Ice · LEVEL 29 · Verified walkthrough
Steer inward from the two upper corners and descend to the broad central island. This route reaches both exits; collecting all eight diamonds requires a separate route.
Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Ice Temple · 29 of 37 |
|---|---|
| Collectibles | 4 fire diamonds, 4 water diamonds. 0 marked diamonds required; 8 optional. |
| Hazards | 1 lava pool, 1 water pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 27 ice strips |
| Win condition | Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower center. Watergirl: lower center. |
Watergirl starts on the upper-left ledge and moves RIGHT. Fireboy starts on the upper-right ledge and moves LEFT. Both can move together, or one can wait on the starting ledge while the other finishes.
Continue inward as each hero steps off the starting ledge. The small stone shelves may briefly catch a hero; keep moving toward the center to leave their inner edges. You do not need to jump or use a switch on this exit route.
Aim for the broad bottom-center island as you descend. Stay on this island: the lower blue and orange pools lie outside its banks.
Watergirl passes the red door and stops at the blue door on the right half of the island. Fireboy passes the blue door and stops at the red door on its left half. Release movement when your matching door opens.
The first hero can wait safely at the matching door while the other descends. The level ends when both have arrived. Its eight diamonds are optional; this verified exit route does not claim an all-diamond clear.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Move completely onto a dry stone edge, let the hero settle, release Jump, and press it again. Fireboy keeps sliding, so start braking before the edge.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Steer inward from the two upper corners and descend to the broad central island. This route reaches both exits; collecting all eight diamonds requires a separate route. Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.
8 diamonds: 4 for Fireboy and 4 for Watergirl. None are required to finish. 8 unmarked diamonds are optional collectibles for a perfect clear.
1 orange lava pool (lower right) and 1 blue water pool (lower left). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.
This level has 27 ice strips. Neither hero can jump while standing on ice. Move onto the dry stone edge first; Fireboy slides farther, while Watergirl moves more slowly on ice.