Forest · LEVEL 29 · Verified walkthrough
Roll the upper weight into the lower pulley, collect the white diamond with Watergirl, then use the weight on Green and the crate on Red to bring both heroes to the left-hand doors.
Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together.

| Campaign | The Forest Temple · 29 of 32 |
|---|---|
| Collectibles | 0 fire diamonds, 0 water diamonds, 1 neutral diamonds. 1 marked diamonds required; 0 optional. |
| Hazards | 2 lava pools, 3 water pools, 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 2 plates, 1 lever, 6 moving platforms, 1 stone box, 1 rolling stone |
| Win condition | Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. |
| Exits | Fireboy: lower left. Watergirl: lower left. |
Fireboy leaves the starting shelf to the left. Jump over the upper blue pool, drop to the shelf at the far-left wall, and jump right over the second blue pool. Continue right to the Cyan lever. Walk through it once and leave it on.
Watergirl walks right off her starting shelf, then jumps up the narrow steps near the right wall: first the small upper shelf, then the higher right ledge, and finally left onto the roof above Cyan. The lowered Cyan panel leaves room to jump left into the rolling-weight chamber.
Approach the ball from the right along the sloping floor. Keep moving left against its upper-right surface until it rolls through the short opening beside its ledge. Let it fall through the middle shaft onto the right pulley. Watergirl stays in the upper chamber; she does not follow the ball through its small opening.
Watergirl returns right across Cyan, drops around the right end of the upper ledges, and reaches the lower far-right stepping stone. Jump left via the two small stones. Fireboy walks away from Cyan and back through it to turn it off, lowering the tall right panel. Watergirl jumps onto its top and then left into the blue pool to collect the white diamond.
Watergirl jumps back right out of the pool, crosses the lowered panel and lands on the nearby stone. Drop left onto the sloping lower bank. Fireboy walks through Cyan again to open the passage below the panel. Watergirl moves left through it and jumps left across the small red pool from the bank’s edge.
Fireboy leaves Cyan to the left and drops onto the right side of the crate’s pulley. Stay beside the crate. Watergirl climbs the stone at the right end of the lower pulley shaft, then jumps left onto the right deck beside the ball.
As soon as Watergirl lands, keep moving left to push the ball off the deck and down the sloping passage. Waiting on the deck lowers it too far beneath the stone lip. The ball rolls to Green at the bottom left and stays there, lowering the green exit panel.
Fireboy pushes the crate left off his pulley and onto Red below. The crate holds Red while the horizontal bridge slides left. Watergirl jumps right to the sloping takeoff beside the shaft, then jumps up and left onto the extended bridge.
From the right end of the bridge, jump mostly upward before steering left onto the left pulley. Jump left to the small stone above the purple pool. From there, jump up and left toward the lowered Green panel and the far-left shaft.
Watergirl walks left off the green-passage ledge and drops to the bottom floor. Fireboy leaves the left pulley, jumps to the same small stone above the purple pool, and follows through Green. Fireboy enters the red door and Watergirl walks right along the bottom floor to the blue door. Either matching door may be entered first.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
lower left
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 1.
middle center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 2 and Moving platform 3.
lower left
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 4.
middle left
At least one of these inputs must be active: Switch 1.
When powered, it moves down; when power is released, it returns.
upper right
At least one of these inputs must be active: Switch 2.
When powered, it moves down; when power is released, it returns.
lower right
At least one of these inputs must be active: Switch 2.
When powered, it moves up; when power is released, it returns.
lower center
At least one of these inputs must be active: Switch 3.
When powered, it moves left; when power is released, it returns.
middle left
The relative weight on its connected platforms drives this platform.
Loading one side of the pulley pair lowers that side and raises the other.
lower center
The relative weight on its connected platforms drives this platform.
Loading one side of the pulley pair lowers that side and raises the other.
middle left
Walk against its side to push it along its supporting surface.
A box can provide a step, load a counterweighted lift, or hold a pressure plate where the room’s layout allows. Follow the room route before moving it.
upper center
Push from the side to start it rolling. Slopes and gravity then guide its motion.
A rolling stone can hold a pressure plate. Follow the walkthrough’s order before releasing stones into their channels.
Count the ring-marked diamonds still visible. All 1 are required before both matching doors can finish this room; each hero collects their own color.
A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.
Loading one platform lowers that side and raises its partner. Shift the riders or movable weight as described in the route. A thin lift does not protect you from a dangerous pool when it sinks into the liquid.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Roll the upper weight into the lower pulley, collect the white diamond with Watergirl, then use the weight on Green and the crate on Red to bring both heroes to the left-hand doors. Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together.
1 diamond: 1 for either hero. 1 ring-marked diamond is required to finish.
2 orange lava pools (lower center and lower right), 3 blue water pools (upper left, middle left, and lower right), and 1 purple goo pool (lower left). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (lower left): Controls Moving platform 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 2 (middle center): Controls Moving platform 2 and Moving platform 3. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 3 (lower left): Controls Moving platform 4. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.