Forest · LEVEL 14 · Verified walkthrough

The Counterweight Crossing

Cross the stepping stones, ride the left fan, then balance the seesaw while your partner moves the crate onto its right end.

Level objective

Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Counterweight Crossing, forest level 14: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Forest Temple · 14 of 32
Collectibles8 fire diamonds, 8 water diamonds. 0 marked diamonds required; 16 optional.
Hazards1 purple goo pool. Only your own element is safe; purple goo is dangerous to both.
Mechanisms1 fan, 1 hanging plank, 1 stone box
Win conditionBring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: upper left. Watergirl: upper left.

Step-by-step walkthrough

  1. Cross the lower stepping stones

    Start with either hero. Head RIGHT and jump between the small stone islands above the purple goo. It is dangerous to both heroes. Collect your matching lower diamonds as you go. At the far right, jump up the wall step and then LEFT onto the long middle walkway.

  2. Follow the middle walkway left

    Travel LEFT across the uneven walkway, collecting your matching diamonds. Jump up at the raised middle section if needed. Continue to the fan at the far-left end. The other hero follows the same stepping-stone route when ready.

  3. Ride the fan and turn inward

    Jump into the fan and let it carry you past the two diamonds in the left shaft. When you are above the projecting stone shelf, steer RIGHT and land on it. Follow the shelf right, taking your diamonds, then jump RIGHT onto the seesaw.

  4. Keep one hero on the left end

    The first hero moves to the LEFT tip of the seesaw and waits. Their weight lowers that end and raises the right side. The second hero takes the same fan-and-shelf route, crosses the seesaw and jumps RIGHT onto the stone beside the crate ledge. Keep the first hero on the beam.

  5. Reach the right side of the crate

    The second hero jumps straight UP beside the crate ledge before steering RIGHT onto it. Make another rising jump over the crate and land on its RIGHT side, beside the outer wall. The square crate should now be between that hero and the seesaw.

  6. Push the crate onto the seesaw

    Push the crate LEFT off its ledge and onto the seesaw’s RIGHT end. Its weight lowers the right end and raises the left, lifting your waiting partner toward the high-left walkway. The crate tilts with the beam and slides downhill when nobody braces it.

  7. Take turns reaching the upper walkway

    The waiting hero jumps LEFT from the raised end onto the upper stone walkway. Collect that hero’s matching upper diamond and continue LEFT toward the exits. The second hero jumps LEFT over the moving crate onto the beam, moves toward its raised LEFT end, and jumps LEFT onto the same walkway. The released crate can continue sliding onto the right landing.

  8. Collect the last diamonds and finish together

    Collect the second hero’s matching diamond along the upper walkway. Fireboy enters the orange door and Watergirl enters the blue door at the upper left. The first hero can wait safely at their door. All sixteen diamonds are optional; collecting them all earns a perfect clear.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Fan 1

    middle left

    This fan runs without a switch.

    The air current pushes up. Stay in the stream until you can move onto a dry landing.

  • Hanging plank 1

    middle right

    Its position responds to the weight and position of riders.

    Balance on the hanging plank, then jump to the next dry ledge.

  • Stone box 1

    upper right

    Walk against its side to push it along its supporting surface.

    A box can provide a step, load a counterweighted lift, or hold a pressure plate where the room’s layout allows. Follow the room route before moving it.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Counterweight Crossing?

Cross the stepping stones, ride the left fan, then balance the seesaw while your partner moves the crate onto its right end. Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Counterweight Crossing?

16 diamonds: 8 for Fireboy and 8 for Watergirl. None are required to finish. 16 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Counterweight Crossing?

1 purple goo pool (lower center). Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.

Does The Counterweight Crossing need a partner to hold a switch?

There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.