Ice · LEVEL 14 · Verified walkthrough
Freeze the long pool, then use its ice as a reflecting surface to light the exit receiver. Collect all eight diamonds while climbing the original right-hand ledges, and restore the upper mirror after passing its movable knob.
Bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Ice Temple · 14 of 37 |
|---|---|
| Collectibles | 4 fire diamonds, 4 water diamonds. 0 marked diamonds required; 8 optional. |
| Hazards | 1 water pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 1 lever, 2 moving platforms |
| Win condition | Bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: upper right. Watergirl: upper right. |
Leave the starting lever off. Drag the bottom optical knob to about 76% of its track, measured from the left end. Set the upper-right knob near 16%. Fine-tune until the pale beam reflects from the bottom-left mirror to the high mirror, then down onto the long blue pool. Wait for the pool to freeze.
Fireboy walks right through the lever on the starting ledge and waits for its shutter to lower. Set the upper-left knob near 30% and the upper-right knob near 43%. Fine-tune until the yellow beam hits the left mirror, reflects from the frozen pool, reaches the high mirror and lights the receiver at the upper left. This retracts the gate beside the exits. Keep the lever on.
Fireboy steps right off the starting ledge onto the pool’s dry left bank. Walk left off that bank and drop onto the bottom floor, then turn right for the red diamond. Continue right, jumping over the bottom optical knob before it reaches the end of its track. Stop on the raised dry floor near the right end.
Jump left from the raised floor onto the pool’s sloping right bank. Fireboy crosses the frozen surface left to collect its red diamond, then returns to the dry right bank. Jump right onto the low wall ledge, then left onto the higher sloping ledge. Move left onto its flat section, clear of the overhang, before jumping left again onto the middle shelf for the next red diamond.
From the middle shelf’s right edge, jump right onto the higher wall ledge. Walk close to the right wall before jumping left onto the broad upper-right platform. Move left, pushing its optical knob along the track, until clear of the ceiling above. Jump left over the knob. Then jump left across the wide gap onto the upper-left platform, walk beneath the high red diamond and jump straight up to collect it.
Return to the upper-left platform’s right end and jump across to the upper-right platform. Stand to the left of the optical knob. Moving past the knob changed the high mirror’s angle, so drag it back near 43% and fine-tune until the receiver lights and the exit gate retracts fully. From the clear area left of the exit platform, jump right onto it and walk to the red exit.
Watergirl follows the same drop from the starting ledge to the pool’s left bank and then the bottom floor. Walk right and jump over the bottom knob, collecting the blue diamond farther along the floor. From the raised right end, jump left onto the pool bank and cross left far enough to collect the blue diamond on its frozen surface. Return to the dry right bank before jumping.
Repeat Fireboy’s alternating climb through the right wall ledges and middle shelf. At the upper-right platform, push the optical knob left until clear of the ceiling, then jump over it to collect the blue diamond near the platform’s left edge. Jump left across the wide gap for the other blue diamond on the upper-left platform, then jump back right.
From the clear area left of the upper-right knob, restore that knob near 43% and fine-tune until the yellow receiver lights again. Wait for the gate to rise fully, jump right onto the exit platform, and continue past Fireboy to the blue exit. All eight diamonds are now collected.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
middle left
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 2.
upper right
No switch is connected to this mechanism.
When powered, it moves up; when power is released, it returns.
middle center
At least one of these inputs must be active: Switch 1.
When powered, it moves down; when power is released, it returns.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Freeze the long pool, then use its ice as a reflecting surface to light the exit receiver. Collect all eight diamonds while climbing the original right-hand ledges, and restore the upper mirror after passing its movable knob. Bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.
8 diamonds: 4 for Fireboy and 4 for Watergirl. None are required to finish. 8 unmarked diamonds are optional collectibles for a perfect clear.
1 blue water pool (lower center). Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (middle left): Controls Moving platform 2. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.