First Steps in the Ice Temple
Cross the elemental pools, jump over the goo and operate the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.
Play level → Level guideCAMPAIGN 3 · 37 LEVELS
Find your balance on ice that treats each element differently.
Start this campaign →Learn the controlsFireboy slides quickly on ice, while Watergirl moves slowly. Neither hero can jump while standing on ice. Step onto a dry ledge before jumping, and leave room to stop. The elemental rules still apply: stay in your own safe pool, avoid toxic goo, and reach both matching doors.
Tap an available jewel to play. Complete levels to unlock connected paths and follow the tutorial requirements shown on the map. Your progress is saved on this device.
Cross the elemental pools, jump over the goo and operate the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.
Need a hand? Every room has its own page with the game and instructions. You can read the instructions before unlocking the level.
Cross the elemental pools, jump over the goo and operate the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.
Play level → Level guideClear the lower light beam together, push the mirror beneath the falling yellow beam, then use the upper lever and optical dial to open the route to both exits.
Play level → Level guideClimb from the bottom-right shelves, freeze the lower basin for Fireboy, then melt the upper basin so Watergirl can jump from it. Use the right-hand timed plate to reach the two upper-left exits. The complete route collects all eight diamonds.
Play level → Level guideSlide the mirror control to freeze all three pools. Follow the upper and lower routes, jumping from dry stone to reach the opposite starting-corner exits.
LockedComplete a connected level to unlock. Level guideMove the mirror crate between the cold and warm beams, collect the upper diamonds while melted, then refreeze the crossing for both roof exits.
LockedComplete a connected level to unlock. Level guideMove the crate across the balance beam, use green and red in two separate handoffs for the diamond, then use purple and yellow to reach the upper doors.
LockedComplete a connected level to unlock. Level guideFollow the upper route right, then descend through the middle. Watergirl lands on the crate above the bottom lava; both heroes return up the central icy slope to the right-hand exits.
LockedComplete a connected level to unlock. Level guideHold green for Watergirl, slide Fireboy through the timed gate and use small ice hops to reach the exits.
LockedComplete a connected level to unlock. Level guideCollect the high blue diamonds, freeze the lower crossing, then use the right ledges and hold the blue gate while both heroes return to the central exits.
LockedComplete a connected level to unlock. Level guideMove the upper crate onto the right beam switch, raise the central diamond lift, then use the lower crate to open the exits.
LockedComplete a connected level to unlock. Level guideUse dry stone for jumps, ride the side fans, and take turns through the central passages to collect your diamonds and reach the upper exits.
LockedComplete a connected level to unlock. Level guideUse the lever and mirror control to freeze Fireboy’s crossings, hold the timed gate for him, then melt Watergirl’s return route. The two heroes take different final paths to collect all 12 diamonds and reach the upper exits.
LockedComplete a connected level to unlock. Level guideFireboy visits the lever ledge to open the diamond ramp, then holds the upper timed plate while Watergirl melts the pool, collects the diamond and refreezes the crossing. Return along the outer shelves and reach both matching exits.
LockedComplete a connected level to unlock. Level guideFreeze the long pool, then use its ice as a reflecting surface to light the exit receiver. Collect all eight diamonds while climbing the original right-hand ledges, and restore the upper mirror after passing its movable knob.
LockedComplete a connected level to unlock. Level guideRelease the first ball across both frozen pools to open the upper yellow passage. Guide the second ball through the thermal shutters, collect all four diamonds and return to the exits.
LockedComplete a connected level to unlock. Level guideUse the two linked lifts to carry all three mirrors upstairs. A heavy crate raises each mirror; a lighter crate brings the empty lift back down. Align the yellow beam first, then the two blue reflections, before climbing to the exits.
LockedComplete a connected level to unlock. Level guideChange the upper pool between ice and water, weight the middle plates, then share the bottom gates and ride the outer fans to the exits.
