Forest · LEVEL 3 · Verified walkthrough

The Wind Crossing

Fireboy travels around the right side and Watergirl around the left. Ride the outer fans up, then descend inside the upper ledges to the central exits.

Level objective

Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle right. Both heroes must be at their own doors together. The 22 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Wind Crossing, forest level 3: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Forest Temple · 3 of 32
Collectibles11 fire diamonds, 11 water diamonds. 0 marked diamonds required; 22 optional.
Hazards3 lava pools, 3 water pools. Only your own element is safe; purple goo is dangerous to both.
Mechanisms2 fans
Win conditionBring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle right. Both heroes must be at their own doors together. The 22 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: middle left. Watergirl: middle right.

Step-by-step walkthrough

  1. Cross the bottom toward the center

    Fireboy starts at the bottom left and heads RIGHT through his orange pool. Watergirl starts at the bottom right and heads LEFT through her blue pool. Collect the two low matching diamonds and the diamond on the slope as you climb the low mound in the center. Neither hero needs to wait at a switch in this room.

  2. Jump to the matching upper basin

    From the center mound, Fireboy jumps right onto the raised orange-pool shelf. Watergirl follows the mirrored route left onto the raised blue-pool shelf. Walk through the matching pool toward the outside wall, collecting its two diamonds.

  3. Climb the outer step to the fan approach

    At the outer wall, jump onto the small step, then jump inward onto the sloping end of the middle ledge. Move inward enough to make room for a jump back OUTWARD into the fan shaft.

  4. Ride the fan and collect all three shaft diamonds

    Jump into the outer air column: Fireboy uses the right fan and Watergirl the left. Stay in the updraft as it carries you past the three matching shaft diamonds and above the top ledge. Then steer inward to land on the upper route.

  5. Return toward the central crest

    Collect the diamond on the upper ledge and walk toward its inner end. Drop onto the central diamond-shaped crest. Walk down its OUTER face to collect the matching diamond on the crest: right for Fireboy, left for Watergirl. The sloping shoulders make an idle hero slide, so steer back inward and jump before reaching the tip. Wait on flat ground if your partner needs time.

  6. Turn inward and find the matching door

    Jump back over the central crest toward the opposite side. Fireboy drops toward the small orange inner basin on the left; Watergirl drops toward the small blue basin on the right. Collect the diamond above the matching basin, moving toward its OUTER side if needed. Then step off the basin’s INNER edge to the exit floor, then move outward into your matching door. The first hero can wait safely while the other finishes. There are 22 optional diamonds: eleven for each hero.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Fan 1

    upper left

    This fan runs without a switch.

    The air current pushes up. Stay in the stream until you can move onto a dry landing.

  • Fan 2

    upper right

    This fan runs without a switch.

    The air current pushes up. Stay in the stream until you can move onto a dry landing.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Wind Crossing?

Fireboy travels around the right side and Watergirl around the left. Ride the outer fans up, then descend inside the upper ledges to the central exits. Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle right. Both heroes must be at their own doors together. The 22 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Wind Crossing?

22 diamonds: 11 for Fireboy and 11 for Watergirl. None are required to finish. 22 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Wind Crossing?

3 orange lava pools (lower left, lower right, and middle left) and 3 blue water pools (lower right, lower left, and middle right). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.

Does The Wind Crossing need a partner to hold a switch?

There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.