CAMPAIGN 2 · 41 LEVELS

The Light Temple

Turn mirrors and carry light to sleeping temple sensors.

Start this campaign →Learn the controls

Follow the light

Light mechanisms link a beam or sensor to a route through the level. Inspect the mirror and switch positions, then coordinate a safe route for both heroes. The elemental rules still apply: stay in your own safe pool, avoid toxic goo, and reach both matching doors.

Choose a level

Tap an available jewel to play. Complete levels to unlock connected paths and follow the tutorial requirements shown on the map. Your progress is saved on this device.

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SELECTED LEVEL · Light 01

First Steps in the Light

Cross your elemental pools, jump over the goo and use the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.

NEWgentle8 diamonds
Level guide

Level guides

Need a hand? Every room has its own page with the game and instructions. You can read the instructions before unlocking the level.

LEVEL 01 · gentle

First Steps in the Light

Cross your elemental pools, jump over the goo and use the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.

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LEVEL 03 · tricky

The Four Reflectors

Collect the diamonds on both sides, set the four mirror levers to carry both light beams, then use the left staircase to enter the two central exit alcoves beneath their raised panels.

LockedComplete a connected level to unlock. Level guide
LEVEL 04 · tricky

The Hidden Swing

Cross the two pool walkways, then take turns on the hanging plank above the long purple pool. Descend the lower-left passage and follow the basement to the exits.

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LEVEL 05 · tricky

The Split Descent

Jump inward across the opposite-element upper pool and central goo, descend on the far side, then climb the central shelves to return to your matching exit.

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LEVEL 06 · tricky

The Descending Pair

Collect all four diamonds, send the crate down the outer-left slopes, then use the purple plate to position Fireboy above the lowered exit gate. He rides and braces its return while Watergirl climbs onto it and jumps into her upper door; Fireboy finishes below.

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LEVEL 07 · tricky

The Shadow Labyrinth

Follow the illuminated zigzag passages to the opposite corners. Watergirl climbs to the upper-right blue door; Fireboy descends to the lower-left red door.

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LEVEL 08 · tricky

The Diamond Cascade

Descend through the winding shelves, jumping both upper goo basins. Cross to collect your matching diamonds before entering the bottom exits.

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LEVEL 09 · tricky

The Three Rising Shelves

Share the three rising shelves, open both lower levers and collect the twelve diamonds before returning to the matching exits.

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LEVEL 10 · tricky

The Jagged Traverse

Use the sloping ridges to travel between the high and low corners. Collect your diamonds on each ridge before reaching the opposite exit.

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LEVEL 11 · tricky

The Linked Passages

Share the original switches and moving passages, collect all ten diamonds and return together to the matching exits.

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LEVEL 12 · tricky

The Split Beam Gallery

Aim the light at all three receivers, share the two lifts and open the lower gates with the upper lever.

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LEVEL 13 · tricky

The Mirror Cargo

Align the three movable mirrors, turn on both levers and keep the receiver lit. Collect all eight diamonds and climb the lowered platform to both exits.

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LEVEL 14 · tricky

The Dark Updrafts

Lower the right lift, switch on both fans, then follow the lower islands and updrafts back to the left exits.

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LEVEL 15 · tricky

The Twin Balances

Use the fan to cross the lower goo, trade counterweight positions on both balances and leave the crates holding their switches. Collect all eight diamonds and open the upper-left exit route with the lower lever.

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LEVEL 16 · tricky

The Unlit Ridges

Descend the left side. Fireboy climbs into the left exit; Watergirl uses the middle walkway to cross the bottom divider and reach the right exit.

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LEVEL 17 · tricky

The Wind and Light Relay

Trade the paired fan levers, clear both panels from the rising light beam and hold the upper green plate. Fireboy opens the lower-right lever so both heroes can return through the upper exit passage.

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LEVEL 18 · tricky

The Swinging Circuits

Follow the winding circuits and balance across each hanging plank before dropping to the return path.

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LEVEL 19 · tricky

The Shadow Gate

Touch the lower blue lever with Watergirl, return by the left ledges, then cross the lowered bridge and jump over both green pools.

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LEVEL 20 · tricky

The Counterweight Staircase

Watergirl opens three separate green shelves while Fireboy climbs the counterweight shaft. Move the heavy block onto the left deck, then deliver the two blocks to the exit plates.

