The Small Passage
Use the small friend for the yellow and green plates, then the purple lift lever. Fireboy crosses the upper lava; Watergirl takes the lower water route.
Play level → Level guideCAMPAIGN 7 · 36 LEVELS
Small, high-jumping, and mighty companions open new paths.
Start this campaign →Learn the controlsCompanion puzzles add helpers to the two main heroes. Use the level’s stated ability and interaction prompt to solve the obstacle, then bring Fireboy and Watergirl to their own exits. The elemental rules still apply: stay in your own safe pool, avoid toxic goo, and reach both matching doors.
Tap an available jewel to play. Complete levels to unlock connected paths and follow the tutorial requirements shown on the map. Your progress is saved on this device.
Use the small friend for the yellow and green plates, then the purple lift lever. Fireboy crosses the upper lava; Watergirl takes the lower water route.
Need a hand? Every room has its own page with the game and instructions. You can read the instructions before unlocking the level.
Use the small friend for the yellow and green plates, then the purple lift lever. Fireboy crosses the upper lava; Watergirl takes the lower water route.
Play level → Level guideUse the heavy friend to lift the heroes, collect all eight diamonds, then lower each seesaw takeoff clear of the ceiling to reach both doors.
Play level → Level guideLet the jumping friend hold the plates while both heroes climb the moving platforms. Collect all eight diamonds and bring both heroes to the exits.
Play level → Level guideFerry the small friend through the narrow passages, exchange the lift and fan controls, and collect all nine diamonds before both exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the heavy friend's head as a step, hold the coloured plates and bring both heroes through the passages. Collect all ten diamonds before the exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideClimb with the jumping friend, push the crate onto White, and share the upper fan to collect all twelve diamonds before both exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideSend the small friend through the narrow tunnels, exchange the coloured controls and ride the cyan ferry. Collect all ten diamonds and return to both doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideSmall opens the narrow passages while the heroes share the lava raft and balance the seesaw. Move the crate into Watergirl’s pool for Fireboy to land on, then use the fan to reach the final blue switch.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the heavy friend as a ferry and step, share the coloured platforms, and collect all nine diamonds before entering both doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the heavy friend as a step to reach the upper passages and the wind tower. Collect the fifteen diamonds, bring the original crate down through the right-hand terraces and use it to hold the pink exit button. Move the heavy friend to each exit while the crate is briefly off that button, then put the crate back.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the Jumping Friend to reach the high switches and Heavy as a moving step. Catch the released ball on the dry lip, send it through the low tunnel, collect all ten diamonds and use the lower ferry to bring Heavy back to the exit side.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideSend the jumping friend into the high neutral-diamond vault, then share the yellow lift to the upper doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the heavy friend as a moving stepping stone across water. The small friend opens the low passages, while Watergirl reaches the high orange lever. Gather the lower diamonds before both heroes climb from the heavy friend to their exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the jumping friend to operate orange and yellow while the small friend opens the green passage. Ride the upper lift together, then coordinate the pink lift, timed blue gate and two pale blue plates to reach the lower-left exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideSmall and Heavy free the heroes together. Use Heavy to reach the right-hand shelf, raise green for Fireboy, then move Heavy across the lava on the pink ferry. His head is the final step over the wall beside the exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideBalance the upper seesaw with all four characters, use Heavy as a step across the water and roll the ball into the pale blue switch. Jumper holds the final pink button while the heroes climb to their exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse Jumper to deliver both crates, then use the white portals and green lift to bring the heroes upstairs. Fireboy retrieves the lava-side diamond; Watergirl visits the right-hand blue diamond before the white portal is reactivated. Raise both heroes to the ceiling portals and collect the left-hand diamonds on the way back to the doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the jumping friend to operate the plates and free the heavy friend. The heavy friend carries Fireboy over the bottom water, passes through the green portal and helps both heroes climb to the fan and upper exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideSend Small around the right-hand staircase to the blue lever, ferry both heroes beneath the starting shelf, and use white to reach the roof. After collecting all twelve diamonds, bring Small left on yellow and climb the narrow zigzag to hold the exit bridge.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideAlternate the blue gates to free the small friend. Use the timed green fan and white bridge to reach the upper diamonds, then send the friend through the low right-hand tunnel. Finish by sharing the bottom switches and riding the left fan to the doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideShare the heavy friend, coloured platforms and fan to collect the vault’s diamonds and reach both doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideShare the heavy friend and the pressure lifts, clear the light beam and collect all ten diamonds before entering both doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideJumper turns the mirrors to rescue both heroes from their separate starting chambers. Collect the lower diamonds, ride the central fan, then use the yellow lift to reach the doors. Keep the two high emitter buttons untouched until both heroes reach the exit ledges.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the lower mirror as a step, then aim both mirrors through the glass at the yellow receiver. Jumper operates orange while the heroes collect the lower diamonds, then holds pink for their final crossing over the goo.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the two hanging platforms to open the return lift. Rescue the small friend, use the crate as a step across lava, and guide the friend through the narrow zigzag and roof passages. The pink gate needs to change position while the friend leaves the far-right alcove. Finally, hold the yellow button to lower the heroes towards their exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideSwap sides through the bottom portals, then use the jumping friend to open each outer route. Send each hero through the portal above their matching liquid, collect the central diamonds and descend to the correct exit.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse Small to operate the mirrored ferries, pink gates and pale blue lifts twice. The first circuit collects the inner diamonds and crosses the high central gate; the second collects the opposite outer diamonds and finishes at the matching doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse all three friends to open the low tunnel, reach both roofs and descend through the left-hand lifts. Jumper reaches the distant ferry; Heavy carries both heroes across the goo and boosts them to the exits after all fourteen diamonds are collected.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse all three companions in sequence: Small opens the narrow roof circuits, Jumper reaches the far-right orange button, and the Heavy friend ferries both heroes over water before helping them climb out of the final pit. Collect the lower diamonds before finishing at the two different-height exits.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse white and the rising pink lift to reach the green lever, then let Jumper release Small. Small opens orange for Heavy. The team returns through the lower yellow lift and blue bridge after collecting all eight diamonds.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse both companions to connect the two halves of the room. The Small friend opens the crate trapdoor and threads the narrow upper passages. The Heavy friend gives both heroes a step up to the right-hand roof, then helps Fireboy reach the lower green lever. Keep the Small friend available for the final purple button.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideFree Small with the high pink plate, use Small to release Heavy, and climb from Heavy’s rising head to reach the left half. Use the left elevator and fan to free the Jumping Friend, collect all twelve diamonds and return to the matching doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideTrade places on the six pressure plates and use the jumping friend to collect every diamond before reaching both doors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the two white portal pairs to move the team across the room, with the small friend holding blue and the heavy friend serving as a step. Collect all nine diamonds, then take the pink portal back to the top and climb to the exits from the heavy friend’s head.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideUse the crate twice: first to help the Small friend reach the pink lift, then as a weight on yellow while everyone explores the lower passages. Coordinate the two orange ferries to collect the silver diamond. Bring everyone back upstairs before moving the crate again, and let the Small friend operate the final blue gate.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideSmall frees both heroes, rolls the ceiling ball onto White and opens Pink through the narrow passage. Bring the crate down the left bank, help Small cross the lava, then use Purple to reach the separate exit floors.
LockedComplete all three helper tutorials, then a connected level to unlock. Level guideThis independent campaign contains 36 reconstructed layouts. All 36 rooms have verified completion walkthroughs. Verification means a controls-only simulation reached both exits; it does not mean every room has been tested by a new human player. It is not an official release.
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