Fairies · LEVEL 4 · Verified walkthrough

The Three Colour Wells

Use the white fairy to move the green, blue and yellow lifts. Collect all fourteen diamonds on the way down, then return to the matching exits above the lowest chamber.

Level objective

Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Three Colour Wells, fairy level 4: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignFairy Tales · 4 of 31
Collectibles7 fire diamonds, 7 water diamonds. 0 marked diamonds required; 14 optional.
Hazards6 lava pools, 6 water pools, 3 purple goo pools. Only your own element is safe; purple goo is dangerous to both.
Mechanisms5 moving platforms, 1 fairy, 3 fairy lamps
Win conditionBring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: lower left. Watergirl: lower right.

Step-by-step walkthrough

  1. Collect the top diamonds and meet in the centre

    Fireboy walks left through his safe lava pool for the red diamond. Watergirl walks right through her water pool for the blue diamond. Jump from the inner ends of those shelves onto the raised centre of the platform below. Keep clear of the opposite-colour pools on either side of that central landing.

  2. Send the green lifts to the outside walls

    Drag the white fairy down through the top central gap, around the right end of the next shelf and back underneath it into the green lamp. Wait for both green lifts to reach the outside walls. Fireboy takes the left red pool and its diamond, then drops from the far-left end towards the red diamond below. Watergirl takes the right blue pool and drops from its far-right end towards the blue diamond. Each hero lands on a green lift above a dangerous opposite-colour pool.

  3. Bring both heroes onto the blue lift

    Move the fairy below and away from the green lamp. Wait for the green lifts to carry both heroes back towards the middle. Jump from each lift onto the small blue platform in the central gap. Drag the fairy around the right-hand ledges, below the central purple pool and into the blue lamp beneath it. Stay on the platform until it finishes descending.

  4. Collect the middle ledge diamonds

    Fireboy jumps right from the lowered blue lift onto the high ledge with the red diamond. Watergirl jumps left onto the ledge with the blue diamond. Fireboy drops down the far-right side into his safe red pools, then follows the slope towards the centre. Watergirl does the same on the left through her blue pools. Continue down the inner slopes onto the lowest long shelf and collect the two diamonds over its safe central section.

  5. Use the yellow lifts to reach the lower side diamonds

    Drag the fairy around the right ends of the lower shelves and into the yellow lamp under the lowest long shelf. Wait for the two yellow lifts to descend. Fireboy jumps left from the safe central section onto the left lift; Watergirl jumps right onto the right lift. Walk off the outside of each lift, beneath the exit ledge, onto the small outer end of the shelf below. Continue towards the outside wall and drop onto the bottom corner step, collecting the red diamond on the left and the blue diamond on the right.

  6. Cross the bottom chamber for the last two diamonds

    Move the fairy down and away from the yellow lamp so the yellow lifts rise out of the return passages. Fireboy follows the left corner slope down, jumps over the first purple pool onto the safe middle floor, then jumps over the second pool for the red diamond. Watergirl follows the opposite route from the right, collecting the blue diamond above the left purple pool. Keep jumping over purple goo; neither hero can stand in it.

  7. Climb back to the lowest long shelf

    Fireboy climbs onto the bottom-right corner step; Watergirl climbs onto the bottom-left step. From each corner, jump vertically first, then steer inward onto the outer end of the shelf above. Fireboy crosses its right lava pool and Watergirl crosses its left water pool to meet on the safe central section. All fourteen diamonds should now be collected.

  8. Return to the exits on the yellow lifts

    Drag the fairy back up into the yellow lamp and wait for the lifts to descend. Fireboy jumps onto the left lift, then left again onto the red exit ledge. Watergirl uses the right lift and jumps right onto the blue exit ledge. Either hero may enter first; finish with both heroes at their matching doors.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Moving platform 1

    middle center

    At least one of these inputs must be active: Fairy lamp 2.

    When powered, it moves down; when power is released, it returns.

  • Moving platform 2

    middle center

    At least one of these inputs must be active: Fairy lamp 1.

    When powered, it moves left; when power is released, it returns.

  • Moving platform 3

    middle center

    At least one of these inputs must be active: Fairy lamp 1.

    When powered, it moves right; when power is released, it returns.

  • Moving platform 4

    lower center

    At least one of these inputs must be active: Fairy lamp 3.

    When powered, it moves down; when power is released, it returns.

  • Moving platform 5

    lower center

    At least one of these inputs must be active: Fairy lamp 3.

    When powered, it moves down; when power is released, it returns.

  • Fairy 1

    upper center

    Drag the fairy with a mouse or finger. Release to stop moving it.

    Guide it through open passages into a matching-color lamp. White fairies can use any lamp. Stone and moving barriers block its path; open the physical passage before moving a fairy through it.

  • Fairy lamp 1

    upper center

    The lamp needs no switch power. A matching-color fairy must remain in its cup; white fairies match any color.

    While occupied, it activates Moving platform 2 and Moving platform 3. Moving the fairy away releases that signal.

  • Fairy lamp 2

    middle center

    The lamp needs no switch power. A matching-color fairy must remain in its cup; white fairies match any color.

    While occupied, it activates Moving platform 1. Moving the fairy away releases that signal.

  • Fairy lamp 3

    lower center

    The lamp needs no switch power. A matching-color fairy must remain in its cup; white fairies match any color.

    While occupied, it activates Moving platform 4 and Moving platform 5. Moving the fairy away releases that signal.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You missed a moving platform

Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.

A fairy will not reach its lamp

Guide it through the open corridor instead of dragging through stone. Clear the barrier first and match the lamp color; a white fairy can light any lamp. Keep the fairy in the cup while its connected platform is needed.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Three Colour Wells?

Use the white fairy to move the green, blue and yellow lifts. Collect all fourteen diamonds on the way down, then return to the matching exits above the lowest chamber. Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Three Colour Wells?

14 diamonds: 7 for Fireboy and 7 for Watergirl. None are required to finish. 14 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Three Colour Wells?

6 orange lava pools (upper center, middle center, middle right, and lower center), 6 blue water pools (upper center, middle center, middle left, and lower center), and 3 purple goo pools (middle center and lower center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.

Does The Three Colour Wells need a partner to hold a switch?

There are no levers or pressure plates in this room. Each hero can follow their own route, but both matching exits are still needed to finish.