Elements · LEVEL 14 · Verified walkthrough
Aim the six mirror dials, collect all eight diamonds through the lower and upper ledges, then restore the complete light loop to lower the final lift.
Bring Fireboy to the orange exit in the upper center and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | Elements · 14 of 39 |
|---|---|
| Collectibles | 4 fire diamonds, 4 water diamonds. 0 marked diamonds required; 8 optional. |
| Hazards | No elemental pools in this room. |
| Mechanisms | 1 moving platform |
| Win condition | Bring Fireboy to the orange exit in the upper center and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: upper center. Watergirl: upper right. |
Drag the six round knobs along their tracks. Measured from each track’s left end, useful starting positions are: bottom dial about 33%; lower-centre dial about 79%; middle-left dial about 17%; middle-right dial about 92%; upper-left dial about 20%; and top dial about 23%. Fine-tune until the beam travels from the centre to the right mirror, down to the lower-right mirror, left to the lower-left mirror, up through both glass windows to the top-left mirror, right to the upper-middle mirror, down-left to the mirror by the left wall, and finally right into the central receiver. The lift near the upper right lowers when the complete loop is aligned.
Watergirl walks beneath the blue diamond above the middle of the bottom floor and jumps straight up for it. Fireboy walks right, jumps over the bottom dial knob and continues to the red diamond near the lower-right wall. From that wall, jump left onto the lowest sloping stone shelf and move to its left side.
Fireboy jumps left from the lowest right shelf toward the central shelf, collecting the red diamond above the take-off area. Continue to the central shelf’s left edge, then jump left onto the low shelf beside the left wall. Walk left to collect its red diamond. Walk back right and off that shelf’s open end to return to the bottom floor. Cross the bottom again and jump from the right wall onto the lowest sloping shelf.
Bring Watergirl to the same lowest right shelf. For each hero, move to the shelf’s left side, jump straight up first, then steer right onto the diagonal stone ledge above. Walk up that ledge toward the right wall. Watergirl collects the blue diamond there and can jump straight up to make sure she has it. Jump left onto the long middle shelf, then walk left toward its central flat section.
Watergirl walks farther left along the middle shelf until she is beneath the blue diamond near the glass window. Jump straight up to collect it. From there, jump straight up again and steer right after rising to land on the broad stone shelf overhead. Fireboy follows that same upward jump from beside the window.
Leave Watergirl on the broad upper shelf. Fireboy moves near its left edge and jumps left onto the ledge by the wall. Walk close to the left wall, jump upward first and then steer right onto the small higher step. Jump right from that step onto the upper-left shelf, then jump beneath the red diamond near its right end.
Watergirl walks right along the broad upper shelf to the remaining blue diamond and jumps beneath it. Continue onto the stone shelf below the final lift. Fireboy walks off the right end of his upper-left shelf, lands on the broad shelf below and follows Watergirl right. Both should be on the same shelf below and left of the lift, with all eight diamonds collected.
The heroes can push a knob while crossing its track. Reset the six dials to the alignment from the first step and follow the beam through the same six reflections. Make sure its final segment reaches the central receiver, then wait for the lift at the upper right to finish lowering. Keep both heroes clear of the beam while adjusting.
Fireboy jumps right toward the lowered lift. The low stone overhang limits the first hop, so jump right again at the lift’s left edge and move onto its middle. From there, jump straight up before steering left onto the shelf with the red door. Walk into that door.
Watergirl uses the same two short hops onto the lowered lift, then jumps upward and left onto Fireboy’s door shelf. Move to that shelf’s right edge. Jump straight up, wait briefly, and steer right onto the highest shelf beside the right wall. Continue right into the blue door.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
upper right
No switch is connected to this mechanism.
When powered, it moves down; when power is released, it returns.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Aim the six mirror dials, collect all eight diamonds through the lower and upper ledges, then restore the complete light loop to lower the final lift. Bring Fireboy to the orange exit in the upper center and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.
8 diamonds: 4 for Fireboy and 4 for Watergirl. None are required to finish. 8 unmarked diamonds are optional collectibles for a perfect clear.
This room has no elemental pools.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.