Meet the Fairies
Drag the yellow fairy into its lamp to open the first passage. Guide the pink fairy through its passage and use the shared lever and plate, then guide the white fairy between the two exit lamps.
Play level → Level guideCAMPAIGN 6 · 31 LEVELS
Guide glowing friends to switches beyond your reach.
Start this campaign →Learn the controlsDrag a fairy to a lamp of the same color. White fairies can power any lamp. Some lamps also need a hero to hold a pressure plate. You can also use the on-screen Use button or press E or Enter near a fairy to send it toward its paired lamp. The elemental rules still apply: stay in your own safe pool, avoid toxic goo, and reach both matching doors.
Tap an available jewel to play. Complete levels to unlock connected paths and follow the tutorial requirements shown on the map. Your progress is saved on this device.
Drag the yellow fairy into its lamp to open the first passage. Guide the pink fairy through its passage and use the shared lever and plate, then guide the white fairy between the two exit lamps.
Need a hand? Every room has its own page with the game and instructions. You can read the instructions before unlocking the level.
Drag the yellow fairy into its lamp to open the first passage. Guide the pink fairy through its passage and use the shared lever and plate, then guide the white fairy between the two exit lamps.
Play level → Level guideFree the yellow fairy, share purple, then keep the upper blue plate pressed for the final climb.
LockedComplete a connected level to unlock. Level guideUse the five fans and the white fairy to collect all eight diamonds, open the coloured passages and return to both left-hand exits.
LockedComplete a connected level to unlock. Level guideGuide the white fairy between green, blue and yellow lamps. Collect the bottom diamonds, then lower the yellow lifts for both exits.
LockedComplete a connected level to unlock. Level guideUse the two fan handoffs to release the green fairy, then connect the lamp platforms and use the portal pair to collect all ten diamonds and release the purple fairy.
LockedComplete a connected level to unlock. Level guideBring the crate through the white portal to make a step, use the two fairies to raise the left lifts, then exchange the white-lamp holder so the yellow fairy can open the final descent.
LockedComplete a connected level to unlock. Level guideFree the four coloured fairies, share the two left lifts, cross the high stepping stones and activate the three fans. Collect all ten diamonds before entering the upper-right doors.
LockedComplete a connected level to unlock. Level guideFree all five fairies, share the mounted levers and white lifts, then move cyan from the fan to the gallery after collecting all nine diamonds.
LockedComplete a connected level to unlock. Level guideShare the orange pressure plates, guide the yellow fairy around each floor and ride the three lifts to the top exits. This original dark maze has no diamonds.
LockedComplete a connected level to unlock. Level guideGuide the white fairy around stone into cyan, purple, white, yellow and blue lamps. Split the heroes between the two routes, then cross the central island to their exits.
LockedComplete a connected level to unlock. Level guideFree White with the blue lever, use the two cyan lifts to collect the high red diamond, then descend the outer shelves for the remaining diamonds. Bring White down through the left bridge before it closes and use the two green lamps to open the matching exit passages.
LockedComplete a connected level to unlock. Level guideRelease the yellow fairy, then arrange the three movable mirrors to power the room’s lifts. Keep a partner on the purple plate for the left-hand beam, collect all eight diamonds and use the two exit lifts in turn.
LockedComplete a connected level to unlock. Level guideUse the left counterweight to lift Watergirl, climb the middle shelves and gather all ten diamonds. Bring the rolling weight onto the right pulley, lift it with both heroes and guide it through the upper channel to open the exits.
LockedComplete a connected level to unlock. Level guideFree Orange from the lower tower and Blue from the upper tower. Trade the Yellow fan plate and Green lift lever between the heroes and fairies, collect all eight diamonds, then light both bottom lamps to enter the matching doors.
LockedComplete a connected level to unlock. Level guideCollect the six upper diamonds, roll the three upper weights onto their coloured plates and free the white fairy. Use the cyan lift to descend, collect the two lower diamonds and hold Purple for both exits.
