Crystal · LEVEL 17 · Verified walkthrough

The Four Portal Chambers

Use all four crystal pairs, coordinate the pale-blue sliding platforms, and restore the yellow return pair before the second hero enters its lower shaft. Collect all twelve diamonds, then reach the two bottom exits.

Level objective

Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

The Four Portal Chambers, crystal level 17: actual game view with Fireboy, Watergirl, diamonds, elemental pools, matching exits, and this level’s mechanisms.
The level at its starting positions. Orange is safe for Fireboy; blue is safe for Watergirl; purple goo is dangerous to both.
Level at a glance
CampaignThe Crystal Temple · 17 of 39
Collectibles6 fire diamonds, 6 water diamonds. 0 marked diamonds required; 12 optional.
HazardsNo elemental pools in this room.
Mechanisms3 levers, 5 moving platforms, 8 portals
Win conditionBring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.
ExitsFireboy: lower left. Watergirl: lower center.

Step-by-step walkthrough

  1. Open the upper-left passage

    Watergirl drops into the left shaft for her lower blue diamond, falls through the purple crystal, and uses its upward return to reach the upper-left shelf and the blue diamond there. Walk through the green lever and leave it ON. Fireboy follows the purple route for the lower red diamond and jumps from the sloping shelf to the red diamond above the upper passage. Reopen the green lever if that crossing turns it OFF.

  2. Send Fireboy to the far-right lever

    From the upper passage, Fireboy walks right into the long white-crystal shaft. Keep the fall clear of the small middle shelves so the white pair launches him high in the far-right shaft. Collect both red diamonds on the way. Steer left onto the upper-right roof, physically turn the pale-blue lever ON, and wait beside it.

  3. Bring Watergirl to the left sliding platform

    Watergirl returns to the starting shelf, uses the purple pair again, and makes the running jump from the left slope onto the upper passage. Leave the green lever ON. Follow the upper passage right and collect the blue diamond above the pale-blue platform in the left white-crystal shaft. Wait on that platform.

  4. Release Watergirl through the white pair

    Fireboy steps away from his pale-blue handle and walks back through it to turn it OFF. The upper platform moves right and lets Watergirl descend into the white crystal. Use the white pair to collect the far-right lower blue diamond, then return to the middle shaft. Keep Fireboy by his lever.

  5. Open the middle crossings again

    Fireboy steps away and back through the pale-blue handle to restore it to ON. Watergirl can now cross the middle openings, collect the blue diamond in the orange-crystal chamber, and reach the lower yellow crystal. Enter yellow to reach its upper chamber and collect the blue diamond there.

  6. Restore the yellow return for Fireboy

    Watergirl climbs to the yellow lever shelf. Her first pass turns the initially active yellow circuit OFF; step clear of the handle and walk back into it to restore ON. Wait safely on that shelf. Fireboy still needs the yellow pair to leave the lower shaft.

  7. Finish Fireboy’s lower tour

    Fireboy leaves the upper-right roof, uses the orange pair, and collects the red diamond in its left chamber. Cross back to the left lower shaft for the last red diamond, then use yellow to reach the upper-left chamber. Climb past Watergirl’s shelf and descend along the left side to the bottom exit corridor. His passage may now switch yellow OFF; both heroes have finished using it.

  8. Reach both original doors

    Watergirl descends from the yellow lever shelf through the left chamber to the bottom corridor. Walk Fireboy to the red door and Watergirl to the blue door. Once Fireboy has returned from his last yellow transfer, either hero may enter their door first. Finish with all twelve diamonds.

This route was verified in the game simulation using player controls, required diamonds, and both matching exits. It describes this version’s independently reconstructed room, not an official walkthrough.

How this room’s mechanisms work

  • Switch 1

    upper left

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 1.

  • Switch 2

    upper right

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Moving platform 2, Moving platform 3, Moving platform 4, and Moving platform 5.

  • Switch 3

    upper center

    Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.

    Controls Portal 7 and Portal 8.

  • Moving platform 1

    upper center

    At least one of these inputs must be active: Switch 1.

    When powered, it moves up; when power is released, it returns.

  • Moving platform 2

    middle right

    At least one of these inputs must be active: Switch 2.

    When powered, it moves left; when power is released, it returns.

  • Moving platform 3

    lower center

    At least one of these inputs must be active: Switch 2.

    When powered, it moves right; when power is released, it returns.

  • Moving platform 4

    middle center

    At least one of these inputs must be active: Switch 2.

    When powered, it moves up; when power is released, it returns.

  • Moving platform 5

    middle center

    At least one of these inputs must be active: Switch 2.

    When powered, it moves down; when power is released, it returns.

  • Portal 1

    lower left

    This portal needs no switch power.

    Step inside to travel to Portal 2. Step out of the destination before trying to return.

  • Portal 2

    middle left

    This portal needs no switch power.

    Step inside to travel to Portal 1. Step out of the destination before trying to return.

  • Portal 3

    lower center

    This portal needs no switch power.

    Step inside to travel to Portal 4. Step out of the destination before trying to return.

  • Portal 4

    lower right

    This portal needs no switch power.

    Step inside to travel to Portal 3. Step out of the destination before trying to return.

  • Portal 5

    middle right

    This portal needs no switch power.

    Step inside to travel to Portal 6. Step out of the destination before trying to return.

  • Portal 6

    lower right

    This portal needs no switch power.

    Step inside to travel to Portal 5. Step out of the destination before trying to return.

  • Portal 7

    middle center

    At least one of these inputs must be active: Switch 3.

    Step inside to travel to Portal 8. Step out of the destination before trying to return.

  • Portal 8

    lower center

    At least one of these inputs must be active: Switch 3.

    Step inside to travel to Portal 7. Step out of the destination before trying to return.

If you get stuck

Check the unfinished objective

The diamonds in this room are optional. If you only want to finish, bring both heroes fully inside their own matching doors.

You missed a moving platform

Return to safe ground and use the connected switch to bring it back. Board before your partner releases the plate or changes the lever. Avoid jumping into its underside; line up with the open shaft first.

You cannot recover safely

Pause and choose Restart level to reset both heroes, diamonds, weights, and switches. Previously completed levels stay saved. Follow the step order before moving a box or releasing a weight.

For touch controls, jumping, audio, or online connection problems, see player troubleshooting.

Level questions

How do you finish The Four Portal Chambers?

Use all four crystal pairs, coordinate the pale-blue sliding platforms, and restore the yellow return pair before the second hero enters its lower shaft. Collect all twelve diamonds, then reach the two bottom exits. Bring Fireboy to the orange exit in the lower left and Watergirl to the blue exit in the lower center. Both heroes must be at their own doors together. The 12 unmarked diamonds are optional; collect every diamond for a perfect clear.

How many diamonds are required in The Four Portal Chambers?

12 diamonds: 6 for Fireboy and 6 for Watergirl. None are required to finish. 12 unmarked diamonds are optional collectibles for a perfect clear.

Which hazards are in The Four Portal Chambers?

This room has no elemental pools.

What do the switches do in The Four Portal Chambers?

Switch 1 (upper left): Controls Moving platform 1. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 2 (upper right): Controls Moving platform 2, Moving platform 3, Moving platform 4, and Moving platform 5. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave. Switch 3 (upper center): Controls Portal 7 and Portal 8. Walk past the handle, or use it nearby: Enter for Fireboy, E for Watergirl, or the touch Use button. Each use toggles it; it stays set after you leave.