Crystal · LEVEL 7 · Verified walkthrough
Move both heroes beyond the starting barrier before raising it. Use the upper, floor and angled crystal pairs to collect all sixteen diamonds, then reach the two doors in the middle of the room.
Bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Crystal Temple · 7 of 39 |
|---|---|
| Collectibles | 8 fire diamonds, 8 water diamonds. 0 marked diamonds required; 16 optional. |
| Hazards | 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 1 lever, 1 moving platform, 6 portals |
| Win condition | Bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: middle right. Watergirl: middle center. |
Send Watergirl right through the upper crystal pair and back until she emerges to the right of the crystal on the starting platform. Collect the blue diamond near that platform’s right end, then let her drop onto the walkway below. Leave her safely on the right side of the purple barrier. Raising that barrier also closes the starting corridor, so do this before Fireboy operates its lever.
Fireboy follows the upper crystal pair to the upper-right walkway and collects its red diamond. Drop around the walkway’s right end onto the passage below and collect the next red diamond while heading left. Walk through the purple lever to raise the barrier. Return through the upper crystal pair, drop off the right end of the starting platform and follow the now-open lower passage left.
Fireboy collects the red diamond near the left wall, then descends into the narrow outer-left shaft for the lower red diamond. Fall into its floor crystal. The opposite crystal sends him upward in the outer-right shaft. Steer left as he rises above the dividing wall and land on the inner stone ledge. Keep away from the long purple pool along the bottom.
Use the sloping middle passages and the angled crystal pair to reach both sides of the left inner chamber. Fireboy collects the middle red diamond beside the upper angled crystal, the red diamond above the right-hand middle walkway, and the red diamonds beside the two lower islands. Jump between the stone islands over the purple pool. Climb the right-hand steps into his red exit.
Watergirl now explores the upper-right branch for its blue diamond, then follows the passage left to the purple lever. Walking into it turns it off again; use interact once beside the lever to raise the barrier again before continuing. Use the upper pair and the opened passage to collect the blue diamond on the upper-left walkway, then drop to the next left-hand shelf for its blue diamond.
Use the outer-left shaft and floor pair to reach the right side, collecting the blue diamond in the right shaft during the upward flight. Follow the middle passages to the angled pair and collect the blue diamond on the small left ledge. Jump to the lower-left island for its blue diamond, then climb the inner shelves for the blue diamond below the sloping central wall. Move clear of a receiving crystal before entering it again when changing branches.
From the inner shelves, use the angled passage and sloping stone path to reach the blue door beside the central wall. Fireboy waits in the right-hand red door. Both matching exits and all eight diamonds of each element complete the room.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
upper center
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 1.
upper left
At least one of these inputs must be active: Switch 1.
When powered, it moves up; when power is released, it returns.
upper center
This portal needs no switch power.
Step inside to travel to Portal 2. Step out of the destination before trying to return.
upper right
This portal needs no switch power.
Step inside to travel to Portal 1. Step out of the destination before trying to return.
lower left
This portal needs no switch power.
Step inside to travel to Portal 4. Step out of the destination before trying to return.
lower right
This portal needs no switch power.
Step inside to travel to Portal 3. Step out of the destination before trying to return.
lower left
This portal needs no switch power.
Step inside to travel to Portal 6. Step out of the destination before trying to return.
middle center
This portal needs no switch power.
Step inside to travel to Portal 5. Step out of the destination before trying to return.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Move both heroes beyond the starting barrier before raising it. Use the upper, floor and angled crystal pairs to collect all sixteen diamonds, then reach the two doors in the middle of the room. Bring Fireboy to the orange exit in the middle right and Watergirl to the blue exit in the middle center. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.
16 diamonds: 8 for Fireboy and 8 for Watergirl. None are required to finish. 16 unmarked diamonds are optional collectibles for a perfect clear.
1 purple goo pool (lower center). Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (upper center): Controls Moving platform 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.