Light · LEVEL 7 · Verified walkthrough

The Shadow Labyrinth

Follow the winding passages to the opposite corner: Watergirl climbs from the bottom left to the blue door, while Fireboy descends from the top right to the red door. Each hero’s glow reveals the nearby stonework.

Level objective

Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together.

The Shadow Labyrinth, light level 7: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Light Temple · 7 of 41
Collectibles0 fire diamonds, 0 water diamonds. 0 marked diamonds required; 0 optional.
HazardsNo elemental pools in this room.
MechanismsNo interactive mechanisms
Win conditionBring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together.
ExitsFireboy: lower left. Watergirl: upper right.

Step-by-step walkthrough

  1. Watergirl: cross the bottom-left chamber

    Walk right from the starting doorway and jump over the raised floor blocks. At the far-right end, climb the narrow stone step. Jump back left onto the sloping shelf, then continue left along the long walkway to the zigzag shaft.

  2. Watergirl: climb the left zigzag

    Alternate jumps between the small ledges on the two sides of the shaft. Before each jump, move fully against the wall beside the ledge you are standing on. Jump upward while holding toward that wall, then steer across after your head clears the overhang. At the top, jump left onto the outer ledge and then right onto the long upper-left roof.

  3. Watergirl: descend the inner-left shaft

    Cross the upper-left roof to the right and jump into the narrow passage beside the tall dividing wall. Step alternately right and left down its small ledges. At the bottom, drop left onto the middle walkway, then turn right and follow it beneath the roof.

  4. Watergirl: pass through the lower centre

    Continue right to the end of the middle walkway and drop into the narrow opening. Turn left onto the shelf below, then step right down through the lower slot. Walk right along the bottom floor toward the three tall floor dividers.

  5. Watergirl: cross the bottom-right chamber

    Jump upward before steering right over each divider. Land between them, move toward the next divider and repeat until you reach the far-right corner.

  6. Watergirl: climb the right-hand passages

    Climb the outer zigzag by jumping upward beside each wall before steering across to the opposite ledge. When you reach the first long walkway, follow it left and jump back right onto the higher shelf. Return toward the outer wall, then climb the second zigzag the same way.

  7. Watergirl: reach the blue door

    Follow the upper walkway left to its end. Jump upward before steering right onto the final upper passage. Walk up the slope, jump over the narrow dividing wall and continue right into the blue doorway.

  8. Fireboy: leave the upper-right chamber

    Walk left from the starting doorway and jump over the narrow dividing wall. Continue left down the sloping upper passage and drop from its left end. Turn right onto the walkway below, cross to the outer wall and step down through the first zigzag.

  9. Fireboy: descend the right side

    Follow the next long walkway left, drop from its end and turn right onto the shelf below. Continue to the outer wall, then step alternately left and right down the second zigzag until you reach the bottom-right chamber.

  10. Fireboy: climb into the centre

    Jump left over each of the three bottom floor dividers. At the far-left end of this chamber, climb the alternating ledges in the central opening. Continue left along the middle walkway, then climb the narrow inner-left shaft by jumping upward beside each wall before steering across to the next ledge.

  11. Fireboy: descend the left zigzag

    From the upper-left roof, walk left and drop onto the outer ledge below. Enter the zigzag and step alternately right and left down its small ledges. At the bottom, follow the long walkway right and down the sloping shelf.

  12. Fireboy: return to the red door

    Drop through the opening at the far-right end of the lower-left passage. Turn left and jump back across the raised floor blocks. Continue left into the red doorway.

  13. Finish together

    There are no diamonds or switches in this room. Each hero must reach their matching door. Either can arrive first and wait while the other finishes the maze.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Shadow Labyrinth?

Follow the winding passages to the opposite corner: Watergirl climbs from the bottom left to the blue door, while Fireboy descends from the top right to the red door. Each hero’s glow reveals the nearby stonework. Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together.

How many diamonds are required in The Shadow Labyrinth?

0 diamonds: . None are required to finish.

Which hazards are in The Shadow Labyrinth?

This room has no elemental pools.

Does The Shadow Labyrinth need a partner to hold a switch?

There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.