First Steps in the Light
Cross your elemental pools, jump over the goo and use the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.
Play level → Level guideCAMPAIGN 2 · 41 LEVELS
Turn mirrors and carry light to sleeping temple sensors.
Start this campaign →Learn the controlsLight mechanisms link a beam or sensor to a route through the level. Inspect the mirror and switch positions, then coordinate a safe route for both heroes. The elemental rules still apply: stay in your own safe pool, avoid toxic goo, and reach both matching doors.
Tap an available jewel to play. Complete levels to unlock connected paths and follow the tutorial requirements shown on the map. Your progress is saved on this device.
Cross your elemental pools, jump over the goo and use the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.
Need a hand? Every room has its own page with the game and instructions. You can read the instructions before unlocking the level.
Cross your elemental pools, jump over the goo and use the yellow lift. Take turns holding the purple plates, then push the square block left to reach the upper shelf and both exits.
Play level → Level guideClear the lower light beam together, push the mirror beneath the falling yellow beam, then use the upper lever and optical dial to open the route to both exits.
Play level → Level guideCollect the diamonds on both sides, set the four mirror levers to carry both light beams, then use the left staircase to enter the two central exit alcoves beneath their raised panels.
LockedComplete a connected level to unlock. Level guideCross the two pool walkways, then take turns on the hanging plank above the long purple pool. Descend the lower-left passage and follow the basement to the exits.
LockedComplete a connected level to unlock. Level guideJump inward across the opposite-element upper pool and central goo, descend on the far side, then climb the central shelves to return to your matching exit.
LockedComplete a connected level to unlock. Level guideCollect all four diamonds, send the crate down the outer-left slopes, then use the purple plate to position Fireboy above the lowered exit gate. He rides and braces its return while Watergirl climbs onto it and jumps into her upper door; Fireboy finishes below.
LockedComplete a connected level to unlock. Level guideFollow the illuminated zigzag passages to the opposite corners. Watergirl climbs to the upper-right blue door; Fireboy descends to the lower-left red door.
LockedComplete a connected level to unlock. Level guideDescend through the winding shelves, jumping both upper goo basins. Cross to collect your matching diamonds before entering the bottom exits.
LockedComplete a connected level to unlock. Level guideShare the three rising shelves, open both lower levers and collect the twelve diamonds before returning to the matching exits.
LockedComplete a connected level to unlock. Level guideUse the sloping ridges to travel between the high and low corners. Collect your diamonds on each ridge before reaching the opposite exit.
LockedComplete a connected level to unlock. Level guideShare the original switches and moving passages, collect all ten diamonds and return together to the matching exits.
LockedComplete a connected level to unlock. Level guideAim the light at all three receivers, share the two lifts and open the lower gates with the upper lever.
LockedComplete a connected level to unlock. Level guideAlign the three movable mirrors, turn on both levers and keep the receiver lit. Collect all eight diamonds and climb the lowered platform to both exits.
LockedComplete a connected level to unlock. Level guideLower the right lift, switch on both fans, then follow the lower islands and updrafts back to the left exits.
LockedComplete a connected level to unlock. Level guideUse the fan to cross the lower goo, trade counterweight positions on both balances and leave the crates holding their switches. Collect all eight diamonds and open the upper-left exit route with the lower lever.
LockedComplete a connected level to unlock. Level guideDescend the left side. Fireboy climbs into the left exit; Watergirl uses the middle walkway to cross the bottom divider and reach the right exit.
LockedComplete a connected level to unlock. Level guideTrade the paired fan levers, clear both panels from the rising light beam and hold the upper green plate. Fireboy opens the lower-right lever so both heroes can return through the upper exit passage.
LockedComplete a connected level to unlock. Level guideFollow the winding circuits and balance across each hanging plank before dropping to the return path.
LockedComplete a connected level to unlock. Level guideTouch the lower blue lever with Watergirl, return by the left ledges, then cross the lowered bridge and jump over both green pools.
LockedComplete a connected level to unlock. Level guideWatergirl opens three separate green shelves while Fireboy climbs the counterweight shaft. Move the heavy block onto the left deck, then deliver the two blocks to the exit plates.
