Friends · LEVEL 8 · Verified walkthrough

The Balancing Tunnel

Small opens the narrow passages while the heroes share the lava raft and balance the seesaw. Move the crate into Watergirl’s pool for Fireboy to land on, then use the fan to reach the final blue switch.

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Level objective

Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Balancing Tunnel, friends level 8: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignAnd Friends · 8 of 36
Collectibles6 fire diamonds, 6 water diamonds. 0 marked diamonds required; 12 optional.
Hazards1 lava pool, 3 water pools. Only your own element is safe; purple goo is dangerous to both.
Mechanisms9 plates, 1 lever, 9 moving platforms, 1 fan, 1 hanging plank, 1 stone box
Win conditionBring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: lower center. Watergirl: lower center.

Step-by-step walkthrough

  1. Open the green passage

    Send Small around the far-right end of the starting floor, then left through the low tunnel to hold green. Both heroes can now drop through the open green gap.

  2. Send Watergirl across the lava

    Fireboy collects the red diamond above his lava, crosses the raft and holds the upper blue button. Watergirl jumps onto the raft on the left. Fireboy steps off blue to carry her right, where she jumps to the blue diamond and the blue button.

  3. Bring Small across

    Watergirl holds blue while Small boards the raft on the left. Step Watergirl to the right of the button to send Small across. Small crawls beneath the right shelf, drops to the water floor and returns left to hold yellow.

  4. Bring the heroes through yellow

    Watergirl boards the raft again while Fireboy holds blue to bring her left. She jumps to the yellow opening. Fireboy follows across the lava. Collect the red diamond above the left shelf and the blue diamond over the right water pool.

  5. Lower the pale blue lift

    Watergirl holds pink between the pools while Small goes through the right-hand opening. Small walks left through the next tunnel and toggles the pale blue lever. Bring both heroes to the lowered lift; Fireboy jumps onto the small shelf for its red diamond before returning.

  6. Load the seesaw

    Small joins the heroes on the left lift. All three step onto the lower left shelf. Fireboy jumps onto the left end of the seesaw and stays there to lower it. Watergirl and Small can then jump aboard.

  7. Collect the high diamonds

    Move each hero towards the right end and jump for the matching diamond. Land back on the beam. Move both heroes left to hold that end down. Small runs along the raised right end and jumps through the gap onto the right shelf.

  8. Open the purple passage

    Small drops around the right shelves, jumps onto the sloped step and crawls left to hold purple. Both heroes descend to the left shelf; Watergirl collects its blue diamond. Watergirl drops through the purple opening into her pool and walks onto dry ground.

  9. Release the crate

    Keep Fireboy on the left shelf. Small returns right and drops onto the white button, pushing the crate out of its pocket. Small jumps onto the sloping step above white, climbs back around the right shelves and returns through the low tunnel to hold purple again.

  10. Make a safe landing for Fireboy

    Watergirl collects the blue diamond above the dry floor, jumps over the crate and pushes it left into her pool beneath the purple opening. Fireboy drops through purple, collects the red diamond and lands on the crate. Jump right from the crate to dry ground.

  11. Open the lower shaft

    Small returns right, descends past white and walks off the right shelves to the orange button. Keep Small there while both heroes drop through the orange opening to the bottom floor.

  12. Use the fan for the last blue diamond

    Fireboy jumps for the bottom red diamond, then holds the yellow button to power the fan. Small leaves orange, drops around the right end and walks left along the bottom floor. Watergirl rides the fan upwards and steers right for the blue diamond, then returns to the bottom.

  13. Open the final blue gate

    With Fireboy still holding yellow, Small rides the fan and steers left into the narrow passage beneath the pool. Walk left onto the lower blue button and stay there to open the exit gate.

  14. Enter the matching exits

    Bring both heroes left through the blue gate with all twelve diamonds collected. Either hero may enter first. Leave Small on blue until both are safely through.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Switch 1

    upper center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 1.

  • Switch 2

    upper center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 2.

  • Switch 3

    middle center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 3.

  • Switch 4

    middle center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 4.

  • Switch 5

    lower center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 6.

  • Switch 6

    lower center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 8.

  • Switch 7

    lower center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 7.

  • Switch 8

    lower center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Fan 1.

  • Switch 9

    middle center

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 5.

  • Switch 10

    lower center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 9.

  • Moving platform 1

    upper center

    At least one of these inputs must be active: Switch 1.

    When powered, it moves right; when power is released, it returns.

  • Moving platform 2

    upper center

    At least one of these inputs must be active: Switch 2.

    When powered, it moves left; when power is released, it returns.

  • Moving platform 3

    upper center

    At least one of these inputs must be active: Switch 3.

    When powered, it moves left; when power is released, it returns.

  • Moving platform 4

    middle center

    At least one of these inputs must be active: Switch 4.

    When powered, it moves up; when power is released, it returns.

  • Moving platform 5

    middle center

    At least one of these inputs must be active: Switch 9.

    When powered, it moves down; when power is released, it returns.

  • Moving platform 6

    lower center

    At least one of these inputs must be active: Switch 5.

    When powered, it moves right; when power is released, it returns.

  • Moving platform 7

    lower center

    At least one of these inputs must be active: Switch 7.

    When powered, it moves up; when power is released, it returns.

  • Moving platform 8

    lower center

    At least one of these inputs must be active: Switch 6.

    When powered, it moves left; when power is released, it returns.

  • Moving platform 9

    lower center

    At least one of these inputs must be active: Switch 10.

    When powered, it moves left; when power is released, it returns.

  • Fan 1

    lower center

    At least one of these inputs must be active: Switch 8.

    The air current pushes up. Stay in the stream until you can move onto a dry landing.

  • Hanging plank 1

    middle center

    Its position responds to the weight and position of riders.

    Balance on the hanging plank, then jump to the next dry ledge.

  • Stone box 1

    lower center

    Walk against its side to push it along its supporting surface.

    A box can provide a step, load a counterweighted lift, or hold a pressure plate where the room’s layout allows. Follow the room route before moving it.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

A gate or platform moved back

A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.

You missed a moving platform

Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Balancing Tunnel?

Small opens the narrow passages while the heroes share the lava raft and balance the seesaw. Move the crate into Watergirl’s pool for Fireboy to land on, then use the fan to reach the final blue switch. Bring Fireboy to the orange exit in the lower center and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Balancing Tunnel?

12 diamonds: 6 for Fireboy and 6 for Watergirl. None are required to finish. 12 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Balancing Tunnel?

1 orange lava pool (upper center) and 3 blue water pools (middle center and lower center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.

What do the switches do in The Balancing Tunnel?

Switch 1 (upper center): Controls Moving platform 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 2 (upper center): Controls Moving platform 2. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 3 (middle center): Controls Moving platform 3. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 4 (middle center): Controls Moving platform 4. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 5 (lower center): Controls Moving platform 6. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 6 (lower center): Controls Moving platform 8. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 7 (lower center): Controls Moving platform 7. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 8 (lower center): Controls Fan 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 9 (middle center): Controls Moving platform 5. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 10 (lower center): Controls Moving platform 9. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.