until you reach the bottom corridor. Watergirl must stay out of the orange pool. From its dry left bank, jump onto the lowered PINK platform, then jump RIGHT onto dry stone.
Collect the blue diamond beyond the bottom pool, climb the stone mound and continue RIGHT to the lower blue door. Fireboy waits at the orange door directly above. All twelve diamonds are optional; following both loops collects every one.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
middle center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 1.
middle center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 2.
middle left
At least one of these inputs must be active: Switch 1.
When powered, it moves down; when power is released, it returns.
lower left
At least one of these inputs must be active: Switch 2.
When powered, it moves down; when power is released, it returns.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Take different left-hand stairways, lower the platforms above the pools, and loop through the upper corridors before exchanging the two right-hand exits. Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.
12 diamonds: 6 for Fireboy and 6 for Watergirl. None are required to finish. 12 unmarked diamonds are optional collectibles for a perfect clear.
1 orange lava pool (lower left) and 1 blue water pool (lower left). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (middle center): Controls Moving platform 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (middle center): Controls Moving platform 2. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.