LockedComplete a connected level to unlock. Level guideTilt the seesaw with the white fairy, collect the left-hand diamonds and use Green to guide the fairy onto the roof. Take turns holding Orange so both heroes can climb the right side, then ride White to the exits.
LockedComplete a connected level to unlock. Level guideUse the two hero plates and the movable optical dial to free three fairies. Turn their lamps into a shared route through all eight diamonds, then ride Green to the upper-left exits.
LockedComplete a connected level to unlock. Level guideRelay the white fairy between four lamps, share the lower lift and use the right fan. Collect all ten diamonds, then use the upper plates and magenta lever to reach the matching exits.
LockedComplete a connected level to unlock. Level guideUse the white fairy to operate six lamps and the ceiling lever. Balance the two seesaws, cross the hanging bridge and ride the pink ferry to collect all sixteen diamonds before returning to the upper exits.
LockedComplete a connected level to unlock. Level guideUse the white fairy to raise Fireboy through the three left lifts, then carry Watergirl over the lava with the yellow and magenta lifts. This original dark room has no diamonds.
LockedComplete a connected level to unlock. Level guideUse White to open the upper passage and power the cold lamp. Move the mirror through the orange portals to operate both blue panels, then turn it on the stone slope so its light can freeze the water beneath the glass bridge. Collect all eight diamonds before reaching the two bottom doors.
LockedComplete a connected level to unlock. Level guideLower the upper bridge with a white fairy, cross the stepping stones above the purple goo, then climb back across the middle shelves. Both heroes follow the same winding route and collect their own diamonds before crossing to the exits.
LockedComplete a connected level to unlock. Level guideCross three hanging bridges and use the white fairy to lower the pink lift. Hold both floor buttons while guiding the fairy through the lower corridor, then collect all twelve diamonds on the climb to the upper-left exits.
LockedComplete a connected level to unlock. Level guideFree the five fairies as you descend the tower. Ferry over the goo, ride the lower wind, collect all twelve diamonds and fill the five final lamps before both exits.
LockedComplete a connected level to unlock. Level guideRelease the three fairies in order, then use both movable mirrors to open the lower passages. Collect all six diamonds and ride the central platform up to the doors.
LockedComplete a connected level to unlock. Level guideUse both coloured fairies to share the left lifts, bridge both shadow pools and operate the far-right cyan lifts. Collect all ten diamonds before returning to the two exit floors.
LockedComplete every normal level in wing 2 to unlock. Level guideRelease the two fairies, trade the central pressure plate between them and the heroes, and use the lower blue plate to open the route to the right-hand exits. This original dark room contains no diamonds.
LockedComplete every normal level in wing 1 to unlock. Level guideRide the two purple ferries, use White to descend one floor, and time the Green portal flights to land in the matching middle pools. Gather all twelve diamonds, swap sides on the dry bottom floor, then use Pink and the original crate to reach both exits.
LockedComplete every normal level in wing 3 to unlock. Level guideUse Cyan to power the three portal pairs in turn. Watergirl brings the upper crate through the middle portal so Fireboy can jump from it above the water. Collect all ten diamonds, then ride the left lift to the two exit shelves.
LockedComplete every normal level in wing 4 to unlock. Level guideCross the two hanging platforms, share the white ferries above the purple pool and free the white fairy. Collect all twelve diamonds, then use the four lower lamps to reach the bottom-left exits.
LockedComplete every normal level in wing 2 to unlock. Level guideFree the green fairy with the lower mirror, then redirect the light to ride the two yellow lifts. Collect all ten diamonds and use the green platforms to reach the upper-right doors.
LockedComplete every normal level in wing 1 to unlock. Level guideThis independent campaign contains 31 reconstructed layouts. All 31 rooms have verified completion walkthroughs. Verification means a controls-only simulation reached both exits; it does not mean every room has been tested by a new human player. It is not an official release.
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