Ice · LEVEL 24 · Verified walkthrough
Use each hero’s safe pool to lower a pulley for the other hero. This cooperative route collects all 16 diamonds, including both diamonds above the opposite pools, before reaching the bottom exits.
Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Ice Temple · 24 of 37 |
|---|---|
| Collectibles | 8 fire diamonds, 8 water diamonds. 0 marked diamonds required; 16 optional. |
| Hazards | 1 lava pool, 1 water pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 4 moving platforms, 25 ice strips |
| Win condition | Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower right. Watergirl: lower left. |
Before leaving the center platform, Fireboy goes left to the red diamond and Watergirl goes right to the blue one. Turn back after collecting them. Fireboy then takes the upper RIGHT route; Watergirl takes the upper LEFT route.
Follow your upper route toward the outer wall, collecting the matching diamond near the platform tip and the one near the wall. Turn inward along the sloping shelf below, collecting the matching diamond near its inner tip. Drop from that tip onto the central stone structure.
Take the matching diamond on the opposite half of the central structure: Fireboy goes to its LEFT half, Watergirl to its RIGHT half. Watergirl waits here while Fireboy prepares the right pulley. The small raised tips require a jump to cross.
Fireboy returns to the right, jumps onto the raised outer tip, and drops into the orange pool. Walk to the outer end of the pool, beside the lower pulley deck. Jump inward onto that outer deck, then inward again onto the higher inner deck. Stand on the inner deck until it lowers and the outer deck rises.
With Fireboy still weighting the inner deck, Watergirl jumps from the raised central tip onto his lowered deck. Jump outward onto the higher outer deck, then outward again onto the narrow wall rim to collect the blue diamond. Keep above the orange pool. Return over the same two decks and jump back onto the central tip.
Cross the central structure to the left. Jump over its raised tip, then drop into the blue pool. Move to the outer end of the pool, beside the lower deck. Jump inward onto the outer deck and then onto the inner deck. Wait there while it lowers and raises its partner.
Fireboy jumps back from the right pulley onto the central structure and moves left. Jump from the raised left tip onto Watergirl’s lowered deck, then onto the higher outer deck. Jump outward onto the narrow wall rim to collect the red diamond. Jump farther left, outside the basin wall, to reach the bottom passage.
Fireboy walks right along the bottom passage, collecting both red diamonds, and waits just LEFT of his door. Watergirl leaves the left pulley via its outer deck and wall rim, then drops outside the basin into the same bottom passage. Continue right past the blue door and across the central mound to collect both blue diamonds. Return left to the blue exit; Fireboy can now enter the red exit. Waiting outside one door prevents completion before the diamond detour is finished.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
middle left
The relative weight on its connected platforms drives this platform.
Loading one side of the pulley pair lowers that side and raises the other.
middle left
The relative weight on its connected platforms drives this platform.
Loading one side of the pulley pair lowers that side and raises the other.
middle right
The relative weight on its connected platforms drives this platform.
Loading one side of the pulley pair lowers that side and raises the other.
middle right
The relative weight on its connected platforms drives this platform.
Loading one side of the pulley pair lowers that side and raises the other.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Loading one platform lowers that side and raises its partner. Shift the riders or movable weight as described in the route. A thin lift does not protect you from a dangerous pool when it sinks into the liquid.
Move completely onto a dry stone edge, let the hero settle, release Jump, and press it again. Fireboy keeps sliding, so start braking before the edge.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Use each hero’s safe pool to lower a pulley for the other hero. This cooperative route collects all 16 diamonds, including both diamonds above the opposite pools, before reaching the bottom exits. Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.
16 diamonds: 8 for Fireboy and 8 for Watergirl. None are required to finish. 16 unmarked diamonds are optional collectibles for a perfect clear.
1 orange lava pool (lower right) and 1 blue water pool (lower left). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.
This level has 25 ice strips. Neither hero can jump while standing on ice. Move onto the dry stone edge first; Fireboy slides farther, while Watergirl moves more slowly on ice.