Light · LEVEL 25 · Verified walkthrough
Both heroes follow the same winding route: descend around the left basins, cross the bottom stepping stones, climb the staggered fans, and return across the upper ledges to the middle-right exits.
Bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the middle right. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Light Temple · 25 of 41 |
|---|---|
| Collectibles | 6 fire diamonds, 6 water diamonds. 0 marked diamonds required; 12 optional. |
| Hazards | 10 purple goo pools. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 3 fans |
| Win condition | Bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the middle right. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: middle right. Watergirl: middle right. |
From the starting ledge, jump RIGHT across the first purple basin to the narrow crest, then jump right again and drop down the central shaft. Fireboy collects the orange diamond during the first jump; Watergirl collects the blue diamond beside the drop. Walk LEFT down the slope and jump LEFT across the broad lower basin, collecting the matching diamond above it. Stay outside the left edge while falling to the bottom floor.
Move RIGHT to the small stone hump and jump onto its crest. Continue right over the next crest, then jump across each of the four purple basins one at a time. Land on the dry stone ridges between them. These jumps collect two more matching diamonds for each hero. Purple goo is dangerous to both characters.
Walk into the outer fan at the lower-right corner and let it lift you. Near the top of that shaft, steer LEFT into the middle fan. Once you rise past the middle shelf, steer RIGHT into the upper outer fan. Stay inside its airflow until you clear the top ledge, then steer LEFT onto dry ground. The bottom shaft supplies another matching diamond.
Move LEFT along the highest dry ledge, then jump LEFT over the long upper goo basin onto the small raised shelf. Continue LEFT across the next basin to collect the last matching diamond, then jump left again across the final small basin. Drop onto the broad central landing below. Each hero now has six diamonds.
From the central landing, jump RIGHT onto the small ridge and walk down into the exit chamber. Fireboy uses the orange door on the left and Watergirl uses the blue door on the right. Either hero can lead the whole route. All twelve diamonds are optional for completion. If a fan drops you onto a safe ledge, move back inside its visible shaft; restart for a perfect clear if you leave an upper diamond behind.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
upper right
This fan runs without a switch.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
middle right
This fan runs without a switch.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
middle right
This fan runs without a switch.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Both heroes follow the same winding route: descend around the left basins, cross the bottom stepping stones, climb the staggered fans, and return across the upper ledges to the middle-right exits. Bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the middle right. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.
12 diamonds: 6 for Fireboy and 6 for Watergirl. None are required to finish. 12 unmarked diamonds are optional collectibles for a perfect clear.
10 purple goo pools (upper right, upper center, middle center, middle left, lower center, and lower right). Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.