LockedComplete a connected level to unlock. Level guideBoard Watergirl on the red lift. Route the blue weight before releasing green and yellow, then collect the diamond and use the lower exit passage.
LockedComplete a connected level to unlock. Level guideLower both crates onto the bottom pressure plates, hold the upper-left plate for the diamond, then reuse the crates as steps to reach the two right-hand exits.
LockedComplete a connected level to unlock. Level guideRide the three fans, cross both upper pools using their hanging platforms, and collect all ten diamonds. Use the crate to hold the bottom bridge down, then exchange the blue and yellow plates to open the final exit passage.
LockedComplete a connected level to unlock. Level guideUse dry stone for each jump. Watergirl climbs the right side and Fireboy the left, then use the central stone to reach the upper paths and jump across the top goo.
LockedComplete a connected level to unlock. Level guideTrade places on the pressure plates to unlock the climb. Watergirl holds the white passage while Fireboy uses his ice slide to beat the yellow timer and open both exit gates.
LockedComplete a connected level to unlock. Level guideUse the freeze mirror to make both pools safe, then send Fireboy to the orange plate so Watergirl can collect the diamond from its lowered chamber. Return along the original ledges to the two left-hand exits.
LockedComplete a connected level to unlock. Level guideTake turns weighing down the inner pulleys so your partner can cross the opposite-element pool. Collect the side diamonds before returning to the exits.
LockedComplete a connected level to unlock. Level guideCoordinate both timed controls with the two held plates, freeze the central crossing, then send Fireboy through the lava-side chamber for the shared diamond.
LockedComplete a connected level to unlock. Level guideDescend through the winding shelves and collect your diamonds. Jump from dry stone across the pools, then climb the right-hand steps to the two exits.
LockedComplete a connected level to unlock. Level guideUse the crate to reach the high red diamond and hold blue, then combine the mirror lever with green and purple to freeze the bottom pool before Fireboy crosses it.
LockedComplete a connected level to unlock. Level guideUse the light crate to reach blue, release the upper heavy crates onto the pulley, then ride the pink lift to both left-hand door alcoves.
LockedComplete a connected level to unlock. Level guideSteer inward while descending: Fireboy goes left, Watergirl right. Land on the broad central island and stop at your matching door. Diamonds are optional.
LockedComplete a connected level to unlock. Level guideClimb from the lower-left ledge using the hanging planks. Follow the circuit around the room and return to both doors on the left.
LockedComplete a connected level to unlock. Level guideCollect the bottom diamonds with the purple platforms, weight the right pulley with the heavy crate, then use the yellow lift and a partner on the green exit deck.
LockedComplete a connected level to unlock. Level guideUse the two optical sliders to change the lower pools, then exchange the two pressure plates so Watergirl can collect the required diamond and release Fireboy. Finally, return to the matching exits on opposite sides of the central wall.
LockedComplete a connected level to unlock. Level guideFerry both crates to the upper pressure plates, collect the diamond through the opened bottom passage, then lower the yellow crate and reuse it to hold Watergirl’s exit gate.
LockedComplete a connected level to unlock. Level guideExchange the two fan settings, open the upper gates, and take turns holding green while the other hero rides the left lift and collects the diamonds.
LockedComplete a connected level to unlock. Level guideUse the four hanging planks to exchange starting corners. Fireboy descends to the lower-right exit while Watergirl climbs to the upper-left exit; collect your diamonds and jump from dry stone.
LockedComplete a connected level to unlock. Level guideRoll the ball onto red, use the lower crate for green and blue, then weight purple for the diamond. Return the lower crate to green for the descent.
LockedComplete a connected level to unlock. Level guideUse the outer stairs to release Fireboy, share the upper blue control, and return through the temple before the purple exit timer ends.
LockedComplete a connected level to unlock. Level guideThis independent campaign contains 37 reconstructed layouts. All 37 rooms have verified completion walkthroughs. Verification means a controls-only simulation reached both exits; it does not mean every room has been tested by a new human player. It is not an official release.
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