Ice · LEVEL 13 · Verified walkthrough
Fireboy visits the lever ledge to open the diamond ramp, then holds the upper timed plate while Watergirl melts the pool, collects the diamond and refreezes the crossing. Return along the outer shelves and reach both matching exits.
Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together.

| Campaign | The Ice Temple · 13 of 37 |
|---|---|
| Collectibles | 0 fire diamonds, 0 water diamonds, 1 neutral diamonds. 1 marked diamonds required; 0 optional. |
| Hazards | 3 lava pools, 1 water pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 1 lever, 3 plates, 4 moving platforms, 29 ice strips |
| Win condition | Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. |
| Exits | Fireboy: middle right. Watergirl: lower center. |
Fireboy walks left up the long lower slope to the dry stretch just below the left tip of the middle bank. Jump straight up before steering right onto that bank. Move to the dry left side of the taller triangular bank immediately above; again rise vertically before steering right over its edge. Cross the frozen basin and step right off its dry bank into the lava corridor below. Walk left across the lava onto the lever ledge, passing through the handle to turn it on.
Leave the lever on and walk right along the lava corridor to the spot just beyond the right edge of the basin overhead. Jump straight up until his feet clear the basin’s bank, then steer left onto it. Cross the frozen basin left, continue left past the middle bank, and wait to land on the long lower slope.
Fireboy walks right across the bottom lava to the rising floor near the wall. Jump straight up, then steer left once his feet clear the small shelf. Jump right onto the next wall shelf. Again jump straight up before steering left onto the long diagonal ramp. Walk left up that ramp to its dry patch between the ice patches.
From the dry patch, Fireboy jumps right onto the higher wall shelf and walks a little farther up it. Jump left onto the high triangular crest, then walk left to the upper pressure plate. Keep him there while Watergirl changes the pool twice; this plate opens the shared shutter beneath both beams.
Watergirl moves to the right edge of her starting ledge and jumps right across the upper lava, landing on the dry slope beyond it. Walk right off that slope, then turn left as she drops through the middle chamber. Continue left past the middle bank onto the long lower slope, then follow that slope right to the lower middle plate. Wait for its shutter to open and the central pool to melt.
Watergirl returns left up the long lower slope to the dry stretch just below the left tip of the middle bank. Jump straight up before steering right onto that bank. Move to the dry left side of the taller triangular bank immediately above; again rise vertically before steering right over its edge. Walk right down into the liquid basin.
The lever Fireboy visited has already moved the shutter away from the upper-right icy ramp. Watergirl moves toward the middle of the liquid basin, jumps right onto that ramp, and walks up and right to collect the required diamond.
Walk left down the diamond ramp and drop into the basin. Near its left end, stand just to the right of the overhanging upper-left slope. Jump straight up, then steer left once her feet clear its tip. Walk left up this slope to the dry bank beside the upper lava. Jump left across the lava onto the starting ledge.
Watergirl steps left off the starting ledge onto its lower lip, then left again onto the icy wall shelf. Step off that shelf’s right end onto the rising ledge below. Walk left off that ledge to the next wall shelf, right off that shelf to the bottom floor, then left to the freeze plate. Wait until the central pool freezes again. Keep her on the plate while Fireboy returns.
Fireboy leaves the upper plate to the right, crossing the crest to the high wall shelf. Step left off it onto the diagonal ramp, right off that ramp onto the wall shelf, left off that shelf onto the small lower shelf, and right again to the bottom floor. Wait on the bottom floor until the timed shutter closes; its signal lasts 5.6 seconds after leaving the plate. Walk left across the bottom lava and climb the middle bank using Watergirl’s two vertical-first jumps.
Fireboy walks right across the restored ice to its dry right bank. Jump right across the gap onto the red exit platform and wait at his door. The shared shutter is now closed, so Watergirl can later pass the melt plate without changing his crossing.
From the freeze plate, Watergirl walks right up the bottom slope and jumps left onto the shelf above. Walk to that shelf’s high left end and jump right onto the next rising ledge. Move up its dry slope to just right of the icy shelf above, jump vertically until her feet clear it, then steer left onto it. Cross left to the dry dip, jump right onto the lower lip of the starting ledge, and jump right again onto the starting ledge itself. Repeat the upper lava jump and middle-chamber descent, then follow the bottom floor right to the blue exit.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
lower center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 4.
lower left
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 1.
lower center
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 2.
upper right
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 3.
upper center
At least one of these inputs must be active: Switch 2.
When powered, it moves left; when power is released, it returns.
upper center
At least one of these inputs must be active: Switch 3.
When powered, it moves right; when power is released, it returns.
upper center
At least one of these inputs must be active: Switch 4.
When powered, it moves right; when power is released, it returns.
middle center
At least one of these inputs must be active: Switch 1.
When powered, it moves right; when power is released, it returns.
Count the ring-marked diamonds still visible. All 1 are required before both matching doors can finish this room; each hero collects their own color.
A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Move completely onto a dry stone edge, let the hero settle, release Jump, and press it again. Fireboy keeps sliding, so start braking before the edge.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Fireboy visits the lever ledge to open the diamond ramp, then holds the upper timed plate while Watergirl melts the pool, collects the diamond and refreezes the crossing. Return along the outer shelves and reach both matching exits. Collect all 1 ring-marked diamond, then bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together.
1 diamond: 1 for either hero. 1 ring-marked diamond is required to finish.
3 orange lava pools (middle left, lower center, and lower right) and 1 blue water pool (middle center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (lower center): Controls Moving platform 4. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (lower left): Controls Moving platform 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 3 (lower center): Controls Moving platform 2. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 4 (upper right): Controls Moving platform 3. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
This level has 29 ice strips. Neither hero can jump while standing on ice. Move onto the dry stone edge first; Fireboy slides farther, while Watergirl moves more slowly on ice.