Light · LEVEL 11 · Verified walkthrough

The Linked Passages

Watergirl opens the upper blue circuit while Fireboy collects the high red diamonds. Use the orange lever to exchange the two middle platforms, then collect the lower diamonds and approach the doors from below.

Level objective

Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Linked Passages, light level 11: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Light Temple · 11 of 41
Collectibles5 fire diamonds, 5 water diamonds. 0 marked diamonds required; 10 optional.
Hazards3 lava pools, 4 water pools, 2 purple goo pools. Only your own element is safe; purple goo is dangerous to both.
Mechanisms2 levers, 5 moving platforms
Win conditionBring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: lower left. Watergirl: lower center.

Step-by-step walkthrough

  1. Set up the upper crossing

    Fireboy jumps left onto the high shelf, walks through his red pool and waits just right of the closed blue gate. Watergirl walks down the right slope through her blue pool for its diamond. Continue to the dry edge beside the central green pool. Jump upwards briefly before steering left across it, collecting the blue diamond above the crossing.

  2. Open blue for the high red diamond

    Watergirl continues left along the lower shelf. From just right of the small upper shelf, jump upwards before steering left onto it. Walk left through the blue pool and up to the blue lever. Fireboy can now walk left through his opened gate for the highest red diamond.

  3. Let Fireboy leave the high shelf

    Watergirl steps right away from the lever and returns to it, restoring the original gate positions. Fireboy walks left off the high shelf. Let him land on the long shelf below, then walk to the right side of the small upper shelf. Jump upwards before steering left onto it for the second red diamond.

  4. Open the left descent

    Watergirl steps away from blue and touches it once more. This withdraws the lower-left bridge. Each hero walks off the right end of the small upper shelf onto the long shelf below, then follows that shelf left into the opened gap. Let both land on the middle-left bank.

  5. Send Watergirl to orange

    Watergirl walks right through the wide blue pool. Jump onto the first low platform for the blue diamond, then jump over the second platform. Continue to the dry ridge before the red pool and jump right over that pool to the orange lever. Touch it to raise the left platform and lower the right one.

  6. Swap the platforms during Fireboy’s crossing

    Fireboy walks down to the dry edge beside the wide blue pool and jumps onto the raised left platform. Move to its right edge. Watergirl steps right away from orange and returns to it. As the left platform starts descending and the right one rises, Fireboy jumps right onto the rising platform. This jump also collects the middle red diamond. Do not wait for his platform to sink into the water.

  7. Collect Fireboy’s lower diamonds

    Fireboy moves to the right edge of his platform and jumps onto the dry ridge beyond the blue pool. Walk right through his red pool and off the middle bank’s far-right edge. Descend to the bottom red pool for its diamond. Continue left to the dry rise beside the green pool, then jump left across it for the red diamond near the far bank.

  8. Reach the red door from the left bank

    Fireboy continues left and jumps over the bottom blue pool. Walk to the bottom-left wall and keep pressing left briefly to hold the sloping bank. Jump upwards, then steer right onto the door shelf above. He can enter now or wait on the lower bank while Watergirl finishes.

  9. Collect Watergirl’s lower diamonds

    Watergirl walks off the middle bank’s far-right end and down to the dry right bank of the bottom red pool. Move close to the pool, then jump upwards briefly before steering left across it to collect the blue diamond overhead. Walk left down the next dry slope almost to the green pool, then jump left across that pool for the last blue diamond.

  10. Finish at the blue door

    Watergirl follows the dry bank left to her blue door. If Fireboy waited on the bottom-left bank, make his upward jump onto the red door shelf now. Either hero can enter first.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Switch 1

    upper left

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 1, Moving platform 2, and Moving platform 3.

  • Switch 2

    middle right

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 4 and Moving platform 5.

  • Moving platform 1

    upper center

    At least one of these inputs must be active: Switch 1.

    When powered, it moves up; when power is released, it returns.

  • Moving platform 2

    upper center

    At least one of these inputs must be active: Switch 1.

    When powered, it moves down; when power is released, it returns.

  • Moving platform 3

    middle left

    At least one of these inputs must be active: Switch 1.

    When powered, it moves left; when power is released, it returns.

  • Moving platform 4

    lower center

    At least one of these inputs must be active: Switch 2.

    When powered, it moves up; when power is released, it returns.

  • Moving platform 5

    middle center

    At least one of these inputs must be active: Switch 2.

    When powered, it moves down; when power is released, it returns.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You missed a moving platform

Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Linked Passages?

Watergirl opens the upper blue circuit while Fireboy collects the high red diamonds. Use the orange lever to exchange the two middle platforms, then collect the lower diamonds and approach the doors from below. Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Linked Passages?

10 diamonds: 5 for Fireboy and 5 for Watergirl. None are required to finish. 10 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Linked Passages?

3 orange lava pools (upper right, middle right, and lower right), 4 blue water pools (upper left, upper right, middle center, and lower left), and 2 purple goo pools (middle center and lower center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.

What do the switches do in The Linked Passages?

Switch 1 (upper left): Controls Moving platform 1, Moving platform 2, and Moving platform 3. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (middle right): Controls Moving platform 4 and Moving platform 5. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.