Crystal · LEVEL 33 · Verified walkthrough
Use the angled crystals to visit both sides of the room, physically turn on the two lower levers, then collect all sixteen diamonds and return through the central green pair to the upper exits.
Bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Crystal Temple · 33 of 39 |
|---|---|
| Collectibles | 8 fire diamonds, 8 water diamonds. 0 marked diamonds required; 16 optional. |
| Hazards | 3 lava pools, 3 water pools, 2 purple goo pools. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 2 levers, 6 portals |
| Win condition | Bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: upper right. Watergirl: upper left. |
Fireboy jumps for the red diamond just right of his starting shelf; Watergirl jumps for the blue diamond just left of hers. Stay on the stone shelves above the long purple pool. Move to each shelf’s inner edge before jumping across the gap to the opposite starting shelf.
Fireboy continues right across the lower stone shelves and jumps for the red diamond near the right wall. Watergirl follows the mirrored route left for her blue diamond. Fireboy uses the angled yellow crystal to reach the left middle passage; Watergirl uses the angled pale-blue crystal to reach the right middle passage. Jump inward for the matching diamond above the small lever-roof shelf.
Return through the same angled pair. Fireboy reappears at the lower-right wall and Watergirl at the lower-left. Use the small wall ledges to climb above the receiving crystal: rise before steering around the overhangs, and wait to land on each stone. Fireboy then walks left through the safe orange pools to the white lever; Watergirl walks right through the safe blue pools to the purple lever. Walk into each actual handle and leave both ON.
Wait for both diagonal platforms to finish sliding down and inward. Climb onto the small shelf above each lever, using an upward jump beside its edge before steering over it. Jump inward to the middle stone supports. Fireboy visits the left side of the green crystal for his red diamond above the sloped shelf; Watergirl visits the right side for her blue diamond.
From the middle supports, climb outward onto the long side shelf. Fireboy goes left across the safe orange pool and jumps for the red diamond by the wall. Watergirl goes right across the safe blue pool and jumps for the blue diamond by her wall. Return toward the central green crystal after collecting these side diamonds.
Enter the lower green crystal to reach the top corridor. Fireboy visits the red diamond to its left; Watergirl visits the blue diamond to its right. Return through the same green pair to the middle passage, because the remaining diamonds are below the top corridor.
Use the side shelves and short rising stone steps to reach the upper-middle passages. Jump across the central purple pool and stay on the dry banks. Fireboy collects the red diamond on the right bank, then jumps outward up the right-hand steps for the higher red diamond. Watergirl takes the mirrored route across the left bank and up the left steps for her last two blue diamonds.
Descend around the outside edge of the middle shelf to reach the lower green crystal again. Use it to return to the top corridor. Fireboy walks right over the roof slopes to the red door; Watergirl walks left to the blue door. Either hero may complete this upper tour first once both lower levers are ON. Finish with all sixteen diamonds.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
middle right
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
This switch has no connected device in the current room.
middle left
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
This switch has no connected device in the current room.
lower right
This portal needs no switch power.
Step inside to travel to Portal 2. Step out of the destination before trying to return.
middle left
This portal needs no switch power.
Step inside to travel to Portal 1. Step out of the destination before trying to return.
middle right
This portal needs no switch power.
Step inside to travel to Portal 4. Step out of the destination before trying to return.
lower left
This portal needs no switch power.
Step inside to travel to Portal 3. Step out of the destination before trying to return.
upper center
This portal needs no switch power.
Step inside to travel to Portal 6. Step out of the destination before trying to return.
middle center
This portal needs no switch power.
Step inside to travel to Portal 5. Step out of the destination before trying to return.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Use the angled crystals to visit both sides of the room, physically turn on the two lower levers, then collect all sixteen diamonds and return through the central green pair to the upper exits. Bring Fireboy to the orange exit in the upper right and Watergirl to the blue exit in the upper left. Both heroes must be at their own doors together. The 16 unmarked diamonds are optional; collect every diamond for a perfect clear.
16 diamonds: 8 for Fireboy and 8 for Watergirl. None are required to finish. 16 unmarked diamonds are optional collectibles for a perfect clear.
3 orange lava pools (middle left, lower center, and lower right), 3 blue water pools (middle right, lower left, and lower center), and 2 purple goo pools (upper center and lower center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (middle right): This switch has no connected device in the current room. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (middle left): This switch has no connected device in the current room. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.