Ice · LEVEL 4 · Verified walkthrough
Drag the original mirror control to freeze all three blue pools, then exchange the opposite starting corners. Follow the upper and lower diamond loops to collect all 10 diamonds before bringing both heroes into their matching exits.
Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Ice Temple · 4 of 37 |
|---|---|
| Collectibles | 5 fire diamonds, 5 water diamonds. 0 marked diamonds required; 10 optional. |
| Hazards | 3 water pools. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 13 ice strips |
| Win condition | Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower right. Watergirl: upper left. |
Use the small round knob on the long control track at the bottom of the room. Drag it from its starting position to the right end. The mirror at the upper right turns as the knob moves, sweeping the pale beam across the lower, middle and upper blue pools. Wait until all three pools have turned to ice. They stay frozen after you release the knob.
Move Fireboy right down the first slope and across the frozen upper pool for its red diamond. Continue beyond the shelf’s right tip and land on the middle platform. Follow that platform’s rising right slope for the next red diamond. Move off the high tip toward the right side of the room, passing through the red diamond above the lower right corner as you fall.
From the lower right corner, move left to the dry base of the stone arch. Jump left onto its right step, then jump left again onto the frozen pool at its top. Walk back to the dry lip on the pool’s right side and jump right onto the small wall ledge, collecting the high blue diamond. Step left off the wall ledge to the arch’s right step, then jump left onto the frozen pool again.
Fireboy also climbs the arch from the lower right corner using the same two leftward jumps. Both heroes cross the frozen arch pool leftward, then descend its left steps to the bottom floor. Watergirl collects the low blue diamond during this descent. Continue left along the floor; jump over the round mirror-control knob when it blocks the passage. Fireboy visits the far-left red diamond with a jump from the floor beneath it.
From the dry floor near the left wall, jump right onto the exposed end of the long diagonal shelf. Walk up it, then jump left onto the separate stone mound. Move to the mound’s high point. Watergirl jumps left through the blue diamond by the wall, then jumps back right onto the mound. From its high point, both heroes jump right onto the dry tip of the middle platform.
Follow the middle platform right through its frozen basin. Fireboy collects the red diamond near its left side; Watergirl collects the blue diamond farther right. Continue up the long icy slope to its high right tip. Watergirl collects the blue diamond near that tip. Use the dry flat section below the slope for jumps; the icy strips prevent takeoff.
After taking his remaining diamonds, Fireboy moves off the high right tip and descends to the red exit in the lower right corner. Watergirl turns back left down the slope to its dry flat section, then jumps left onto the end of the upper shelf. Walk left across the upper frozen pool and up the slope toward her blue exit.
Watergirl should wait on the upper-left slope outside her door until Fireboy has completed his bottom and middle diamond loops. Once all 10 diamonds are collected and Fireboy is at his red exit, move Watergirl into the blue exit. Either hero can travel first, provided Watergirl waits before this final step.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Move completely onto a dry stone edge, let the hero settle, release Jump, and press it again. Fireboy keeps sliding, so start braking before the edge.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Drag the original mirror control to freeze all three blue pools, then exchange the opposite starting corners. Follow the upper and lower diamond loops to collect all 10 diamonds before bringing both heroes into their matching exits. Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.
10 diamonds: 5 for Fireboy and 5 for Watergirl. None are required to finish. 10 unmarked diamonds are optional collectibles for a perfect clear.
3 blue water pools (upper center, middle center, and lower right). Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.
This level has 13 ice strips. Neither hero can jump while standing on ice. Move onto the dry stone edge first; Fireboy slides farther, while Watergirl moves more slowly on ice.