CAMPAIGN 5 · 39 LEVELS

Elements

Combine temple mechanisms with updrafts and moving lifts.

Start this campaign →Learn the controls

Use each element

Wind and elemental devices change the route through a level. Watch their direction and timing before committing to a jump or asking a teammate to operate a control. The elemental rules still apply: stay in your own safe pool, avoid toxic goo, and reach both matching doors.

Choose a level

Tap an available jewel to play. Complete levels to unlock connected paths and follow the tutorial requirements shown on the map. Your progress is saved on this device.

Level map0 of 6 complete · 1 available
CAMPAIGN MAPForest Temple
START HERE
0 / 6LEVELS COMPLETE
AvailableLockedNewSelectedCompleteCurrent levelDrag or swipe to explore
SELECTED LEVEL · Elements 01

The Elements Begin

Cross the elemental pools and the goo, operate the yellow lift, then take turns holding the purple lift. Move the square block left to reach the upper shelf and both exits.

NEWgentle8 diamonds
Level guide

Level guides

Need a hand? Every room has its own page with the game and instructions. You can read the instructions before unlocking the level.

LEVEL 01 · gentle

The Elements Begin

Cross the elemental pools and the goo, operate the yellow lift, then take turns holding the purple lift. Move the square block left to reach the upper shelf and both exits.

Play level → Level guide
LEVEL 02 · gentle

The Crossing Descent

Watergirl holds the green plate while Fireboy descends to the yellow lever. Raise the block, push it onto the green plate, then use the purple lever to open the next drop.

LockedComplete 1 level in the forest temple to unlock. Level guide
LEVEL 03 · gentle

The Paired Ascent

Leave the lower block on an entry plate, trade places across the central lift, then use both high plates to drop the upper block.

LockedComplete 2 levels in the forest temple to unlock. Level guide
LEVEL 04 · gentle

The Parallel Crossing

Jump over the short columns and use each stepping stone to cross the long pool.

LockedComplete 3 levels in the forest temple and learn fire, water to unlock. Level guide
LEVEL 05 · tricky

The Clockwork Descent

Hold the bottom timed plate for Watergirl’s lift. Bring the block down on the right lift, use it to reach the middle shelves, then return it to the upper hatch plate.

LockedComplete 4 levels in the forest temple and learn ice to unlock. Level guide
LEVEL 06 · tricky

The Divided Portal Vault

Exchange towers through the white and red crystals, share the pink portal plates, and open both sliding bridge gaps. Collect all twelve diamonds before returning to the two roof exits.

LockedComplete 5 levels in the forest temple and learn crystal to unlock. Level guide
LEVEL 07 · tricky

The Counterweight Furnace

Use the green and red lifts to bring Watergirl out of the lower chamber. Move the light crate through the middle lava pool, then use the heavy crate as a counterweight to raise Watergirl to the upper exit. Collect all ten diamonds before leaving.

LockedComplete 0 levels in the fire temple and learn forest to unlock. Level guide
LEVEL 08 · tricky

The Furnace Switchback

Relay the metal ball onto cyan, hold pink for your partner and use the red lever to reach both exits.

LockedComplete 1 level in the fire temple to unlock. Level guide
LEVEL 09 · tricky

The Furnace Return

Fireboy holds the middle plate for Watergirl to cross the fire pool. Use the lower blue plate to reach the white lever, then climb back around the outside.

LockedComplete 2 levels in the fire temple to unlock. Level guide
LEVEL 10 · tricky

The Two-Crate Relay

Move the light crate onto the left counterweight to raise Fireboy, then use the heavy crate to bring the right deck down for Watergirl. Keep the red bridge clear of the rising left crate and jump back onto the right deck as soon as the heavy crate is off it.

LockedComplete 3 levels in the fire temple and learn wind to unlock. Level guide
LEVEL 11 · tricky

The Timed Ember Store

Drop and relay the three crates, share the timed gate and use the final crate as Watergirl’s lava bridge.

LockedComplete 4 levels in the fire temple and learn ice to unlock. Level guide
LEVEL 12 · tricky

The First Light Relay

Clear the blue beam, align the mirror box, turn the upper mirror and adjust the light dial. Collect all five diamonds before opening the passage down to the two exits.

