Forest · LEVEL 17 · Verified walkthrough
Watergirl operates the upper controls while Fireboy climbs the left side, collects the white diamond, releases the exit, then returns through the right shaft.
Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together.

| Campaign | The Forest Temple · 17 of 32 |
|---|---|
| Collectibles | 0 fire diamonds, 0 water diamonds, 1 neutral diamonds. 1 marked diamonds required; 0 optional. |
| Hazards | No elemental pools in this room. |
| Mechanisms | 5 levers, 11 moving platforms |
| Win condition | Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. |
| Exits | Fireboy: upper left. Watergirl: upper left. |
Watergirl walks LEFT from her upper starting shelf, passing GREEN and CYAN and stopping at RED. Leave all three ON. Fireboy moves slightly RIGHT from his starting point, jumps straight UP through the opening beside the lower-left shelf, then steers LEFT onto that shelf. Move to its left side and jump UP before steering RIGHT onto the next long floor.
Watergirl walks RIGHT to CYAN, turning it OFF. Fireboy crosses his floor RIGHT, stops in the opening beyond the upper shelf, jumps UP and steers LEFT onto the next floor. Walk LEFT and jump onto the short stone shelf below the white diamond. Stand on its flat left side while the lift moves.
Watergirl uses CYAN to turn it ON and lower the left cyan lift. Fireboy jumps RIGHT onto it. Watergirl turns CYAN OFF to lift him. Fireboy walks LEFT to collect the required WHITE diamond, then returns to the cyan lift.
Turn CYAN ON to lower Fireboy again. Watergirl walks RIGHT past GREEN, leaving GREEN OFF. Fireboy steps LEFT onto the flat short shelf. Watergirl returns to CYAN and turns it OFF. Fireboy can now walk RIGHT through the vacated opening and drop to the floor below.
Watergirl returns to GREEN and leaves it OFF. Fireboy crosses RIGHT and jumps onto the lower green lift. Turn GREEN ON to raise him, then let him jump RIGHT onto the central stone shelf. Turn GREEN OFF to lower the upper lift beside him. Fireboy jumps LEFT onto that lift; turn GREEN ON again to raise him to the purple lever.
Fireboy walks LEFT past PURPLE, leaving it ON, then returns RIGHT onto the upper green lift. Turn GREEN OFF to lower him. He jumps RIGHT onto the central shelf, continues RIGHT and drops onto the long middle floor.
Fireboy goes RIGHT off the middle floor, lands on the lower cyan lift, and walks RIGHT to YELLOW. Leave YELLOW ON to open the upper-right shaft. Return LEFT onto the cyan lift. Watergirl walks LEFT to CYAN, turning it ON and raising Fireboy.
Fireboy jumps RIGHT onto the short shelf, then crosses LEFT over the raised cyan lift onto the long floor. Stop in the opening just LEFT of the upper-right stone ramp. Watergirl returns to GREEN and turns it ON to clear the horizontal barrier above him. Fireboy jumps straight UP, then steers RIGHT onto the upper-right walkway.
Fireboy follows the ramp toward the right wall, jumps LEFT onto the tiny projecting stone tip, then immediately jumps LEFT again onto the roof. Keep moving while on the sloped tip so he does not slide back.
Fireboy walks LEFT across the upper control floor, jumps LEFT through the passage opened by PURPLE, and enters the orange door. Watergirl follows LEFT across the control floor and makes the same jump into the blue door. The white diamond is required; this room has no additional colored diamonds.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
upper left
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 1.
upper center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 2 and Moving platform 3.
upper center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 4, Moving platform 5, and Moving platform 6.
upper right
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 7, Moving platform 8, Moving platform 9, and Moving platform 10.
middle right
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 11.
upper center
At least one of these inputs must be active: Switch 1.
When powered, it moves down; when power is released, it returns.
lower left
At least one of these inputs must be active: Switch 2.
When powered, it moves right; when power is released, it returns.
middle right
At least one of these inputs must be active: Switch 2.
When powered, it moves left; when power is released, it returns.
upper left
At least one of these inputs must be active: Switch 3.
When powered, it moves down; when power is released, it returns.
middle center
At least one of these inputs must be active: Switch 3.
When powered, it moves left; when power is released, it returns.
lower right
At least one of these inputs must be active: Switch 3.
When powered, it moves up; when power is released, it returns.
middle center
At least one of these inputs must be active: Switch 4.
When powered, it moves up; when power is released, it returns.
middle center
At least one of these inputs must be active: Switch 4.
When powered, it moves up; when power is released, it returns.
lower center
At least one of these inputs must be active: Switch 4.
When powered, it moves left; when power is released, it returns.
middle right
At least one of these inputs must be active: Switch 4.
When powered, it moves left; when power is released, it returns.
upper right
At least one of these inputs must be active: Switch 5.
When powered, it moves left; when power is released, it returns.
Count the ring-marked diamonds still visible. All 1 are required before both matching doors can finish this room; each hero collects their own color.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Watergirl operates the upper controls while Fireboy climbs the left side, collects the white diamond, releases the exit, then returns through the right shaft. Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together.
1 diamond: 1 for either hero. 1 ring-marked diamond is required to finish.
This room has no elemental pools.
Switch 1 (upper left): Controls Moving platform 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (upper center): Controls Moving platform 2 and Moving platform 3. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 3 (upper center): Controls Moving platform 4, Moving platform 5, and Moving platform 6. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 4 (upper right): Controls Moving platform 7, Moving platform 8, Moving platform 9, and Moving platform 10. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 5 (middle right): Controls Moving platform 11. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.