Friends · LEVEL 1 · Verified walkthrough

The Small Passage

Use the small companion to open the upper route, crawl behind the green barrier and operate the final lift. Fireboy crosses the upper lava; Watergirl takes the lower water route. Gather eight diamonds and return to the central exits.

Level objective

Bring Fireboy to the orange exit in the middle center and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Small Passage, friends level 1: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignAnd Friends · 1 of 36
Collectibles4 fire diamonds, 4 water diamonds. 0 marked diamonds required; 8 optional.
Hazards1 lava pool, 1 water pool. Only your own element is safe; purple goo is dangerous to both.
Mechanisms2 plates, 2 levers, 4 moving platforms
Win conditionBring Fireboy to the orange exit in the middle center and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: middle center. Watergirl: middle center.

Step-by-step walkthrough

  1. Open the first passage

    Select the small friend and walk RIGHT along its starting shelf to the yellow plate. Leave it on the plate until both heroes have passed the yellow barrier above. Fireboy should jump from the far-right tip of the starting shelf to the upper lava ledge, cross the lava, then jump out at its right lip. He drops onto the small right ledge and collects the orange diamond.

  2. Take Watergirl through the water

    After passing the yellow barrier, Watergirl drops onto the shelf below. Walk LEFT first to collect the blue diamond above the friend’s starting position, then go RIGHT through the water. Jump out of its right lip for the blue diamond beyond it, and wait beside the closed green barrier below.

  3. Send the small friend around the barrier

    Move the small friend off the yellow plate, RIGHT through the water, and jump over the pool’s right lip. Keep going RIGHT through the short passage beneath the small upper ledge. Drop through the narrow gap at the far-right wall, then walk LEFT through the low tunnel under the green barrier’s shelf. At the left end, jump RIGHT onto the sloping tip of that shelf and stand on the green plate. Both heroes can now walk LEFT past the green barrier; Fireboy first drops left from his higher ledge.

  4. Collect the middle and left diamonds

    Both heroes descend LEFT onto the broad central stair. Watergirl jumps LEFT from the lower end of the stair onto the narrow tall wall, then jumps up for its blue diamond. Fireboy collects the orange diamond above the middle of the stair, follows the same leftward jump, and drops down the outside of the tall wall for the orange diamond near the bottom-left corner. Watergirl follows him down after collecting her wall diamond.

  5. Open the orange passage and finish the diamonds

    From the bottom floor, Watergirl walks RIGHT beneath the tall wall and jumps straight up beneath the remaining low blue diamond. Fireboy stops just RIGHT of the tall wall, jumps upward, then steers RIGHT onto the short shelf with the orange lever. Walk past the lever to open its passage above, then drop back to the bottom floor. Each hero jumps RIGHT onto the long lower-right shelf. Fireboy climbs its shallow steps and jumps for the last orange diamond above the right corner. All eight diamonds are optional for the exits.

  6. Bring the friend to the purple lever

    The small friend can now leave the green plate. Follow the main stair LEFT, then jump LEFT over the raised orange barrier. Drop onto the central exit floor, walk RIGHT past the doors and drop onto the lower-right shelf. Walk LEFT off that shelf to the bottom floor, then go RIGHT through the low tunnel beneath it. Walk past the purple lever at the bottom-right corner to lower the lift.

  7. Ride back to the exits together

    From the long lower-right shelf, jump up first and then steer LEFT onto the lowered purple lift; this clears its underside. Put both heroes on the lift. Move the small friend away from the purple lever and back past it to raise the lift. Each hero then jumps LEFT across the small gap onto the exit floor: Watergirl goes to the left blue door and Fireboy to the right orange door. If a hero misses the lift, return to the long shelf and repeat the jump; keep the friend at the lever until both heroes are aboard.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Switch 1

    upper center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 1.

  • Switch 2

    middle center

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Moving platform 2.

  • Switch 3

    lower center

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 3.

  • Switch 4

    lower right

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 4.

  • Moving platform 1

    upper center

    At least one of these inputs must be active: Switch 1.

    When powered, it moves up; when power is released, it returns.

  • Moving platform 2

    middle center

    At least one of these inputs must be active: Switch 2.

    When powered, it moves down; when power is released, it returns.

  • Moving platform 3

    middle center

    At least one of these inputs must be active: Switch 3.

    When powered, it moves up; when power is released, it returns.

  • Moving platform 4

    middle center

    At least one of these inputs must be active: Switch 4.

    When powered, it moves down; when power is released, it returns.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

A gate or platform moved back

A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.

You missed a moving platform

Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Small Passage?

Use the small companion to open the upper route, crawl behind the green barrier and operate the final lift. Fireboy crosses the upper lava; Watergirl takes the lower water route. Gather eight diamonds and return to the central exits. Bring Fireboy to the orange exit in the middle center and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 8 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Small Passage?

8 diamonds: 4 for Fireboy and 4 for Watergirl. None are required to finish. 8 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Small Passage?

1 orange lava pool (upper center) and 1 blue water pool (upper center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. If either hero falls into a dangerous pool, both players restart the level.

What do the switches do in The Small Passage?

Switch 1 (upper center): Controls Moving platform 1. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 2 (middle center): Controls Moving platform 2. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it. Switch 3 (lower center): Controls Moving platform 3. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 4 (lower right): Controls Moving platform 4. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.