Fairies · LEVEL 4 · Verified walkthrough
Use the white fairy to move the green, blue and yellow lifts. Collect all fourteen diamonds on the way down, then return to the matching exits above the lowest chamber.
Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | Fairy Tales · 4 of 31 |
|---|---|
| Collectibles | 7 fire diamonds, 7 water diamonds. 0 marked diamonds required; 14 optional. |
| Hazards | 6 lava pools, 6 water pools, 3 purple goo pools. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 5 moving platforms, 1 fairy, 3 fairy lamps |
| Win condition | Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower left. Watergirl: lower right. |
Fireboy walks left through his safe lava pool for the red diamond. Watergirl walks right through her water pool for the blue diamond. Jump from the inner ends of those shelves onto the raised centre of the platform below. Keep clear of the opposite-colour pools on either side of that central landing.
Drag the white fairy down through the top central gap, around the right end of the next shelf and back underneath it into the green lamp. Wait for both green lifts to reach the outside walls. Fireboy takes the left red pool and its diamond, then drops from the far-left end towards the red diamond below. Watergirl takes the right blue pool and drops from its far-right end towards the blue diamond. Each hero lands on a green lift above a dangerous opposite-colour pool.
Move the fairy below and away from the green lamp. Wait for the green lifts to carry both heroes back towards the middle. Jump from each lift onto the small blue platform in the central gap. Drag the fairy around the right-hand ledges, below the central purple pool and into the blue lamp beneath it. Stay on the platform until it finishes descending.
Fireboy jumps right from the lowered blue lift onto the high ledge with the red diamond. Watergirl jumps left onto the ledge with the blue diamond. Fireboy drops down the far-right side into his safe red pools, then follows the slope towards the centre. Watergirl does the same on the left through her blue pools. Continue down the inner slopes onto the lowest long shelf and collect the two diamonds over its safe central section.
Drag the fairy around the right ends of the lower shelves and into the yellow lamp under the lowest long shelf. Wait for the two yellow lifts to descend. Fireboy jumps left from the safe central section onto the left lift; Watergirl jumps right onto the right lift. Walk off the outside of each lift, beneath the exit ledge, onto the small outer end of the shelf below. Continue towards the outside wall and drop onto the bottom corner step, collecting the red diamond on the left and the blue diamond on the right.
Move the fairy down and away from the yellow lamp so the yellow lifts rise out of the return passages. Fireboy follows the left corner slope down, jumps over the first purple pool onto the safe middle floor, then jumps over the second pool for the red diamond. Watergirl follows the opposite route from the right, collecting the blue diamond above the left purple pool. Keep jumping over purple goo; neither hero can stand in it.
Fireboy climbs onto the bottom-right corner step; Watergirl climbs onto the bottom-left step. From each corner, jump vertically first, then steer inward onto the outer end of the shelf above. Fireboy crosses its right lava pool and Watergirl crosses its left water pool to meet on the safe central section. All fourteen diamonds should now be collected.
Drag the fairy back up into the yellow lamp and wait for the lifts to descend. Fireboy jumps onto the left lift, then left again onto the red exit ledge. Watergirl uses the right lift and jumps right onto the blue exit ledge. Either hero may enter first; finish with both heroes at their matching doors.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
middle center
At least one of these inputs must be active: Fairy lamp 2.
When powered, it moves down; when power is released, it returns.
middle center
At least one of these inputs must be active: Fairy lamp 1.
When powered, it moves left; when power is released, it returns.
middle center
At least one of these inputs must be active: Fairy lamp 1.
When powered, it moves right; when power is released, it returns.
lower center
At least one of these inputs must be active: Fairy lamp 3.
When powered, it moves down; when power is released, it returns.
lower center
At least one of these inputs must be active: Fairy lamp 3.
When powered, it moves down; when power is released, it returns.
upper center
Drag the fairy with a mouse or finger. Release to stop moving it.
Guide it through open passages into a matching-color lamp. White fairies can use any lamp. Stone and moving barriers block its path; open the physical passage before moving a fairy through it.
upper center
The lamp needs no switch power. A matching-color fairy must remain in its cup; white fairies match any color.
While occupied, it activates Moving platform 2 and Moving platform 3. Moving the fairy away releases that signal.
middle center
The lamp needs no switch power. A matching-color fairy must remain in its cup; white fairies match any color.
While occupied, it activates Moving platform 1. Moving the fairy away releases that signal.
lower center
The lamp needs no switch power. A matching-color fairy must remain in its cup; white fairies match any color.
While occupied, it activates Moving platform 4 and Moving platform 5. Moving the fairy away releases that signal.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Guide it through the open corridor instead of dragging through stone. Clear the barrier first and match the lamp color; a white fairy can light any lamp. Keep the fairy in the cup while its connected platform is needed.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Use the white fairy to move the green, blue and yellow lifts. Collect all fourteen diamonds on the way down, then return to the matching exits above the lowest chamber. Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear.
14 diamonds: 7 for Fireboy and 7 for Watergirl. None are required to finish. 14 unmarked diamonds are optional collectibles for a perfect clear.
6 orange lava pools (upper center, middle center, middle right, and lower center), 6 blue water pools (upper center, middle center, middle left, and lower center), and 3 purple goo pools (middle center and lower center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.