Crystal · LEVEL 5 · Verified walkthrough

The Paired Crystal Gates

Share the green portal plate, reach the yellow lever on its shelf, then follow the white crystals into the lower galleries. Collect all fourteen diamonds before finishing at the two right-hand doors.

Level objective

Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Paired Crystal Gates, crystal level 5: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Crystal Temple · 5 of 39
Collectibles7 fire diamonds, 7 water diamonds. 0 marked diamonds required; 14 optional.
Hazards2 lava pools, 2 water pools, 2 purple goo pools. Only your own element is safe; purple goo is dangerous to both.
Mechanisms1 lever, 1 plate, 1 moving platform, 6 portals
Win conditionBring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: lower right. Watergirl: lower right.

Step-by-step walkthrough

  1. Fireboy opens the green passage

    Take Fireboy left up the upper ramps. Jump across the purple pool for the high red diamond, and use the purple crystals to reach the red diamond on the broad upper-left shelf. Descend through the central opening to the long middle floor. Walk right onto the green pressure plate and stay there; this powers the two green crystals in the right wall.

  2. Watergirl clears the top shelves

    Watergirl follows the upper ramps and uses the purple crystals to visit the high middle blue diamond and the blue diamond by the upper-left wall. Return through the upper passages and descend to the middle floor. With Fireboy still holding the plate, enter the lower green crystal at the right wall to emerge on the higher lever shelf.

  3. Open the yellow gate and trade the plate

    Collect the blue diamond on the lever shelf and walk into the yellow lever handle. Leave it ON. Return to the middle passages and jump onto the ledge beside the lower white crystal for the central blue diamond; the white pair connects this ledge with the small shelf at the left wall. On the return from the left-wall crystal, stay on the central crystal’s left side. Walk down the ledge’s diagonal left edge, then move right beneath the middle wall to the long floor. Have Watergirl take over the green plate before Fireboy leaves it.

  4. Fireboy collects the middle red diamonds

    With Watergirl holding the plate, Fireboy jumps left from the middle floor beneath the red diamond in the open shaft. The top of his jump just reaches it. Pass the raised yellow gate and use the white pair to reach the small shelf by the left wall, collecting the red diamond beside it.

  5. Descend outside the long purple pool

    Leave the small white-crystal shelf on its right and stay in the narrow shaft along the left wall, outside the long purple pool. Fireboy drops into the lower galleries and jumps inward for the red diamond under the pool’s left end. Cross the bottom passage, jumping over the blue pool, and collect the low red diamond above the safe orange pool.

  6. Finish Fireboy’s lower route

    Continue to the right-hand orange-pool shelf and jump for its red diamond. The orange pool is safe for Fireboy. Descend around the right end of that shelf and walk into the red door on the bottom floor.

  7. Watergirl returns through the white crystals

    Watergirl leaves the green plate, passes the open yellow gate and uses the white pair to reach the small left-wall shelf. Descend through the same outside shaft. Jump onto the lower blue-pool shelf for its blue diamond, then return to the far-left shaft for the blue diamond above the bottom corner.

  8. Finish Watergirl’s lower route

    Follow the bottom passage right, jumping over the orange pool. Collect the blue diamond above the lower blue pool, then climb the sloped approach at the far right to the blue door. All fourteen diamonds should be collected when both matching exits finish the room.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Switch 1

    middle right

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 1.

  • Switch 2

    lower right

    Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.

    Controls Portal 3 and Portal 4.

  • Moving platform 1

    middle center

    At least one of these inputs must be active: Switch 1.

    When powered, it moves up; when power is released, it returns.

  • Portal 1

    upper left

    This portal needs no switch power.

    Step inside to travel to Portal 2. Step out of the destination before trying to return.

  • Portal 2

    upper center

    This portal needs no switch power.

    Step inside to travel to Portal 1. Step out of the destination before trying to return.

  • Portal 3

    middle right

    At least one of these inputs must be active: Switch 2.

    Step inside to travel to Portal 4. Step out of the destination before trying to return.

  • Portal 4

    middle right

    At least one of these inputs must be active: Switch 2.

    Step inside to travel to Portal 3. Step out of the destination before trying to return.

  • Portal 5

    middle center

    This portal needs no switch power.

    Step inside to travel to Portal 6. Step out of the destination before trying to return.

  • Portal 6

    middle left

    This portal needs no switch power.

    Step inside to travel to Portal 5. Step out of the destination before trying to return.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

A gate or platform moved back

A pressure plate releases when its rider or weight leaves. Keep your partner on it until you are safely across. Levers stay set after you leave; check their ON or OFF state before crossing.

You missed a moving platform

Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Paired Crystal Gates?

Share the green portal plate, reach the yellow lever on its shelf, then follow the white crystals into the lower galleries. Collect all fourteen diamonds before finishing at the two right-hand doors. Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower right. Both heroes must be at their own doors together. The 14 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Paired Crystal Gates?

14 diamonds: 7 for Fireboy and 7 for Watergirl. None are required to finish. 14 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Paired Crystal Gates?

2 orange lava pools (lower center), 2 blue water pools (lower center), and 2 purple goo pools (upper center and lower left). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.

What do the switches do in The Paired Crystal Gates?

Switch 1 (middle right): Controls Moving platform 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (lower right): Controls Portal 3 and Portal 4. Keep a hero or movable weight on this plate to keep its signal active. Stepping off releases it.