CAMPAIGN 3 · 37 LEVELS

The Ice Temple

Find your balance on ice that treats each element differently.

Start this campaign →Learn the controls

Plan your stopping distance

Fireboy slides quickly on ice, while Watergirl moves slowly. Neither hero can jump while standing on ice. Step onto a dry ledge before jumping, and leave room to stop. The elemental rules still apply: stay in your own safe pool, avoid toxic goo, and reach both matching doors.

Choose a level

Tap an available jewel to play. Complete levels to unlock connected paths and follow the tutorial requirements shown on the map. Your progress is saved on this device.

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SELECTED LEVEL · Ice 01

First Steps in the Ice Temple

Cross the elemental pools, jump over the goo and operate the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.

NEWgentle8 diamonds
Level guide

Level guides

Need a hand? Every room has its own page with the game and instructions. You can read the instructions before unlocking the level.

LEVEL 03 · tricky

The Frozen Chamber 3

Climb from the bottom-right shelves, freeze the lower basin for Fireboy, then melt the upper basin so Watergirl can jump from it. Use the right-hand timed plate to reach the two upper-left exits. The complete route collects all eight diamonds.

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LEVEL 04 · tricky

The Frozen Chamber 4

Slide the mirror control to freeze all three pools. Follow the upper and lower routes, jumping from dry stone to reach the opposite starting-corner exits.

LockedComplete a connected level to unlock. Level guide
LEVEL 05 · tricky

The Frozen Chamber 5

Move the mirror crate between the cold and warm beams, collect the upper diamonds while melted, then refreeze the crossing for both roof exits.

LockedComplete a connected level to unlock. Level guide
LEVEL 06 · tricky

The Ice Balance

Move the crate across the balance beam, use green and red in two separate handoffs for the diamond, then use purple and yellow to reach the upper doors.

LockedComplete a connected level to unlock. Level guide
LEVEL 07 · tricky

The Frozen Return

Follow the upper route right, then descend through the middle. Watergirl lands on the crate above the bottom lava; both heroes return up the central icy slope to the right-hand exits.

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LEVEL 09 · tricky

The Frozen Chamber 9

Collect the high blue diamonds, freeze the lower crossing, then use the right ledges and hold the blue gate while both heroes return to the central exits.

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LEVEL 10 · tricky

The Frozen Chamber 10

Move the upper crate onto the right beam switch, raise the central diamond lift, then use the lower crate to open the exits.

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LEVEL 11 · tricky

The Four Frost Fans

Use dry stone for jumps, ride the side fans, and take turns through the central passages to collect your diamonds and reach the upper exits.

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LEVEL 12 · tricky

The Frozen Chamber 12

Use the lever and mirror control to freeze Fireboy’s crossings, hold the timed gate for him, then melt Watergirl’s return route. The two heroes take different final paths to collect all 12 diamonds and reach the upper exits.

LockedComplete a connected level to unlock. Level guide
LEVEL 13 · tricky

The Frozen Chamber 13

Fireboy visits the lever ledge to open the diamond ramp, then holds the upper timed plate while Watergirl melts the pool, collects the diamond and refreezes the crossing. Return along the outer shelves and reach both matching exits.

LockedComplete a connected level to unlock. Level guide
LEVEL 14 · tricky

The Frozen Chamber 14

Freeze the long pool, then use its ice as a reflecting surface to light the exit receiver. Collect all eight diamonds while climbing the original right-hand ledges, and restore the upper mirror after passing its movable knob.

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LEVEL 15 · tricky

The Frozen Chamber 15

Release the first ball across both frozen pools to open the upper yellow passage. Guide the second ball through the thermal shutters, collect all four diamonds and return to the exits.

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LEVEL 16 · tricky

The Frozen Chamber 16

Use the two linked lifts to carry all three mirrors upstairs. A heavy crate raises each mirror; a lighter crate brings the empty lift back down. Align the yellow beam first, then the two blue reflections, before climbing to the exits.

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LEVEL 17 · tricky

The Frozen Chamber 17

Change the upper pool between ice and water, weight the middle plates, then share the bottom gates and ride the outer fans to the exits.

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LEVEL 18 · tricky

The Four Rolling Weights

Board Watergirl on the red lift. Route the blue weight before releasing green and yellow, then collect the diamond and use the lower exit passage.

