Forest · LEVEL 26 · Verified walkthrough

The Five Winds

Follow the outside walls down, use the lower fans and stepped shelves to reach the central updraft, then cross to your matching exit. This route gathers all 26 diamonds and works with either hero going first.

Level objective

Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 26 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Five Winds, forest level 26: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Forest Temple · 26 of 32
Collectibles13 fire diamonds, 13 water diamonds. 0 marked diamonds required; 26 optional.
Hazards1 lava pool, 1 water pool. Only your own element is safe; purple goo is dangerous to both.
Mechanisms5 fans
Win conditionBring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 26 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: upper left. Watergirl: upper right.

Step-by-step walkthrough

  1. Split across your matching pools

    Watergirl goes LEFT across the blue pool at the top; Fireboy goes RIGHT across the lava. Collect the two diamonds along each top walkway. One hero can wait safely at the starting platform while the other finishes.

  2. Descend the outside wall

    Continue toward the outside wall and step off the top walkway. Stay in the outer shaft as you fall, collecting the diamonds down that side. Near the bottom, steer slightly inward and land on the lower stone steps.

  3. Use the lower fan and side current

    Walk inward across the bottom floor to collect its low diamond, then enter the nearby upward fan for the diamond above it. Let the fan lift you against the underside of the sloping shelf, then steer back outward. You land in the horizontal airway and collect its diamond.

  4. Jump up the stepped shelves

    From the horizontal airway, jump outward, then inward toward the first raised step. Jump inward again onto the flat shelf above the airway. These are separate jumps: let your hero land before pressing Jump again. Walk up the shallow steps toward the central fan, collecting the shelf diamonds.

  5. Rise through the central updraft

    Enter the upward current in the middle and release horizontal movement while it lifts you. Collect your diamond in this shaft. Near the underside of the top starting platform, steer across the middle: Watergirl goes RIGHT and Fireboy goes LEFT. Collect the diamond just beyond the current.

  6. Circle below the exit

    Keep moving toward the far side beneath your matching door. Drop onto the broad walkway below the exit to collect the last diamond. Continue outward along its rising slope, stopping before the tall outer wall.

  7. Jump inward to your door

    From the raised end of that slope, jump back inward onto the short ledge holding your door. Watergirl jumps LEFT to the blue exit; Fireboy jumps RIGHT to the orange exit. Walk into the doorway and wait. Repeat the mirrored route with the other hero to finish with all 26 diamonds.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Fan 1

    middle center

    This fan runs without a switch.

    The air current pushes up. Stay in the stream until you can move onto a dry landing.

  • Fan 2

    lower right

    This fan runs without a switch.

    The air current pushes right. Stay in the stream until you can move onto a dry landing.

  • Fan 3

    lower left

    This fan runs without a switch.

    The air current pushes left. Stay in the stream until you can move onto a dry landing.

  • Fan 4

    lower center

    This fan runs without a switch.

    The air current pushes up. Stay in the stream until you can move onto a dry landing.

  • Fan 5

    lower center

    This fan runs without a switch.

    The air current pushes up. Stay in the stream until you can move onto a dry landing.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Five Winds?

Follow the outside walls down, use the lower fans and stepped shelves to reach the central updraft, then cross to your matching exit. This route gathers all 26 diamonds and works with either hero going first. Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 26 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Five Winds?

26 diamonds: 13 for Fireboy and 13 for Watergirl. None are required to finish. 26 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Five Winds?

1 orange lava pool (upper center) and 1 blue water pool (upper center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.

Does The Five Winds need a partner to hold a switch?

There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.