Ice · LEVEL 30 · Verified walkthrough

The Four Hanging Crossings

Use the lower hanging planks to circle right, climb the outer ramp, then return across the high plank and purple basin to the two doors on the left.

Level objective

Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Four Hanging Crossings, ice level 30: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Ice Temple · 30 of 37
Collectibles5 fire diamonds, 5 water diamonds. 0 marked diamonds required; 10 optional.
Hazards1 lava pool, 2 water pools, 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both.
Mechanisms4 hanging planks
Win conditionBring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: middle left. Watergirl: middle left.

Step-by-step walkthrough

  1. Cross the first two hanging planks

    Walk to the right edge of the starting ledge. Jump RIGHT onto the first hanging plank, then onto the second one above and to its right. Watergirl can move toward the first plank’s left end for her low blue diamond. Keep jumps separate and let each landing settle; the planks turn and swing under a rider’s weight.

  2. Reach the central island and right plank

    From the second plank, jump RIGHT onto the small central stone island. This collects the nearby orange and blue diamonds as each hero passes. Walk to its right end and jump onto the third hanging plank. Watergirl should move toward this plank’s left end for the blue diamond, then return near its middle. The lava beneath the left half is safe only for Fireboy; the water beneath the right half is safe only for Watergirl.

  3. Climb the outer ramp

    Jump RIGHT from the third plank onto the rising stone ramp by the outer wall. Continue up the ramp for the orange diamond. From near its top, jump LEFT onto the small pointed ledge above. Jump left again to climb the taller step and reach the wide crest. Watergirl collects the blue diamond beside that step.

  4. Cross the highest hanging plank

    Walk LEFT down the crest toward the central water basin, then jump LEFT onto the highest hanging plank. Fireboy jumps RIGHT from this plank for the high orange diamond, returns toward the crest, and jumps back LEFT onto the plank. Both heroes then jump LEFT onto the broad stone ledge. Watergirl collects the high blue diamond on this crossing.

  5. Clear the purple basin and collect the high orange diamond

    Watergirl can walk near the left edge of this stone ledge and jump LEFT across the purple basin. For the orange diamond, Fireboy starts farther back on the same ledge and jumps LEFT through it. If he lands on the dry sloping rim beside the pool, jump LEFT again immediately to climb the ledge. Purple goo is dangerous to both heroes; never wait in its middle.

  6. Drop to the matching doors

    Continue LEFT to the outer edge of the upper walkway, then drop onto the floor below. Fireboy enters the orange door on the left and Watergirl moves right to the blue door beside it. Either hero can complete the circuit first. All ten diamonds are optional, and collecting them all earns a perfect clear.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Hanging plank 1

    lower left

    Its position responds to the weight and position of riders.

    Balance on the hanging plank, then jump to the next dry ledge.

  • Hanging plank 2

    lower center

    Its position responds to the weight and position of riders.

    Balance on the hanging plank, then jump to the next dry ledge.

  • Hanging plank 3

    lower right

    Its position responds to the weight and position of riders.

    Balance on the hanging plank, then jump to the next dry ledge.

  • Hanging plank 4

    middle center

    Its position responds to the weight and position of riders.

    Balance on the hanging plank, then jump to the next dry ledge.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Four Hanging Crossings?

Use the lower hanging planks to circle right, climb the outer ramp, then return across the high plank and purple basin to the two doors on the left. Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Four Hanging Crossings?

10 diamonds: 5 for Fireboy and 5 for Watergirl. None are required to finish. 10 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Four Hanging Crossings?

1 orange lava pool (lower left), 2 blue water pools (middle center and lower right), and 1 purple goo pool (middle left). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.

Does The Four Hanging Crossings need a partner to hold a switch?

There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.