Forest · LEVEL 10 · Verified walkthrough

The Twin Lever Descent

Use the two upper levers, collect each hero’s diamonds on the separate routes, then cross the small islands above the goo to the opposite exits.

Level objective

Bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Twin Lever Descent, forest level 10: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Forest Temple · 10 of 32
Collectibles6 fire diamonds, 6 water diamonds. 0 marked diamonds required; 12 optional.
Hazards3 lava pools, 6 water pools, 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both.
Mechanisms2 levers, 2 moving platforms
Win conditionBring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: middle right. Watergirl: lower left.

Step-by-step walkthrough

  1. Lower the upper-left bar first

    Both levers begin OFF. Fireboy follows the upper path RIGHT through orange lava, then jumps into the yellow-lever alcove near the right wall. Walk past the lever to switch it ON. Jump back LEFT from beside the lever and return over the central crest. The yellow bar on the upper LEFT now lowers into a stepping position.

  2. Collect the two high orange diamonds

    Fireboy jumps LEFT from the central crest, using the lowered yellow bar to reach the high-left orange diamond. Return RIGHT across the crest to the yellow lever. Walk past it again to switch it OFF and raise the bar, opening Watergirl’s return path. Step clear to the RIGHT of the handle, then jump for the high-right diamond. Wait here while Watergirl takes her upper route.

  3. Open the right passage with Watergirl

    Watergirl follows the blue pool to the LEFT and drops into the small lever chamber below it. Collect the blue diamond and walk past the purple lever. Before leaving, make sure that lever is ON: it keeps the sliding bar away from the right-hand descent. Use the little sloping ledge on the left to jump back up to the blue pool, then return toward the center.

  4. Bring Watergirl down the right shaft

    Watergirl heads RIGHT from the central start, jumping over each orange pool separately. Collect the blue diamond near the shaft and drop through the passage opened by the purple lever. Land in the blue basin below and collect its diamond.

  5. Bring Fireboy down the left side

    Fireboy returns LEFT along the upper route, then drops around the far-left outside wall. Follow the lower ledge right, making separate jumps across its three blue pools. Collect the orange diamond between them. Use the tiny dry ledge in the middle to enter the alcove with the next orange diamond.

  6. Descend onto the central islands

    Both heroes continue down to the small islands above the wide purple goo pool. Land on one dry island at a time. Fireboy collects the orange diamond above the low-left island; Watergirl visits the low-right island for the final blue diamond.

  7. Cross to the matching exits

    Fireboy crosses from the center to the low-right island, then to the small island beside the RIGHT wall, and finally the orange-door shelf. Watergirl returns through the central island, the low-left island and the small left island to the blue door on the LEFT. Wait on each dry landing before jumping again. Both matching exits finish the room; all twelve diamonds earn a perfect clear.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Switch 1

    upper right

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 1.

  • Switch 2

    middle left

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 2.

  • Moving platform 1

    upper left

    At least one of these inputs must be active: Switch 1.

    When powered, it moves down; when power is released, it returns.

  • Moving platform 2

    upper right

    At least one of these inputs must be active: Switch 2.

    When powered, it moves right; when power is released, it returns.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You missed a moving platform

Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Twin Lever Descent?

Use the two upper levers, collect each hero’s diamonds on the separate routes, then cross the small islands above the goo to the opposite exits. Bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Twin Lever Descent?

12 diamonds: 6 for Fireboy and 6 for Watergirl. None are required to finish. 12 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Twin Lever Descent?

3 orange lava pools (upper left and upper center), 6 blue water pools (upper left, middle center, middle right, and middle left), and 1 purple goo pool (lower center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.

What do the switches do in The Twin Lever Descent?

Switch 1 (upper right): Controls Moving platform 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (middle left): Controls Moving platform 2. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.