LockedComplete 0 levels in the light temple and learn fire to unlock. Level guide
LEVEL 13 · tricky

The Mirror Weight Circuit

Keep the bottom yellow plate held while setting the red, green and blue mirror levers. Use the light-powered lifts to collect the diamonds, then hold the upper purple plate for your partner’s final climb.

LockedComplete 1 level in the light temple to unlock. Level guide
LEVEL 14 · tricky

The Six Mirror Dials

Aim the six mirror dials, collect all eight diamonds through the lower and upper ledges, then restore the complete light loop to lower the final lift.

LockedComplete 2 levels in the light temple to unlock. Level guide
LEVEL 15 · tricky

The Twin Turning Gates

Use the block to lower each inner lift, then steer the warm and cold beams with the two upper levers. Watergirl visits the left-hand pools and Fireboy the right-hand pools. Open both turning gates before returning to the lower exits.

LockedComplete 3 levels in the light temple to unlock. Level guide
LEVEL 16 · tricky

The Frozen Light Passages

Lower the two movable mirrors into the bottom passage, then use the green lever to send the yellow beam through all three mirrors to the receiver. Fireboy crosses the upper lava to hold the purple plate. Watergirl opens the white gate and uses the seven-second plate to bring both heroes to the exits.

LockedComplete 4 levels in the light temple and learn crystal, ice to unlock. Level guide
LEVEL 17 · gentle

The Water Channel

Watergirl holds the first plate, then pushes the block below the central gap for Fireboy. Fireboy holds the high blue plate to open her last underwater gate.

LockedComplete 0 levels in the water temple and learn forest to unlock. Level guide
LEVEL 18 · tricky

The Reservoir Relay

Watergirl circles through the bottom water to lower Fireboy’s lift. Trade the red plate at the middle gate, then use the yellow plate and shuttle across the top water.

LockedComplete 1 level in the water temple to unlock. Level guide
LEVEL 19 · tricky

The Reservoir Gates

Watergirl holds the red and blue plates while Fireboy opens the green gate. Bring the reservoir shuttle right for Fireboy, then release the plate to carry him safely back to the bottom exits.

LockedComplete 2 levels in the water temple to unlock. Level guide
LEVEL 20 · tricky

The Hanging Aqueduct

Cross the hanging bridge, position the crate, and share the yellow lift. Watergirl returns along the outer stairs to hold the blue passage while Fireboy collects the remaining diamonds and reaches his door.

LockedComplete 3 levels in the water temple to unlock. Level guide
LEVEL 21 · tricky

The Rolling Reservoir

Send the original ball through the coloured relay. Fireboy holds Yellow while Watergirl releases Purple and holds Cyan; then lower Red, White and Green so the ball can hold Blue for both exits. Collect all eight diamonds along the way.

LockedComplete 4 levels in the water temple and learn light to unlock. Level guide
LEVEL 22 · tricky

The Portal Reservoir

Raise and lower the crate through the reservoir, park it on the white plate, then use the green bridge to catch Fireboy after the portal relay. Finish with all ten diamonds.

LockedComplete 5 levels in the water temple and learn crystal to unlock. Level guide
LEVEL 23 · tricky

The First Updraft

Watergirl operates the middle lever and lower purple plate. Fireboy rides the fans and holds the top plate so Watergirl can follow.

LockedComplete 0 levels in the wind temple and learn water to unlock. Level guide
LEVEL 24 · tricky

The Four Air Columns

Take turns at the white gate plate and the two fan plates. Collect all twelve diamonds, turn on both right-hand levers, and return along the upper corridor to the exits.

LockedComplete 1 level in the wind temple to unlock. Level guide
LEVEL 25 · tricky

The Timed Wind Relay

Share the timed fans and blue plate, lower the block through both water basins and leave it on white. Use the block to reach the neutral diamond, then return through the fans to the exits.

LockedComplete 2 levels in the wind temple to unlock. Level guide
LEVEL 26 · tricky

The Paired Updrafts

Weight a yellow plate with the lower block, share the central lift and move the upper block onto green. Climb the two upper stairways, collect all fourteen diamonds and enter both doors.

