Crystal · LEVEL 22 · Verified walkthrough
Move both heroes through the lower crossings before changing the platforms. Each hero then visits the opposite lever shelf, collects the remaining diamonds, and returns for the two lower exits.
Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.

| Campaign | The Crystal Temple · 22 of 39 |
|---|---|
| Collectibles | 5 fire diamonds, 5 water diamonds. 0 marked diamonds required; 10 optional. |
| Hazards | 2 lava pools, 2 water pools, 1 purple goo pool. Only your own element is safe; purple goo is dangerous to both. |
| Mechanisms | 2 levers, 2 moving platforms, 6 portals |
| Win condition | Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear. |
| Exits | Fireboy: lower right. Watergirl: lower left. |
Fireboy jumps left for his lower red diamond, falls through the green crystal and jumps for the left middle red diamond. Return to the left starting shelf and enter the outer purple crystal. Follow the safe red pool and rising bank, jump for the high red diamond beside the central shelf, then wait. Watergirl now takes the mirrored route: lower blue diamond, green pair, right middle diamond, outer white crystal and high blue diamond. Both heroes must complete these starting crossings before either lever changes a platform.
Fireboy descends along the left-side steps and red pools to the pale-blue lever shelf. Walk into the lever handle so it turns on through physical contact. This lowers the platform near Watergirl’s exit. Leave the lever on, descend to the left starting shelf, then use the purple crystal to return to the upper-left bank.
Jump onto the central upper shelf and cross right for the next red diamond. Return beneath that shelf for the remaining red diamond. Descend through the left green crystal and steer right from its partner to the right starting shelf. Wait there while Watergirl completes her route.
Watergirl descends along the right-side steps and safe blue pools to the orange lever shelf. Walk into its handle and leave it on, lowering the platform near Fireboy’s exit. Descend to the right starting shelf and use the white crystal to return to the upper-right bank.
Cross the central upper shelf for the upper-left blue diamond, then return beneath it for the last blue diamond on the right. Use the right green crystal to return to the left starting shelf. All ten diamonds should now be collected, both levers should be on, and both platforms should be fully lowered.
Fireboy walks inward from the right starting shelf onto the lowered orange platform; Watergirl walks inward from the left shelf onto the lowered pale-blue platform. Wait to land before turning outward. Walk under the starting shelves and drop to the matching doors: Fireboy goes right, Watergirl left. Either hero can enter first.
This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.
middle right
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 1.
middle left
Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.
Controls Moving platform 2.
lower right
At least one of these inputs must be active: Switch 1.
When powered, it moves down; when power is released, it returns.
lower left
At least one of these inputs must be active: Switch 2.
When powered, it moves down; when power is released, it returns.
lower center
This portal needs no switch power.
Step inside to travel to Portal 2. Step out of the destination before trying to return.
lower center
This portal needs no switch power.
Step inside to travel to Portal 1. Step out of the destination before trying to return.
upper left
This portal needs no switch power.
Step inside to travel to Portal 4. Step out of the destination before trying to return.
lower left
This portal needs no switch power.
Step inside to travel to Portal 3. Step out of the destination before trying to return.
upper right
This portal needs no switch power.
Step inside to travel to Portal 6. Step out of the destination before trying to return.
lower right
This portal needs no switch power.
Step inside to travel to Portal 5. Step out of the destination before trying to return.
The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.
Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.
Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.
For touch controls, jumping, audio, or online connection problems, see player troubleshooting.
Move both heroes through the lower crossings before changing the platforms. Each hero then visits the opposite lever shelf, collects the remaining diamonds, and returns for the two lower exits. Bring Fireboy to the orange exit in the lower right and Watergirl to the blue exit in the lower left. Both heroes must be at their own doors together. The 10 unmarked diamonds are optional; collect every diamond for a perfect clear.
10 diamonds: 5 for Fireboy and 5 for Watergirl. None are required to finish. 10 unmarked diamonds are optional collectibles for a perfect clear.
2 orange lava pools (upper left), 2 blue water pools (upper right), and 1 purple goo pool (lower center). Fireboy can enter orange lava; Watergirl must avoid it. Watergirl can enter blue water; Fireboy must avoid it. Purple goo defeats either hero. If either hero falls into a dangerous pool, both players restart the level.
Switch 1 (middle right): Controls Moving platform 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (middle left): Controls Moving platform 2. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.