Friends · LEVEL 19 · Verified walkthrough

The Small Detour

Send Small around the right-hand staircase to the blue lever, ferry both heroes beneath the starting shelf, and use white to reach the roof. After collecting all twelve diamonds, bring Small left on yellow and climb the narrow zigzag to hold the exit bridge.

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Level objective

Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Small Detour, friends level 19: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignAnd Friends · 19 of 36
Collectibles6 fire diamonds, 6 water diamonds. 0 marked diamonds required; 12 optional.
Hazards1 purple goo pool. Only your own element is safe; purple goo is dangerous to both.
Mechanisms3 plates, 1 lever, 4 moving platforms
Win conditionBring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: upper left. Watergirl: upper left.

Step-by-step walkthrough

  1. Lower white

    Fireboy jumps up first from the left side of the starting shelf, then steers onto the middle stone platform. Jump right onto the white plate and wait for its lift to lower.

  2. Take Small around the right side

    Small can climb the little sloping middle steps and drop through the passage beneath white. Jump right off the lower slope onto the waiting blue ferry. Continue up the far-right staircase, jump left onto the ledge above it and walk left onto lowered white.

  3. Raise Small to the narrow upper passage

    Fireboy jumps left off white. Let Small ride the lift up, then walk left through the one-cell gap. Jump left onto the small middle platform and drop left onto the blue-lever shelf. Activate blue and let the long ferry arrive at its left stop.

  4. Collect the middle blue diamond first

    Watergirl jumps from the starting shelf to the middle platform, then left onto the blue-lever shelf. Stay to the right of the lever, jump up and right onto the small platform above for blue, then drop left and return to the starting shelf.

  5. Collect the lower-left red diamond

    Fireboy drops from the middle platform to the starting shelf and jumps left onto the short stone perch below the blue lever. Walk left along it for red.

  6. Board the blue ferry

    Fireboy steps off the perch to its right and lands on the waiting ferry. Watergirl walks left off the starting shelf onto the same ferry. Small uses the blue lever again to send them right.

  7. Collect the bottom pair

    Stay aboard while the ferry passes beneath the starting floor. Fireboy collects the bottom red diamond and Watergirl the bottom blue. At the right bank, climb the staircase, jump left onto the higher ledge and collect its blue diamond.

  8. Lower white for the heroes

    Small returns to the starting shelf, passes through the low gap and climbs the short middle slopes back onto white. Wait for the lift to reach the heroes’ ledge.

  9. Collect red beside the white lift

    Fireboy walks left across lowered white and drops onto the right end of the starting shelf for red. Move just clear of the tall pillar, jump up first, then steer right onto white. Watergirl boards too.

  10. Raise both heroes

    Small steps left off white. Once the lift reaches its upper stop, each hero crosses onto the long right shelf. Stand left of the next ledge, jump up first and steer right onto it. Fireboy collects its red diamond.

  11. Cross the roof

    From that ledge, jump up and left onto the high roof. Fireboy walks left for red; Watergirl follows the roof for blue.

  12. Collect the left red and hold yellow

    Fireboy continues left down the roof and drops onto the middle-left shelf. Drop left again onto the yellow ledge and jump for the red diamond overhead. Hold yellow until its ferry reaches the middle.

  13. Collect the two left blue diamonds

    Watergirl follows the roof left, collecting the high blue diamond as she drops onto the middle-left shelf. Step off that shelf to the left, then move right while descending to the lower shelf for the final blue diamond. All twelve are collected.

  14. Bring Small onto yellow

    Small climbs from the short middle step, drops left to the starting shelf and continues left onto the waiting yellow ferry. Fireboy jumps up and right to the middle-left shelf, releasing yellow and bringing Small across.

  15. Enter the small passage

    Small moves near the ferry’s left edge and hops onto the low left bank. Move close to the left wall, jump up first and then right onto the sloping shelf above. Walk right to the foot of the narrow zigzag.

  16. Climb the zigzag

    Alternate left and right between its short shelves. Before each higher shelf, stand beside its exposed end and jump up before steering inward; only Small fits the low corridors. From the top, jump left onto the pink ledge and hold pink.

  17. Return the heroes to pink

    Watergirl jumps left onto the yellow ledge, then up and right to Fireboy’s shelf. Each hero stands clear of the shelf above, jumps up first and steers left onto the pink ledge. Small keeps the bridge extended.

  18. Reach the exit approach

    Each hero jumps right from pink onto the inner stone shelf. Jump again over the sloping step onto the top of the narrow wall to its right.

  19. Enter the matching doors

    From that wall, jump up before steering left onto the extended pink bridge. Jump left onto the exit shelf and walk to the matching door. Red is nearer the bridge and blue is farther left; either hero may finish first.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Switch 1

    middle right

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 1.

  • Switch 2

    middle center

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 2.

  • Switch 3

    middle left

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 4.

  • Switch 4

    lower left

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 3.

  • Moving platform 1

    middle right

    At least one of these inputs must be active: Switch 1.

    When powered, it moves down; when power is released, it returns.

  • Moving platform 2

    lower right

    At least one of these inputs must be active: Switch 2.

    When powered, it moves left; when power is released, it returns.

  • Moving platform 3

    lower left

    At least one of these inputs must be active: Switch 4.

    When powered, it moves right; when power is released, it returns.

  • Moving platform 4

    upper left

    At least one of these inputs must be active: Switch 3.

    When powered, it moves right; when power is released, it returns.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

A gate or platform moved back

A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.

You missed a moving platform

Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Small Detour?

Send Small around the right-hand staircase to the blue lever, ferry both heroes beneath the starting shelf, and use white to reach the roof. After collecting all twelve diamonds, bring Small left on yellow and climb the narrow zigzag to hold the exit bridge. Bring Fireboy to the orange exit in the upper left and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Small Detour?

12 diamonds: 6 for Fireboy and 6 for Watergirl. None are required to finish. 12 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Small Detour?

1 purple goo pool (lower center). Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.

What do the switches do in The Small Detour?

Switch 1 (middle right): Controls Moving platform 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 2 (middle center): Controls Moving platform 2. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 3 (middle left): Controls Moving platform 4. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 4 (lower left): Controls Moving platform 3. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.