Friends · LEVEL 35 · Verified walkthrough
Use the crate twice: first to help the Small friend reach the pink lift, then as a weight on yellow while everyone explores the lower passages. Coordinate the two orange ferries to collect the silver diamond. Bring everyone back upstairs before moving the crate again, and let the Small friend operate the final blue gate.
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Collect all 9 ring-marked diamonds, then bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together.

| Campaign | And Friends · 35 of 36 |
|---|---|
| Collectibles | 4 fire diamonds, 4 water diamonds, 1 neutral diamonds. 9 marked diamonds required; 0 optional. |
| Hazards | 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 6 plates, 6 moving platforms, 1 stone box |
| Win condition | Collect all 9 ring-marked diamonds, then bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together. |
| Exits | Fireboy: upper right. Watergirl: upper right. |
Fireboy jumps onto the right tip of the left-hand shelf and holds yellow. Watergirl crosses the small rise in the middle passage, then climbs beside the raised yellow gate to the right-hand shelf.
Watergirl jumps left onto the upper sloping roof, collecting the high blue diamond on the way. From the roof’s higher end, she jumps onto the top-left platform and holds green.
Fireboy pushes the crate left off its shelf. Drop beside it, jump over to its left side and push it towards the lower end of the long central ramp. Move the Small friend out of its path first.
The Small friend jumps onto the crate, then onto the right-hand tip of the central ramp. Walk left through the narrow corridor and wait near the green gate.
Fireboy jumps around the crate to its right side and pushes it back towards the left-hand lift. Leave it over the lift, then jump to its left side. The Small friend passes through the open green gate and holds pink to raise Fireboy and the crate.
Push the crate right onto the yellow button. Stop pushing early and let it settle; it needs to stay on the shelf. Fireboy steps off the lift’s left edge and returns along the middle passage.
Fireboy climbs the right-hand shelf and sloping roof to the top-left platform. Hop over the raised green gate to reach his diamond. While Watergirl still holds green, bring the Small friend back through it and down the central ramp to wait near the yellow passage.
Watergirl leaves green, follows the upper roof right and drops towards the middle passage. Jump onto the lower end of the central ramp and walk partway up it for the blue diamond. Return down the ramp, jump over the small rise and pass beneath yellow.
Watergirl drops to the shelf with the upper orange button, steps off its left edge onto dry ground below and collects the bottom-right blue diamond. Fireboy follows through yellow for the red diamond underneath the right shelf.
Fireboy jumps left from the upper orange shelf onto the right ferry. Jump back to the shelf to collect the red diamond above the ferry, then hold its orange button. The Small friend follows the right-hand shelves to the bottom floor.
Watergirl jumps from the dry bank onto the right ferry. The Small friend holds the bottom orange button to move that ferry left. Watergirl jumps above it for her blue diamond, then jumps back to the dry bank.
Release the bottom orange button and let the right ferry return. The Small friend jumps onto it; Watergirl then holds that button to move it left. With Fireboy still holding the upper orange button, walk the friend across the joined ferries beneath the low stone column.
Fireboy steps off the upper orange button so the left ferry carries the Small friend left. Wait for it to finish moving. Jump from its left edge onto the dry left bank to collect silver. For the return jump, take a short run-up on the bank before jumping back to the ferry.
Fireboy holds the upper orange button again. Once the ferries meet, walk the Small friend underneath the column to the right ferry. Watergirl releases the bottom button so it carries the friend right. Jump back onto the dry bank.
The Small friend climbs the narrow zigzag steps at the far right. Watergirl jumps from the lower bank onto the upper orange shelf; both heroes climb its right-hand step and jump left through the yellow passage. Keep the crate on yellow until all three are safely back.
Fireboy returns to the crate’s shelf and pushes it left off the edge. Jump around to its left side and bring it back below the long central ramp. The Small friend uses it to climb the ramp, then jumps onto the upper roof through the small opening at its left end.
The Small friend follows the roof right and jumps onto the blue button’s shelf. Stay clear of the button while each hero climbs the right-hand roof to its higher left side. Hold blue only when that hero is ready to jump into the exit chamber, because the lowered gate also blocks the route beneath it.
Let the first hero enter, release blue while the second climbs into position, then hold it again for the final jump. Walk into the matching doors with all nine diamonds collected. Either hero can finish first.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
lower right
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 1.
upper center
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 3.
upper left
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 2.
middle center
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 6.
lower right
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 5.
middle right
Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.
Controls Moving platform 4.
lower center
At least one of these inputs must be active: Switch 1.
When powered, it moves left; when power is released, it returns.
middle left
At least one of these inputs must be active: Switch 3.
When powered, it moves up; when power is released, it returns.
upper left
At least one of these inputs must be active: Switch 2.
When powered, it moves up; when power is released, it returns.
upper right
At least one of these inputs must be active: Switch 6.
When powered, it moves down; when power is released, it returns.
lower left
At least one of these inputs must be active: Switch 5.
When powered, it moves right; when power is released, it returns.
middle right
At least one of these inputs must be active: Switch 4.
When powered, it moves up; when power is released, it returns.
middle center
Walk against its side to push it along its supporting surface.
A box can provide a step, load a counterweighted lift, or hold a pressure plate where the room’s layout allows. Follow the room route before moving it.
Count the ring-marked diamonds still visible. All 9 are required before both matching doors can finish this room; each hero collects their own color.
A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Use the crate twice: first to help the Small friend reach the pink lift, then as a weight on yellow while everyone explores the lower passages. Coordinate the two orange ferries to collect the silver diamond. Bring everyone back upstairs before moving the crate again, and let the Small friend operate the final blue gate. Collect all 9 ring-marked diamonds, then bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper right. Both heroes must be at their own doors together.
9 diamonds: 4 for Fireboy, 4 for Watergirl, and 1 for either hero. 9 ring-marked diamonds are required to finish.
1 purple goo pool (lower center). Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (lower right): Controls Moving platform 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 2 (upper center): Controls Moving platform 3. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 3 (upper left): Controls Moving platform 2. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 4 (middle center): Controls Moving platform 6. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 5 (lower right): Controls Moving platform 5. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 6 (middle right): Controls Moving platform 4. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.