Light · LEVEL 16 · Verified walkthrough

The Unlit Ridges

Descend the left side of the dark chamber. Fireboy climbs into the left exit; Watergirl climbs back onto the middle walkway to cross the bottom divider and reach the right exit.

Level objective

Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together.

The Unlit Ridges, light level 16: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Light Temple · 16 of 41
Collectibles0 fire diamonds, 0 water diamonds. 0 marked diamonds required; 0 optional.
HazardsNo elemental pools in this room.
MechanismsNo interactive mechanisms
Win conditionBring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together.
ExitsFireboy: lower center. Watergirl: lower right.

Step-by-step walkthrough

  1. Use the light around each hero

    Only nearby terrain is visible. Move a little at a time and look for the next ledge in your circle of light. This room has no diamonds, pools, switches or moving platforms. Either hero can reach their door first and wait there.

  2. Fireboy descends the upper zigzag

    From the upper-right start, go RIGHT and jump over the small raised block. Continue off the pointed right end onto the ledge below. Turn LEFT, step off its inner end and land on the long middle ledge. Keep going left, then drop from its left tip onto the next long ledge below.

  3. Bring Fireboy down the outer-left shaft

    Follow this lower ledge LEFT and step off its outer tip. Descend beside the left wall, staying to the left of the vertical stone wall below the ledge. Continue down past the small side shelves to the bottom floor.

  4. Fireboy jumps into the left exit

    On the bottom floor, head RIGHT until the tall divider blocks the way. Jump RIGHT from beside it onto the pointed ledge at its top. The orange exit is on this ledge. Stop inside it while Watergirl completes her longer route.

  5. Watergirl descends the left-hand ledges

    From the upper-left start, move RIGHT off the little starting shelf. Stay in the left shaft to land on the sloping shelf, then drop back LEFT onto the next broad shelf below. Jump RIGHT over its small raised block and continue off its pointed right end onto the long ledge below. Turn LEFT and descend the outer-left shaft to the bottom floor, as Fireboy did.

  6. Watergirl climbs above the bottom divider

    From the bottom floor, move RIGHT toward the tall divider, then jump LEFT onto the low pointed stepping shelf just before it. Jump RIGHT from that shelf onto the higher broad walkway. This puts Watergirl above the divider; trying to run along the basement floor alone cannot cross it.

  7. Cross the walkway and return to the bottom

    Follow the higher walkway RIGHT to its pointed end. Drop onto the wide shelf below, then step off that shelf’s LEFT end onto the basement floor. You are now on the right side of the divider.

  8. Reach Watergirl’s far-right door

    Run RIGHT along the basement floor. Near the far-right end, jump RIGHT onto the pointed exit ledge above. Continue right into the blue door. Both heroes at their matching doors complete the room.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Unlit Ridges?

Descend the left side of the dark chamber. Fireboy climbs into the left exit; Watergirl climbs back onto the middle walkway to cross the bottom divider and reach the right exit. Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together.

How many diamonds are required in The Unlit Ridges?

0 diamonds: . None are required to finish.

Which hazards are in The Unlit Ridges?

This room has no elemental pools.

Does The Unlit Ridges need a partner to hold a switch?

There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.