LockedComplete a connected level to unlock. Level guideFollow your own winding circuit, jump the goo and collect every matching diamond before returning to the exit on the left.
LockedComplete a connected level to unlock. Level guideRelease the first two counterweights while Watergirl boards the third pair. The weighted middle deck presses green and slides a small shelf into her climbing route.
LockedComplete a connected level to unlock. Level guideBuild the two mirror stacks to reach both upper diamond pockets. Move the last mirror left to open the lever passage, then send it right onto the pressure plate before returning to the doors.
LockedComplete a connected level to unlock. Level guideCollect the eight diamonds in the four left-hand galleries, then align all four mirror controls to light the receiver and open the central exit alcove.
LockedComplete a connected level to unlock. Level guideCross the lower basins, weave through the three fans on the right, then return across the upper ledges to the exits.
LockedComplete a connected level to unlock. Level guideTurn the shared mirror to open Fireboy’s upper passages, then guide Watergirl through the three lower stairwells and collect all six diamonds.
LockedComplete a connected level to unlock. Level guideWatergirl holds the upper plate while Fireboy crosses the lowered bridge. Fireboy follows the red pools; Watergirl uses the middle pillars. Descend to the separate lower-right exits.
LockedComplete a connected level to unlock. Level guideCross the upper stones, ride the left counterweight lift down together, then climb back through the lower shelves to collect every diamond and reach the left-hand exits.
LockedComplete a connected level to unlock. Level guideOpen the three inner shafts, lower both mirror crates to the bottom floor, and align the yellow and blue beams before climbing back to the exits with all eight diamonds.
LockedComplete a connected level to unlock. Level guideHold Green while Fireboy places the left mirror in the yellow beam. Release Orange before Watergirl sends the other mirror down into the blue beam, then climb back to the upper doors.
LockedComplete a connected level to unlock. Level guideShare the green and yellow plates, cross the middle pool, and climb the left ledges to return to the separate exits.
LockedComplete a connected level to unlock. Level guideAlign the two loose mirrors, collect the white diamond using the fan, and guide one rolling weight to each plate. Use the seesaw to send the first weight left before releasing the second.
LockedComplete a connected level to unlock. Level guideWatergirl holds the orange plate while Fireboy releases the mirror block. Move the block to redirect the beam through the upper mirrors, then collect the white diamond and return through the blue lift.
LockedComplete a connected level to unlock. Level guideLower the block through the coloured shelves to release the ball, collect the white diamond, and return before the pink shelf moves.
LockedComplete a connected level to unlock. Level guidePosition the three mirror crates, relay the beam through both dials, then light the diamond gate and exit gate in turn.
LockedComplete a connected level to unlock. Level guideShare the green and yellow plates, open purple and collect the white diamond below. Lower cyan after Fireboy reaches its left shelf, then climb the outer staircase to both exits.
LockedComplete a connected level to unlock. Level guideSend the five balls to their separate plates in order, collect the white diamond through the left gate, then return over the roof and descend around the right edge to both exits.
LockedComplete a connected level to unlock. Level guideWatergirl opens the upper lever, then Fireboy holds the middle pressure plate while the two mirrors send light up to the white diamond passage.
LockedComplete a connected level to unlock. Level guideCollect the white diamond before releasing the counterweights. Watergirl then boards the low blue lift while Fireboy uses the heavy block to raise it to her exit.
LockedComplete a connected level to unlock. Level guideLoad the left pulley with both upper balls, use the raised right deck to send the bottom ball to Purple, then collect the white diamond and climb the right-wall footholds to return.
LockedComplete a connected level to unlock. Level guideHold the orange gate for the white diamond, then align the upper reflection to open the floor above the two exits.
LockedComplete a connected level to unlock. Level guideThis independent campaign contains 41 reconstructed layouts. All 41 rooms have verified completion walkthroughs. Verification means a controls-only simulation reached both exits; it does not mean every room has been tested by a new human player. It is not an official release.
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