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LEVEL 21 · tricky

The Parallel Run

Follow your own winding circuit, jump the goo and collect every matching diamond before returning to the exit on the left.

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LEVEL 22 · tricky

The Three Counterweights

Release the first two counterweights while Watergirl boards the third pair. The weighted middle deck presses green and slides a small shelf into her climbing route.

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LEVEL 23 · tricky

The Seven Mirror Chamber

Build the two mirror stacks to reach both upper diamond pockets. Move the last mirror left to open the lever passage, then send it right onto the pressure plate before returning to the doors.

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LEVEL 24 · tricky

The Four Dials

Collect the eight diamonds in the four left-hand galleries, then align all four mirror controls to light the receiver and open the central exit alcove.

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LEVEL 25 · tricky

The Three Updrafts

Cross the lower basins, weave through the three fans on the right, then return across the upper ledges to the exits.

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LEVEL 26 · tricky

The Divided Light Path

Turn the shared mirror to open Fireboy’s upper passages, then guide Watergirl through the three lower stairwells and collect all six diamonds.

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LEVEL 27 · tricky

The Hidden Bridge

Watergirl holds the upper plate while Fireboy crosses the lowered bridge. Fireboy follows the red pools; Watergirl uses the middle pillars. Descend to the separate lower-right exits.

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LEVEL 28 · tricky

The Weighted Descent

Cross the upper stones, ride the left counterweight lift down together, then climb back through the lower shelves to collect every diamond and reach the left-hand exits.

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LEVEL 29 · tricky

The Twin Beam Descent

Open the three inner shafts, lower both mirror crates to the bottom floor, and align the yellow and blue beams before climbing back to the exits with all eight diamonds.

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LEVEL 30 · tricky

The Mirror Counterweight

Hold Green while Fireboy places the left mirror in the yellow beam. Release Orange before Watergirl sends the other mirror down into the blue beam, then climb back to the upper doors.

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LEVEL 31 · tricky

The Lantern Staircase

Share the green and yellow plates, cross the middle pool, and climb the left ledges to return to the separate exits.

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LEVEL 32 · tricky

The Balanced Reflection

Align the two loose mirrors, collect the white diamond using the fan, and guide one rolling weight to each plate. Use the seesaw to send the first weight left before releasing the second.

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LEVEL 33 · tricky

The Three Receivers

Watergirl holds the orange plate while Fireboy releases the mirror block. Move the block to redirect the beam through the upper mirrors, then collect the white diamond and return through the blue lift.

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LEVEL 34 · tricky

The Falling Weight Relay

Lower the block through the coloured shelves to release the ball, collect the white diamond, and return before the pink shelf moves.

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LEVEL 35 · tricky

The Two Dials

Position the three mirror crates, relay the beam through both dials, then light the diamond gate and exit gate in turn.

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LEVEL 36 · tricky

The Six Switches

Share the green and yellow plates, open purple and collect the white diamond below. Lower cyan after Fireboy reaches its left shelf, then climb the outer staircase to both exits.

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LEVEL 37 · tricky

The Rolling Weight Circuit

Send the five balls to their separate plates in order, collect the white diamond through the left gate, then return over the roof and descend around the right edge to both exits.

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LEVEL 38 · tricky

The Upper Light Vault

Watergirl opens the upper lever, then Fireboy holds the middle pressure plate while the two mirrors send light up to the white diamond passage.

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LEVEL 39 · tricky

The Counterweight Exchange

Collect the white diamond before releasing the counterweights. Watergirl then boards the low blue lift while Fireboy uses the heavy block to raise it to her exit.

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LEVEL 40 · tricky

The Three Ball Chamber

Load the left pulley with both upper balls, use the raised right deck to send the bottom ball to Purple, then collect the white diamond and climb the right-wall footholds to return.

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LEVEL 41 · tricky

The Last Reflection

Hold the orange gate for the white diamond, then align the upper reflection to open the floor above the two exits.

LockedComplete a connected level to unlock. Level guide

This independent campaign contains 41 reconstructed layouts. All 41 rooms have verified completion walkthroughs. Verification means a controls-only simulation reached both exits; it does not mean every room has been tested by a new human player. It is not an official release.

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