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LEVEL 19 · tricky

The Frozen Gate Exchange

Lower both crates onto the bottom pressure plates, hold the upper-left plate for the diamond, then reuse the crates as steps to reach the two right-hand exits.

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LEVEL 20 · tricky

The Frost Fan Ascent

Ride the three fans, cross both upper pools using their hanging platforms, and collect all ten diamonds. Use the crate to hold the bottom bridge down, then exchange the blue and yellow plates to open the final exit passage.

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LEVEL 21 · tricky

The Opposite Ice Climb

Use dry stone for each jump. Watergirl climbs the right side and Fireboy the left, then use the central stone to reach the upper paths and jump across the top goo.

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LEVEL 22 · tricky

The Twelve Frozen Gates

Trade places on the pressure plates to unlock the climb. Watergirl holds the white passage while Fireboy uses his ice slide to beat the yellow timer and open both exit gates.

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LEVEL 23 · tricky

The Frozen Chamber 23

Use the freeze mirror to make both pools safe, then send Fireboy to the orange plate so Watergirl can collect the diamond from its lowered chamber. Return along the original ledges to the two left-hand exits.

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LEVEL 24 · tricky

The Twin Frost Pulleys

Take turns weighing down the inner pulleys so your partner can cross the opposite-element pool. Collect the side diamonds before returning to the exits.

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LEVEL 25 · tricky

The Frozen Chamber 25

Coordinate both timed controls with the two held plates, freeze the central crossing, then send Fireboy through the lava-side chamber for the shared diamond.

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LEVEL 26 · tricky

The Frozen Descent

Descend through the winding shelves and collect your diamonds. Jump from dry stone across the pools, then climb the right-hand steps to the two exits.

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LEVEL 27 · tricky

The Frozen Chamber 27

Use the crate to reach the high red diamond and hold blue, then combine the mirror lever with green and purple to freeze the bottom pool before Fireboy crosses it.

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LEVEL 28 · tricky

The Frozen Chamber 28

Use the light crate to reach blue, release the upper heavy crates onto the pulley, then ride the pink lift to both left-hand door alcoves.

LockedComplete a connected level to unlock. Level guide
LEVEL 29 · tricky

The Ice Crossing

Steer inward while descending: Fireboy goes left, Watergirl right. Land on the broad central island and stop at your matching door. Diamonds are optional.

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LEVEL 30 · tricky

The Four Hanging Crossings

Climb from the lower-left ledge using the hanging planks. Follow the circuit around the room and return to both doors on the left.

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LEVEL 31 · tricky

The Frozen Chamber 31

Collect the bottom diamonds with the purple platforms, weight the right pulley with the heavy crate, then use the yellow lift and a partner on the green exit deck.

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LEVEL 32 · tricky

The Frozen Chamber 32

Use the two optical sliders to change the lower pools, then exchange the two pressure plates so Watergirl can collect the required diamond and release Fireboy. Finally, return to the matching exits on opposite sides of the central wall.

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LEVEL 33 · tricky

The Four Floor Lift

Ferry both crates to the upper pressure plates, collect the diamond through the opened bottom passage, then lower the yellow crate and reuse it to hold Watergirl’s exit gate.

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LEVEL 34 · tricky

The Frozen Chamber 34

Exchange the two fan settings, open the upper gates, and take turns holding green while the other hero rides the left lift and collects the diamonds.

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LEVEL 35 · tricky

The Hanging Ice Exchange

Use the four hanging planks to exchange starting corners. Fireboy descends to the lower-right exit while Watergirl climbs to the upper-left exit; collect your diamonds and jump from dry stone.

LockedComplete a connected level to unlock. Level guide
LEVEL 36 · tricky

The Frozen Weight Circuit

Roll the ball onto red, use the lower crate for green and blue, then weight purple for the diamond. Return the lower crate to green for the descent.

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LEVEL 37 · tricky

The Frozen Chamber 37

Use the outer stairs to release Fireboy, share the upper blue control, and return through the temple before the purple exit timer ends.

LockedComplete a connected level to unlock. Level guide

This independent campaign contains 37 reconstructed layouts. All 37 rooms have verified completion walkthroughs. Verification means a controls-only simulation reached both exits; it does not mean every room has been tested by a new human player. It is not an official release.

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