Forest · LEVEL 28 · Verified walkthrough
Send Watergirl around the upper-right pools to stop the crosswind, then use Fireboy’s bridge and gate controls to exchange routes and collect every diamond.
Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 18 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Forest Temple · 28 of 32 |
|---|---|
| Collectibles | 9 fire diamonds, 9 water diamonds. 0 marked diamonds required; 18 optional. |
| Hazards | 4 lava pools, 4 water pools. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 4 levers, 2 moving platforms, 2 fans |
| Win condition | Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 18 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower right. Watergirl: lower center. |
Watergirl crosses the first water pool, then jumps from its right bank onto the small upper platform for her high diamond. Jump right to the dry bank beyond the long lava pool, cross the small water pool and jump across the last lava pool. Jump onto the high right-hand shelf for the next blue diamond.
Watergirl steps down the outside of the right-hand shelf, crosses the water below and drops from its left end. Jump right onto the lower shelf with the Pink lever and walk through its handle to stop the upper fan. Leave Watergirl on this shelf.
Fireboy jumps across the first water pool via the little high platform, collecting its red diamond, then lands on the dry bank to the right. Walk through the long lava pool for both red diamonds. Jump across the next water pool to the far-right dry bank, then step down at the right end of the upper walkway.
Fireboy jumps left onto the walkway beneath the stopped fan, then follows it left through both red diamonds. Cross the Purple lever, return to its handle and use the nearby Use control if needed so the Purple bridge below moves fully left.
Fireboy returns to the right end of this walkway and drops onto the middle lava shelf. Collect its red diamond, jump left to the narrow middle block, then jump left across the moved Purple bridge to the far-left platform. Collect the red diamond and cross the Green lever to raise the bottom-right gate.
Fireboy steps off the right edge of the far-left platform and steers back left underneath it to land on the dry bank below. Keep clear of the water to the right. Step left off that bank into the bottom corridor and follow the wind right to the Yellow lever, collecting the low red diamond on the way.
Return left, then jump back across the low corridor towards the Yellow lever. Jump onto the raised central step and continue right along the bottom, collecting the red diamond in the lava. Stop on the dry bank before the red exit.
Watergirl jumps left from the Pink-lever shelf and drops to the bottom-right corridor. Jump left across the lava towards the dry bank, collecting the high blue diamond over the pool. Continue left over the central step.
Follow the bottom corridor all the way left. Jump onto the little far-left step, then jump straight up before steering right onto the dry middle shelf. Watergirl can now cross its water pool to collect both blue diamonds.
From the pool’s right bank, jump onto the narrow stone wall, then jump left onto the Purple bridge. Jump left again to the platform with the Green lever. Walk to its far-left end and jump for the remaining high blue diamond.
Return to the Green handle and use Use if needed to leave the bottom-right gate raised. Walk off the platform’s right edge to the water shelf below. Cross the pool, jump onto its right-hand wall, then step down to the dry ledge just left of the blue exit.
With all diamonds collected, walk Watergirl right into the blue door and Fireboy right into the red door. The Green gate must remain raised for Fireboy. Either hero can enter first.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
lower right
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Fan 1.
middle center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 1.
lower center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Fan 2.
middle left
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 2.
middle center
At least one of these inputs must be active: Switch 2.
When powered, it moves left; when power is released, it returns.
lower right
At least one of these inputs must be active: Switch 4.
When powered, it moves up; when power is released, it returns.
middle center
At least one of these inputs must be active: Switch 1.
The air current pushes right. Stay in the stream until you can move onto a dry landing.
lower left
At least one of these inputs must be active: Switch 3.
The air current pushes right. Stay in the stream until you can move onto a dry landing.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Send Watergirl around the upper-right pools to stop the crosswind, then use Fireboy’s bridge and gate controls to exchange routes and collect every diamond. Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 18 unmarked diamonds are optional; collect every diamond for a perfect clear.
18 diamonds: 9 for Fireboy and 9 for Watergirl. None are required to finish. 18 unmarked diamonds are optional collectibles for a perfect clear.
4 orange lava pools (upper center, middle center, and lower right) and 4 blue water pools (upper left, upper center, middle right, and lower left). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (lower right): Controls Fan 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (middle center): Controls Moving platform 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 3 (lower center): Controls Fan 2. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 4 (middle left): Controls Moving platform 2. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.