Friends · LEVEL 7 · Verified walkthrough
Send the small friend through the low passages, exchange the lift controls, and use the cyan ferry to collect every upper diamond before returning to both doors.
Bring Fireboy to the orange exit in the upper center and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | And Friends · 7 of 36 |
|---|---|
| Collectibles | 5 fire diamonds, 5 water diamonds. 0 marked diamonds required; 10 optional. |
| Hazards | 2 lava pools, 3 water pools. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 6 plates, 1 lever, 7 moving platforms |
| Win condition | Bring Fireboy to the orange exit in the upper center and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: upper center. Watergirl: upper left. |
Select the small friend, walk right beneath the white gate and its stone shelf, then jump back left onto the white pressure plate. Keep the friend there while both heroes jump onto that shelf.
The small friend continues right under the next shelf, jumps onto it from the right, and stands on orange. Fireboy jumps across the bottom gap to collect its red diamond. Both heroes cross onto the orange shelf.
From the right end of the orange shelf, both heroes jump onto the raised stone in the bottom-right corner. Watergirl collects the blue diamond above it. Bring the small friend onto the same step.
Watergirl and the small friend jump left onto the shelf above the water, cross the pool, and jump out over its left bank. Watergirl collects the blue diamond above the green plate. Fireboy waits safely on the bottom-right stone.
Move Watergirl off green so the left lift lowers. The small friend jumps onto its lowered deck. Watergirl returns to green and raises the friend into the low opening above. This passage fits the small friend. Walk right through it and onto the middle shelf.
The small friend jumps from the left edge of the middle lava pool onto the pink platform, then from its right edge onto the right-hand shelf. Walk right to yellow and hold it. Fireboy moves left out of the yellow lift’s path while Watergirl returns across the lower water to join him.
Wait for yellow’s lift to reach the bottom. Both heroes board it. The small friend leaves yellow, raising them to the middle floor.
Fireboy crosses left using the pink platform and jumps onto the left shelf to collect the red diamond. Watergirl follows: take a running jump from the right edge of the lava pool toward the pink platform, then jump left to solid stone.
Watergirl jumps from the right edge of the left shelf onto the higher shelf with pink, then holds the plate. Fireboy jumps onto the raised pink platform and then right onto the central ledge.
Watergirl leaves pink to lower the platform. The small friend crosses left over it, then jumps upward before steering left onto the sloped edge of Watergirl’s shelf. Keep Watergirl clear of pink while the friend returns right to the lower stone and boards the lowered platform. Watergirl then returns to pink, raises the friend, and sends it right through the narrow central tunnel.
The small friend touches the purple lever on the far-right shelf. This opens the vertical gap to its left. Leave the friend safely on that shelf.
Both heroes return to the middle floor using the lowered pink platform. A late running jump from the platform’s right edge keeps them beneath the central ledge. Walk right beneath purple, jump upward through the open gap, then steer right onto the upper-right shelf.
Both heroes jump left onto the retracted purple deck, then jump left onto the sloped central stone. Walk up the slopes to the dry bank above the large lava pool.
Fireboy crosses the lava to its left edge, then jumps across the gap to the far-left shelf, collecting the suspended red diamond on the way. Stand on cyan to bring the upper moving platform left. Watergirl jumps upward first, then steers left onto that platform.
Fireboy leaves cyan, jumps back across the left gap, and runs through the lava. Jump right from near the lava’s right bank onto the departing cyan platform. It carries both heroes right.
Watergirl jumps from cyan onto the small stone ledge to the right. Move along it and jump for the blue diamond above its far end. Return left along the ledge and jump back onto cyan.
From cyan’s right edge, jump upward before steering right onto the sloped left tip of the highest shelf; land on the slope before walking up. Fireboy collects the red diamond at the right. Watergirl moves back to the sloped tip and jumps left for the suspended blue diamond, landing on cyan.
Fireboy returns to cyan, jumps down-left to the dry lava bank, crosses the lava, and returns to the left cyan plate. Watergirl rides cyan left and jumps onto the door ledge. Jump onto the small upper-left shelf to collect its blue diamond, then return to the door ledge.
Fireboy leaves cyan again, jumps the left gap, crosses the lava, and catches the moving platform near the lava’s right bank. Immediately jump left from it through the high red diamond and onto the door ledge.
With all ten diamonds collected, Fireboy enters the red door and Watergirl the blue door. Either hero may enter first. The small friend remains safely on the purple lever’s shelf.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
lower center
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 1.
lower center
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 2.
lower left
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 3.
middle center
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 4.
middle left
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 5.
middle right
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 7.
middle left
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 6.
lower center
At least one of these inputs must be active: Switch 1.
When powered, it moves down; when power is released, it returns.
lower center
At least one of these inputs must be active: Switch 2.
When powered, it moves down; when power is released, it returns.
lower left
At least one of these inputs must be active: Switch 3.
When powered, it moves up; when power is released, it returns.
lower right
At least one of these inputs must be active: Switch 4.
When powered, it moves down; when power is released, it returns.
lower center
At least one of these inputs must be active: Switch 5.
When powered, it moves up; when power is released, it returns.
upper center
At least one of these inputs must be active: Switch 7.
When powered, it moves left; when power is released, it returns.
middle right
At least one of these inputs must be active: Switch 6.
When powered, it moves left; when power is released, it returns.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Send the small friend through the low passages, exchange the lift controls, and use the cyan ferry to collect every upper diamond before returning to both doors. Bring Fireboy to the orange exit in the upper center and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.
10 diamonds: 5 for Fireboy and 5 for Watergirl. None are required to finish. 10 unmarked diamonds are optional collectibles for a perfect clear.
2 orange lava pools (middle center and lower center) and 3 blue water pools (middle right, middle left, and lower center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (lower center): Controls Moving platform 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 2 (lower center): Controls Moving platform 2. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 3 (lower left): Controls Moving platform 3. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 4 (middle center): Controls Moving platform 4. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 5 (middle left): Controls Moving platform 5. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 6 (middle right): Controls Moving platform 7. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 7 (middle left): Controls Moving platform 6. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.