Forest · LEVEL 14 · Verified walkthrough
Cross the stepping stones, ride the left fan, then balance the seesaw while your partner moves the crate onto its right end.
Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Forest Temple · 14 of 32 |
|---|---|
| Collectibles | 8 fire diamonds, 8 water diamonds. 0 marked diamonds required; 16 optional. |
| Hazards | 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 1 fan, 1 hanging plank, 1 stone box |
| Win condition | Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: upper left. Watergirl: upper left. |
Start with either hero. Head RIGHT and jump between the small stone islands above the purple goo. It is dangerous to both heroes. Collect your matching lower diamonds as you go. At the far right, jump up the wall step and then LEFT onto the long middle walkway.
Travel LEFT across the uneven walkway, collecting your matching diamonds. Jump up at the raised middle section if needed. Continue to the fan at the far-left end. The other hero follows the same stepping-stone route when ready.
Jump into the fan and let it carry you past the two diamonds in the left shaft. When you are above the projecting stone shelf, steer RIGHT and land on it. Follow the shelf right, taking your diamonds, then jump RIGHT onto the seesaw.
The first hero moves to the LEFT tip of the seesaw and waits. Their weight lowers that end and raises the right side. The second hero takes the same fan-and-shelf route, crosses the seesaw and jumps RIGHT onto the stone beside the crate ledge. Keep the first hero on the beam.
The second hero jumps straight UP beside the crate ledge before steering RIGHT onto it. Make another rising jump over the crate and land on its RIGHT side, beside the outer wall. The square crate should now be between that hero and the seesaw.
Push the crate LEFT off its ledge and onto the seesaw’s RIGHT end. Its weight lowers the right end and raises the left, lifting your waiting partner toward the high-left walkway. The crate tilts with the beam and slides downhill when nobody braces it.
The waiting hero jumps LEFT from the raised end onto the upper stone walkway. Collect that hero’s matching upper diamond and continue LEFT toward the exits. The second hero jumps LEFT over the moving crate onto the beam, moves toward its raised LEFT end, and jumps LEFT onto the same walkway. The released crate can continue sliding onto the right landing.
Collect the second hero’s matching diamond along the upper walkway. Fireboy enters the orange door and Watergirl enters the blue door at the upper left. The first hero can wait safely at their door. All sixteen diamonds are optional; collecting them all earns a perfect clear.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
middle left
This fan runs without a switch.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
middle right
Its position responds to the weight and position of riders.
Balance on the hanging plank, then jump to the next dry ledge.
upper right
Walk against its side to push it along its supporting surface.
A box can provide a step, load a counterweighted lift, or hold a pressure plate where the room’s layout allows. Follow the room route before moving it.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Cross the stepping stones, ride the left fan, then balance the seesaw while your partner moves the crate onto its right end. Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.
16 diamonds: 8 for Fireboy and 8 for Watergirl. None are required to finish. 16 unmarked diamonds are optional collectibles for a perfect clear.
1 purple goo pool (lower center). Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.