Friends · LEVEL 20 · Verified walkthrough
Alternate the blue gates to free the small friend. Use the timed green fan and white bridge to reach the upper diamonds, then send the friend through the low right-hand tunnel. Finish by sharing the bottom switches and riding the left fan to the doors.
Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | And Friends · 20 of 36 |
|---|---|
| Collectibles | 5 fire diamonds, 5 water diamonds. 0 marked diamonds required; 10 optional. |
| Hazards | 1 water pool, 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 6 plates, 1 lever, 5 moving platforms, 3 fans |
| Win condition | Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: middle left. Watergirl: middle left. |
Fireboy drops from the right end of his starting floor and walks to the blue lever below. Turn it on so the small friend can descend the first two steps. Turn it off for the next leftward crossing, then on again for the last low gate. Wait for each gate to finish moving before crossing.
The small friend descends onto the floor with the blue lever, walks right beneath the low wall and holds the timed green plate.
Fireboy and Watergirl take turns entering the central fan and steering right onto the upper roof. Fireboy collects red in the shaft and on the far-right slope. Watergirl collects blue in the shaft and on the roof. Continue down the right slope to the white plate.
Watergirl holds white while Fireboy jumps left from the right-hand ledge onto the extended bridge. Walk towards its left end, then jump left again onto the small shelf for red.
Drop around the right side of the red-diamond shelf onto the middle ledge. Walk off its right end onto the lower floor and continue right towards the second fan.
The small friend leaves green and immediately moves left into the fan. Steer right onto the roof as soon as the friend rises high enough; the fan stops after the plate’s short delay. Follow the roof and right-hand slope to hold white.
Watergirl crosses the white bridge, descends around the middle ledge and holds the pink plate on the right. Fireboy rises in its fan and collects the high red diamond.
The small friend leaves white, jumps left onto the moving bridge before it returns, then jumps down-left to the middle ledge. Follow the right-hand lower floor into the active fan. Steer right over the narrow wall and descend to the floor below.
The small friend walks left through the low tunnel beneath the upper floor and holds yellow. Watergirl steps off pink so Fireboy can descend safely before crossing left.
Each hero crosses the open yellow gate, leaves the upper floor at its left edge and lands beside the central tower. Jump upward before steering left onto its top shelf. Watergirl collects blue.
Watergirl drops around the tower’s left edge, walks right through the bottom water pool for blue, then jumps out at its right lip. Hold orange to move the hatch above. The small friend can now walk right through the low tunnel and drop through the opening.
The small friend crosses the bottom water pool, jumps out at the left lip and holds the pale blue plate. Watergirl returns across the same pool and Fireboy descends from the central shelf.
Each hero enters the left fan from the bottom floor. Fireboy collects the low red diamond and Watergirl collects blue above it. Steer right onto the exit ledge while the small friend keeps the fan powered.
Fireboy enters red and Watergirl enters blue. Either hero may finish first.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
middle right
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 1.
middle center
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Fan 1.
middle left
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 2 and Moving platform 3.
lower center
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 4.
lower right
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Fan 2.
lower left
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Fan 3.
lower right
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 5.
middle right
At least one of these inputs must be active: Switch 1.
When powered, it moves left; when power is released, it returns.
upper left
At least one of these inputs must be active: Switch 3.
When powered, it moves down; when power is released, it returns.
middle left
At least one of these inputs must be active: Switch 3.
When powered, it moves up; when power is released, it returns.
lower center
At least one of these inputs must be active: Switch 4.
When powered, it moves down; when power is released, it returns.
lower right
At least one of these inputs must be active: Switch 7.
When powered, it moves left; when power is released, it returns.
upper center
At least one of these inputs must be active: Switch 2.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
middle right
At least one of these inputs must be active: Switch 5.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
lower left
At least one of these inputs must be active: Switch 6.
The air current pushes up. Stay in the stream until you can move onto a dry landing.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Alternate the blue gates to free the small friend. Use the timed green fan and white bridge to reach the upper diamonds, then send the friend through the low right-hand tunnel. Finish by sharing the bottom switches and riding the left fan to the doors. Bring Fireboy to the orange exit in the middle left and Watergirl to the blue exit in the middle left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.
10 diamonds: 5 for Fireboy and 5 for Watergirl. None are required to finish. 10 unmarked diamonds are optional collectibles for a perfect clear.
1 blue water pool (lower right) and 1 purple goo pool (middle right). Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (middle right): Controls Moving platform 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 2 (middle center): Controls Fan 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 3 (middle left): Controls Moving platform 2 and Moving platform 3. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 4 (lower center): Controls Moving platform 4. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 5 (lower right): Controls Fan 2. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 6 (lower left): Controls Fan 3. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 7 (lower right): Controls Moving platform 5. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.