LockedComplete 3 levels in the wind temple to unlock. Level guide
LEVEL 27 · tricky

The Crosswind Circuit

Share the purple fan plate, switch off the two horizontal fans, and use the timed white updraft to collect all eleven diamonds before entering the bottom-right doors.

LockedComplete 4 levels in the wind temple and learn ice to unlock. Level guide
LEVEL 28 · tricky

The Freeze and Thaw Passage

Watergirl freezes the lower crossing for Fireboy, who melts the upper pool for her. Trade places on the upper-right timed plate, collect all seven diamonds, then reach the two exits at the upper left.

LockedComplete 0 levels in the ice temple and learn wind, light to unlock. Level guide
LEVEL 29 · tricky

The Frozen Stairwell

Push the block through the lava as Watergirl’s bridge, share the red and timed blue lifts, then cross the icy roof to open yellow and reach both upper-left exits.

LockedComplete 1 level in the ice temple to unlock. Level guide
LEVEL 30 · tricky

The Ice Counterweights

Use the blue lift to reach the lower cyan plate, release the crate from its holder and put it on the right counterweight. Raise Watergirl for the upper diamonds, then use the crate to hold the green exit plate. Both heroes must leave the ice before making the final jumps.

LockedComplete 2 levels in the ice temple to unlock. Level guide
LEVEL 31 · tricky

The Slippery Gate Relay

Keep the lower crate on Yellow, then use the White panel to lift the upper crate over its stone lip. Pass that crate down the right stairs onto Blue, collect all nine diamonds and reach the two left exits.

LockedComplete 3 levels in the ice temple to unlock. Level guide
LEVEL 32 · tricky

The Turning Ice Column

Share the fan controls, use the turning bridge to enter the central basin, and collect all nine diamonds. The yellow gate gives Fireboy a lower return after Watergirl crosses the icy roof.

LockedComplete 4 levels in the ice temple and learn wind to unlock. Level guide
LEVEL 33 · tricky

The Long Frozen Labyrinth

Pass the crate down through the yellow panel and red lift, then park it on the timed plate. Fireboy holds the right purple plate while Watergirl opens the white passage. Collect the remaining diamonds and use the left blue lift to reach both exits.

LockedComplete 5 levels in the ice temple to unlock. Level guide
LEVEL 34 · tricky

The First Crystal Passage

Use all four portal pairs, send the box through the white portals to hold the yellow plate, and circle back through the red pair to finish with all twelve diamonds.

LockedComplete 0 levels in the crystal temple and learn light to unlock. Level guide
LEVEL 35 · tricky

The Split Portal Basin

Use the crate as a stepping stone in the lava, climb the left-hand ledges, and power the ceiling portal after collecting all ten diamonds.

LockedComplete 1 level in the crystal temple to unlock. Level guide
LEVEL 36 · tricky

The Crystal Ledge Relay

Release the crate with the yellow pusher, use it to climb to the high red diamond, then send it through the timed red portal to hold the white plate. Collect all eight diamonds before entering both doors.

LockedComplete 2 levels in the crystal temple to unlock. Level guide
LEVEL 37 · tricky

The Stacked Portal Circuit

Use the left lift and the right fan to collect all ten diamonds, then coordinate the upper gate and purple portal to reach the two doors.

LockedComplete 3 levels in the crystal temple to unlock. Level guide
LEVEL 38 · tricky

The Frozen Portal Crossover

Let the moving panels roll the ball onto the white plate, use its repeating portal windows to visit both halves, and collect all fourteen diamonds before entering their two door chambers.

LockedComplete 4 levels in the crystal temple and learn ice to unlock. Level guide
LEVEL 39 · tricky

The Wind and Crystal Gallery

Use the coloured portals to bring both crates into the recess under the right-hand pools. Roll the two balls across that bridge and onto the two green plates, then take the fans to the matching exits.

LockedComplete 5 levels in the crystal temple and learn wind to unlock. Level guide

This independent campaign contains 39 reconstructed layouts. All 39 rooms have verified completion walkthroughs. Verification means a controls-only simulation reached both exits; it does not mean every room has been tested by a new human player. It is not an official release.

Page updated