Ice · LEVEL 11 · Verified walkthrough
Ride the three outer fans to the top, circle down the left side, then use the fourth fan to reach the central exits. The route collects all 16 diamonds; either hero may go first.
Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Ice Temple · 11 of 37 |
|---|---|
| Collectibles | 8 fire diamonds, 8 water diamonds. 0 marked diamonds required; 16 optional. |
| Hazards | No elemental pools in this room. |
| Mechanisms | 4 fans, 35 ice strips |
| Win condition | Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: middle left. Watergirl: middle center. |
Move right from the starting corner. Jump over the first icy bump, continue to the dry floor before the center mound, and jump again. Keep right through the low passage to collect the matching bottom diamond. Both heroes need dry stone for takeoff in this room.
Enter the lowest fan on the right and let it lift you above the next shelf. Steer right into the second fan, then right again into the highest fan beside the outer wall. Transfer while rising, as soon as you have enough height to clear the next ledge; these fans pulse rather than lifting steadily. Collect your matching diamonds along the climb.
Leave the highest fan to the left and land on the dry high ledge. Move a little farther left, then jump across the upper-right blue diamond. Fireboy continues to the dry gap between the icy strips and jumps left through the high red diamond. Traverse the rest of the top route toward the far left, collecting the remaining matching diamond.
Step off the upper route to the small ledge against the left wall. Move just beyond its right tip, then steer left again while falling to pass through the lower blue diamond. Land on the sloping floor below.
Head right along this middle passage, using separate jumps across the short stone uprights. Fireboy drops into the space containing the low red diamond before jumping out. Continue over the last upright to the dry approach below the inner fan, then walk partway up its short ramp.
Jump right from that dry ramp into the inner fan and let its air carry you up. Watergirl takes the blue diamond in its column. Fireboy takes the red diamond, leaves the fan to the RIGHT for the red diamond on the nearby shelf, then jumps LEFT back into the air column. This detour is below the outer roof.
Leave the inner fan to the LEFT onto the roof of the central exit chamber. Watergirl collects the blue diamond on that roof. Continue left past the roof edge and drop into the passage underneath. Turn right and move along the lower floor until you are just beyond the right edge of the door shelf.
Jump LEFT onto the shelf carrying both doors. Watergirl stops at the blue door on the right; Fireboy continues to the red door on the left. The first hero can wait safely while the other follows the route. Both matching exits complete the room with all 16 diamonds collected.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
lower right
This fan runs without a switch.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
middle right
This fan runs without a switch.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
upper right
This fan runs without a switch.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
middle center
This fan runs without a switch.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Move completely onto a dry stone edge, let the hero settle, release Jump, and press it again. Fireboy keeps sliding, so start braking before the edge.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Ride the three outer fans to the top, circle down the left side, then use the fourth fan to reach the central exits. The route collects all 16 diamonds; either hero may go first. Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.
16 diamonds: 8 for Fireboy and 8 for Watergirl. None are required to finish. 16 unmarked diamonds are optional collectibles for a perfect clear.
This room has no elemental pools.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.
This level has 35 ice strips. Neither hero can jump while standing on ice. Move onto the dry stone edge first; Fireboy slides farther, while Watergirl moves more slowly on ice.