Light · LEVEL 8 · Verified walkthrough
Cross the upper goo toward the center, descend on the opposite side, then cross back through the middle shelves to the bottom exits. Each hero follows a mirrored route.
Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 22 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Light Temple · 8 of 41 |
|---|---|
| Collectibles | 11 fire diamonds, 11 water diamonds. 0 marked diamonds required; 22 optional. |
| Hazards | 2 purple goo pools. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | No interactive mechanisms |
| Win condition | Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 22 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower center. Watergirl: lower center. |
Fireboy starts at the top RIGHT and walks left down the ramp; Watergirl starts at the top LEFT and walks right. Collect the two matching diamonds along each ramp. Stop on dry ground before the purple goo.
Fireboy jumps LEFT across the upper goo; Watergirl jumps RIGHT across the other basin. Land on the dry inner tips, then walk into the narrow central gap. Let the fall settle on the crest of the broad shelf below. Purple goo is dangerous to both heroes.
From the middle crest, Fireboy follows the shelf LEFT for three orange diamonds; Watergirl follows it RIGHT for three blue diamonds. Continue all the way up each outer tip to collect the diamond beside the wall before dropping farther.
Walk off the outer tip toward the nearby wall. Fireboy drops onto the LEFT side ledge and walks right across it; Watergirl drops onto the RIGHT ledge and walks left. Collect the matching diamond on the ledge and stop at its inner edge.
Fireboy jumps RIGHT from the left ledge onto the sloping central shelf; Watergirl jumps LEFT from the right ledge. Walk inward across that shelf to collect the matching diamond near its center.
Fireboy continues RIGHT off the central shelf, collecting the orange diamond during the drop. Watergirl goes LEFT for the blue diamond. Let the landing settle, then continue outward across the lower ledge to collect the diamond near the wall. Walk off its outer edge to reach the bottom floor.
Fireboy heads LEFT from the bottom-right corner; Watergirl heads RIGHT from the bottom-left corner. Each collects two final diamonds along the uneven floor. Enter the orange door just RIGHT of center and the blue door just LEFT of center. All twenty-two diamonds are optional, but this route collects them all. If an upper diamond was missed after a one-way drop, restart for a perfect clear.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Cross the upper goo toward the center, descend on the opposite side, then cross back through the middle shelves to the bottom exits. Each hero follows a mirrored route. Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 22 unmarked diamonds are optional; collect every diamond for a perfect clear.
22 diamonds: 11 for Fireboy and 11 for Watergirl. None are required to finish. 22 unmarked diamonds are optional collectibles for a perfect clear.
2 purple goo pools (upper center). Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.