Ice · LEVEL 35 · Verified walkthrough
Exchange the opposite starting corners by following the winding shelves and using the four hanging planks above the purple pools. Fireboy descends while Watergirl climbs; together they collect all 12 diamonds.
Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Ice Temple · 35 of 37 |
|---|---|
| Collectibles | 6 fire diamonds, 6 water diamonds. 0 marked diamonds required; 12 optional. |
| Hazards | 4 purple goo pools. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 4 hanging planks, 17 ice strips |
| Win condition | Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower right. Watergirl: upper left. |
Slide down the first icy slope and collect the red diamond in its hollow. Move up to the dry left bank of the purple pool. Jump onto the hanging plank, then jump right to the far bank, taking the red diamond on the way. Continue over the raised point and onto the small ledge at the right wall.
Move left off the small wall ledge to the shelf below. Jump left onto the second hanging plank, then continue left across the pool and collect the red diamond on dry stone. Step off the shelf’s left end and land on the next slope. Move right to the third pool, jump onto its plank, and jump right again for the red diamond near its far edge.
Step off the right end of this shelf and land below. Follow the long lower shelf left. Before its left tip, jump left through the isolated red diamond and fall to the bottom floor. Walk to the bottom purple pool, jump onto its hanging plank, and carefully move toward the plank’s right end to collect the nearby red diamond.
Jump right from the bottom plank to dry floor. Make another rightward jump onto the raised stone block, then follow its descending slope and the bottom corridor to the red exit in Watergirl’s starting corner.
From the lower right corner, follow the slope up and left for the blue diamond. Step down to the dry right bank of the bottom purple pool and jump left onto the hanging plank. Move carefully toward its left end to collect the blue diamond, then jump left to dry floor. Continue left before jumping right onto the exposed tip of the long shelf above.
Follow the long shelf right. Beyond its last icy strip, jump up to the dry ledge at the right wall, then jump left onto the higher shelf. Move to the purple pool’s right bank, jump onto its hanging plank, and move toward its left end before jumping left to safety. Collect the blue diamond during this crossing.
Move left to the dry stone close to the wall, beyond the icy slope. Jump right onto the next shelf; the jump collects the blue diamond near the wall. Continue right and cross the next purple pool using its hanging plank. Take the blue diamond on the far side. From the dry shelf below the upper right ledge, jump right onto that ledge, then jump left onto the highest platform.
Follow the highest platform left to the last purple pool. Jump left onto its hanging plank, then jump left again through the blue diamond to the dry bank. Follow the frozen slopes back to the blue exit in Fireboy’s starting corner. Either hero may complete their route first; the hanging planks remain active throughout.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
upper center
Its position responds to the weight and position of riders.
Balance on the hanging plank, then jump to the next dry ledge.
middle center
Its position responds to the weight and position of riders.
Balance on the hanging plank, then jump to the next dry ledge.
middle center
Its position responds to the weight and position of riders.
Balance on the hanging plank, then jump to the next dry ledge.
lower center
Its position responds to the weight and position of riders.
Balance on the hanging plank, then jump to the next dry ledge.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Move completely onto a dry stone edge, let the hero settle, release Jump, and press it again. Fireboy keeps sliding, so start braking before the edge.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Exchange the opposite starting corners by following the winding shelves and using the four hanging planks above the purple pools. Fireboy descends while Watergirl climbs; together they collect all 12 diamonds. Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.
12 diamonds: 6 for Fireboy and 6 for Watergirl. None are required to finish. 12 unmarked diamonds are optional collectibles for a perfect clear.
4 purple goo pools (upper center, middle center, and lower center). Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.
This level has 17 ice strips. Neither hero can jump while standing on ice. Move onto the dry stone edge first; Fireboy slides farther, while Watergirl moves more slowly on ice.