Elements · LEVEL 35 · Verified walkthrough

The Split Portal Basin

Use the crate as a stepping stone in the lava, climb the left-hand ledges, and power the ceiling portal after collecting all ten diamonds.

Level objective

Bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper center. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Split Portal Basin, elements level 35: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignElements · 35 of 39
Collectibles5 fire diamonds, 5 water diamonds. 0 marked diamonds required; 10 optional.
Hazards1 lava pool, 1 water pool, 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both.
Mechanisms2 plates, 1 lever, 6 portals, 1 stone box
Win conditionBring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper center. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: upper right. Watergirl: upper center.

Step-by-step walkthrough

  1. Open the blue crossing

    Fireboy walks across the bottom lava to the blue plate on its right. Keep him there while Watergirl walks right through the blue portal. Both heroes continue right along the bottom floor; Fireboy collects the red diamond under the crate shelf.

  2. Lower the crate and collect the far-right blue diamond

    Watergirl returns to the left of the crate shelf. Jump straight up, then steer right onto the shelf and push the crate to its sloping right edge. Stop and let it tip and fall, leaving space between it and the far wall. Jump onto it to collect the blue diamond above, then walk all the way to the far-right corner and drop onto the dry bank. Fireboy jumps over the crate to join her. Wait until his feet reach the bank before pushing left.

  3. Make a safe step in the lava

    Fireboy pushes the crate left along the bottom floor and into the lava until it sits beneath the opening between the two long shelves. Watergirl returns left to the blue-plate area, jumps up and steers left onto the shelf above it. Walk left off that shelf onto the crate, collecting the blue diamond in the opening, then jump left onto the long wet shelf. Fireboy jumps onto the crate and follows her to that shelf.

  4. Climb to the red plate

    Watergirl walks left through her pool, stopping just to the right of the small wall ledge. Jump left onto that ledge, right onto the little red-diamond island, then left to the next wall ledge. From its right edge, jump upward first and start steering right after a brief pause to clear the underside of the upper shelf. Walk onto the red plate and collect the blue diamond above it.

  5. Bring Fireboy through the red portal

    Fireboy steps right off the wet shelf into the central opening to collect the remaining lower red diamond. He can land safely in his lava. Jump back onto the crate, then left onto the wet shelf and walk left into the red portal. It carries him to the opening above. Watergirl now steps off the red plate to the left, then steers right while falling to land on the small island below. With the red pair off, Fireboy jumps left from the stone beside its upper opening onto that island and collects its red diamond.

  6. Cross the upper basin

    Each hero jumps right from the island through the open gap in the left partition, landing on the small dry shelf beyond it. Jump left onto the top of that partition, then jump right onto the sloped island above the poison basin. Watergirl collects its blue diamond. Walk up the slope before crossing further.

  7. Collect the last upper diamonds

    Fireboy jumps right to the middle portal platform, walks across it for the red diamond, jumps right to the next stone island for another red diamond, then jumps to the far-right dry shelf and its yellow lever. Interact once to switch that pair off while Watergirl follows the same island route. She collects the final blue diamond by the far-right wall and turns the lever on as she reaches it. Both heroes now stand beside the handle, and all ten diamonds are collected.

  8. Take Fireboy to the ceiling gallery

    Check that the yellow pair glows. Fireboy jumps left to the nearby stone island, then left again into the middle horizontal portal. He appears at the ceiling and falls safely into the exit gallery. Walk right into the red door.

  9. Bring Watergirl home

    Watergirl follows the same two leftward jumps into the yellow portal. After falling from its ceiling partner onto the exit gallery, walk left into the blue door.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Switch 1

    lower center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Portal 1 and Portal 2.

  • Switch 2

    upper left

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Portal 3 and Portal 4.

  • Switch 3

    middle right

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Portal 5 and Portal 6.

  • Portal 1

    lower left

    At least one of these inputs must be active: Switch 1.

    Step inside to travel to Portal 2. Step out of the destination before trying to return.

  • Portal 2

    lower center

    At least one of these inputs must be active: Switch 1.

    Step inside to travel to Portal 1. Step out of the destination before trying to return.

  • Portal 3

    lower left

    At least one of these inputs must be active: Switch 2.

    Step inside to travel to Portal 4. Step out of the destination before trying to return.

  • Portal 4

    middle left

    At least one of these inputs must be active: Switch 2.

    Step inside to travel to Portal 3. Step out of the destination before trying to return.

  • Portal 5

    upper center

    At least one of these inputs must be active: Switch 3.

    Step inside to travel to Portal 6. Step out of the destination before trying to return.

  • Portal 6

    middle center

    At least one of these inputs must be active: Switch 3.

    Step inside to travel to Portal 5. Step out of the destination before trying to return.

  • Stone box 1

    lower right

    Walk against its side to push it along its supporting surface.

    A box can provide a step, load a counterweighted lift, or hold a pressure plate where the room’s layout allows. Follow the room route before moving it.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

A gate or platform moved back

A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Split Portal Basin?

Use the crate as a stepping stone in the lava, climb the left-hand ledges, and power the ceiling portal after collecting all ten diamonds. Bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper center. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Split Portal Basin?

10 diamonds: 5 for Fireboy and 5 for Watergirl. None are required to finish. 10 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Split Portal Basin?

1 orange lava pool (lower center), 1 blue water pool (lower left), and 1 purple goo pool (middle center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.

What do the switches do in The Split Portal Basin?

Switch 1 (lower center): Controls Portal 1 and Portal 2. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 2 (upper left): Controls Portal 3 and Portal 4. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 3 (middle right): Controls Portal 5 and Portal 6. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.